Kilts and skirts for monstrous lower bodies!
Wouldn't the easiest approach be to allow monstrous feet without the monstrous upper legs? I'm unclear why that isn't an option for us...
Place them in a category like they did when they moved Tails to it's own group from Belts.
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I would support both kilts/skirts being added to monster legs and monster feet being added to regular legs. There is, as a point of fact, one pair of insect legs that's already available under regular legs. I don't know what it's called, but I'll see if I can't find a pic.
Ah, there we go:
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Adding monster feet to regular legs is a nice thought, but I'm afraid it won't work - Monstrous legs aren't just monstrous, but digigrade, and the upper legs' knees are bent to accomodate digigrade feet. That's why monstrous feet aren't available with regular legs; the pieces just don't fit together. The insect feet that Sam posted are a plantigrade version of the ones available with Monstrous legs and rather different:
Insectoid remains a good example because the seam between feet and legs is visible, so you can easily see how the joint is different, allowing the feet to be shaped that way. Adding all monster feet to regular legs would require modeling work, and a way for the legs to detect which feet were being used so they could reshape themselves to fit. It'd probably be a lot simpler to just add a skirt slot to the Monstrous leg options - even if there was some model tweaking involved to prevent clipping with large upper legs, it'd be less tweaking and less programming than putting monster feet on regular legs.
You overcomplicate things. It's pretty obvious one doesn't just "allow" one costume piece for a body type that doesn't support it. That's why I said "add," by which I inferred "adapt." Yes, it would take some work to achieve, but I'd rather have non-digitigrade hooves and cat paws that I can use with skirts, shorts and maybe even pants than yet another pair of armoured or leather boots.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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With several sites getting info about the upcoming animal booster, as well as a trailer for the pack being released on youtube, I thought it'd be opportune to see if there'd be any support for this QoL feature. I mean, are all our animal characters supposed to just either wear knee-length tight shorts if we want animal legs and feet, or very human-looking shoes if we want to wear something other than knee-length tight shorts?
I admit that I don't know if there are clipping issues with skirts/kilts and the animal/monstrous legs that have kept this from happening, or if it's just been a matter of required development resources exceeding the need for this feature. But with all the work that's apparently gone into the animal booster, I for one feels that the time is right to give those players who wish to create animal/monstrous characters something else to wear other than knee-length, tight shorts while retaining the appropriate animal/monstrous legs and feet.
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