shield/mace feedback/help please


Djeannie

 

Posted

Hi there everyone!

I've had a will/mace character I made before shields came out and who's concept works better with shields so decided to remake her as a shield/mace.

I'd like some feedback/suggestions on what I may be able to do better here. while keeping aid self and fly, hover was there for combat vertical movement and a bit more pushing over the softcap but something i don't want to run all the time if possible.

I've been tossing around the idea of air superiority instead of jawbreaker but not sure about that due to weapon redraw though the almost guaranteed KU is fantastic for it and it's fast

Anyway here's the build.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Justitania: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Flight
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5), ResDam-I(5), ResDam-I(11)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(34)
Level 4: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 6: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(7), Zephyr-ResKB(7), LkGmblr-Rchg+(15)
Level 8: Active Defense -- HO:Membr(A), HO:Membr(9)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(40), Numna-Heal(43), S'fstPrt-ResDam/Def+(43), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam(45)
Level 14: Aid Other -- H'zdH-Heal/EndRdx/Rchg(A)
Level 16: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Rchg(19)
Level 18: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 20: Clobber -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/Rchg(23), C'ngImp-Dmg/EndRdx(23)
Level 22: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(45), Mocking-Taunt/Rchg(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 24: Fly -- Winter-ResSlow(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam/Rchg(33)
Level 32: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(33), GftotA-Def/EndRdx/Rchg(33), GftotA-EndRdx/Rchg(34)
Level 35: Shatter -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(36), Sciroc-Dmg/Rchg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Rchg(37)
Level 38: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Rchg(39), Erad-Dmg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40)
Level 41: Whirling Mace -- M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), Erad-Dmg(42), Erad-%Dam(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: One with the Shield -- Aegis-Psi/Status(A)
Level 49: Grant Cover -- HO:Enzym(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(48)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Rchg(46), P'Shift-End%(46)



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Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

It's well thought out. I'd play it. It differs from mine in that mine won't have hover. Mine has build up instead which acts as a psuedo stamina allowing me to attack less, use less end per fight duration and recover enough by next group. So mine isn't as much about end recovery in the slotting.

What is good about hover other than you can put a lotg in it (I would of lotg'd weave) is the resist to -fly. Not having it on a highly defensive tanker is not the end of the world but can be useful.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
It's well thought out. I'd play it. It differs from mine in that mine won't have hover. Mine has build up instead which acts as a psuedo stamina allowing me to attack less, use less end per fight duration and recover enough by next group. So mine isn't as much about end recovery in the slotting.

What is good about hover other than you can put a lotg in it (I would of lotg'd weave) is the resist to -fly. Not having it on a highly defensive tanker is not the end of the world but can be useful.
Usually i put lotgs in weave but figured that the extra endurance recovery may be necessary. My bs/sd scrapper sucks endurance like a thirsty man in the desert drinks water so was trying to avoid that.

how do you use build up as psuedo stamina? you mean because you're putting out more damage so use less attacks?

What do you think about air sup instead of jawbreaker?


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

Quote:
Originally Posted by Djeannie View Post
Usually i put lotgs in weave but figured that the extra endurance recovery may be necessary. My bs/sd scrapper sucks endurance like a thirsty man in the desert drinks water so was trying to avoid that.

how do you use build up as psuedo stamina? you mean because you're putting out more damage so use less attacks?

What do you think about air sup instead of jawbreaker?
I wouldn't do it, unless you really want the -Fly. JB has almost guaranteed KU as it is. If you have City Traveler, I'd skip the Fly prereq entirely, pick up Build Up instead, and 6-slot it with Gaussian's for 2.5% def to all positions.

You could always put a LotG +Recharge in Grant Cover, since I don't think the Hami-O in GC has the same benefit as they do in AD.

Also, you don't need that level of end reduction in Weave; swap out the End/Rchg for the Def/Rchg.

Is there a particular reason that all your enhancements are at level 35? I understand it's useful for exemping, but there's absolutely no benefit to capping slotting lower level common IOs or singles of set IOs.

Here's what I would do with your build. If you can't skip the Fly prereq, you could get Air Sup instead of JB and open a spot for BU that way.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Justitania: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Flight
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(3), LkGmblr-Def/EndRdx:35(3), LkGmblr-Def/EndRdx/Rchg:35(5), ResDam-I:50(5), ResDam-I:50(11)
Level 1: Bash -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(11), C'ngImp-Dmg/Rchg:35(13), C'ngImp-Acc/Dmg/Rchg:50(13)
Level 2: Battle Agility -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(15), LkGmblr-Def/EndRdx:35(25), LkGmblr-Def/EndRdx/Rchg:35(34)
Level 4: Jawbreaker -- Mako-Acc/Dmg:35(A), Mako-Acc/Dmg/EndRdx/Rchg:35(7), Mako-Dam%:35(7), Mako-Dmg/EndRdx:35(9), Mako-Acc/EndRdx/Rchg:35(15), Mako-Dmg/Rchg:50(25)
Level 6: Fly -- Flight-I:35(A)
Level 8: Active Defense -- HO:Membr(A), HO:Membr(9)
Level 10: Against All Odds -- EndRdx-I:35(A)
Level 12: True Grit -- Numna-Regen/Rcvry+:35(A), Numna-Heal/EndRdx:35(40), Numna-Heal:35(43), S'fstPrt-ResDam/Def+:30(43), ImpArm-ResDam/EndRdx:35(45), ImpArm-ResDam:35(45)
Level 14: Aid Other -- H'zdH-Heal/EndRdx/Rchg:35(A)
Level 16: Aid Self -- IntRdx-I:35(A), IntRdx-I:35(17), Numna-Heal/EndRdx/Rchg:35(17), Numna-Heal/Rchg:35(19), Numna-Heal:35(19)
Level 18: Phalanx Fighting -- LkGmblr-Rchg+:35(A)
Level 20: Clobber -- C'ngImp-Acc/Dmg/EndRdx:35(A), C'ngImp-Dmg/EndRdx/Rchg:35(21), C'ngImp-Acc/Dmg/Rchg:35(21), C'ngImp-Dmg/Rchg:35(23), C'ngImp-Dmg/EndRdx:35(23)
Level 22: Taunt -- Mocking-Taunt:35(A), Mocking-Taunt/Rchg/Rng:35(45), Mocking-Rchg:35(46), Mocking-Taunt/Rchg:35(48), Mocking-Acc/Rchg:35(48), Mocking-Taunt/Rng:35(50)
Level 24: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(40), GSFC-Build%:50(50)
Level 26: Shield Charge -- Oblit-Dmg:35(A), Oblit-Acc/Rchg:35(27), Oblit-Dmg/Rchg:35(27), Oblit-Acc/Dmg/Rchg:35(29), Oblit-Acc/Dmg/EndRdx/Rchg:35(29), Oblit-%Dam:35(31)
Level 28: Boxing -- Acc-I:35(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx:35(A), ImpArm-ResDam:35(31), ImpArm-ResDam/EndRdx/Rchg:35(31), ImpArm-ResDam/Rchg:35(33)
Level 32: Weave -- GftotA-Def:35(A), GftotA-Def/Rchg:35(33), GftotA-Def/EndRdx/Rchg:35(33), GftotA-Def/EndRdx:35(34)
Level 35: Shatter -- Sciroc-Acc/Dmg/EndRdx:35(A), Sciroc-Acc/Dmg:35(36), Sciroc-Dmg/Rchg:35(36), Sciroc-Dmg/EndRdx:35(36), Sciroc-Acc/Rchg:35(37)
Level 38: Crowd Control -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg/EndRdx:50(40)
Level 41: Whirling Mace -- M'Strk-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/Rchg:35(42), Sciroc-Acc/Dmg/EndRdx:35(42), Erad-Dmg:30(42), Erad-%Dam:30(43)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 47: One with the Shield -- Aegis-Psi/Status:30(A)
Level 49: Grant Cover -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Flight-I:35(A)
Level 2: Hurdle -- Jump-I:35(A)
Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:35(48)
Level 2: Stamina -- P'Shift-EndMod:35(A), P'Shift-EndMod/Acc:35(46), P'Shift-End%:35(46)
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 8.625% Defense(Smashing)
  • 8.625% Defense(Lethal)
  • 8.938% Defense(Fire)
  • 8.938% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 4.875% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 10.81% Defense(Ranged)
  • 10.19% Defense(AoE)
  • 9.45% Max End
  • 50% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 253 HP (13.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 7.7%
  • MezResist(Stun) 2.2%
  • 9.5% (0.159 End/sec) Recovery
  • 74% (5.79 HP/sec) Regeneration
  • 2.5% Resistance(Fire)
  • 3.125% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 10% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Djeannie View Post
Usually i put lotgs in weave but figured that the extra endurance recovery may be necessary. My bs/sd scrapper sucks endurance like a thirsty man in the desert drinks water so was trying to avoid that.

how do you use build up as psuedo stamina? you mean because you're putting out more damage so use less attacks?

What do you think about air sup instead of jawbreaker?
Do an attack chain eps workout, include toggles on for a roughly average fight duration, allow a few secs of recovery between attacking mobs and see where ya end up. To conserve energy I would use a cone attack on 2 targets+ and aoes on 4 targets+ to get the dam per end equal to a ST attack.

Build up should save endurance because you do more dpe and so attack less particularly vs numbers imo, so with aoes. Against tohit debuffs or +def, useful.

Air sup is good for -fly and kd. I'd swap pulverize for it, never thought about jawbreaker for it. Sometimes -fly can help. Lets say a flying sniper badly pulls GW and Scirroco. They might attack whilst being in mid air. Someone should ground them. I like tanks to pull anyway but you should find your own reasons.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Finduilas View Post
I wouldn't do it, unless you really want the -Fly. JB has almost guaranteed KU as it is. If you have City Traveler, I'd skip the Fly prereq entirely, pick up Build Up instead, and 6-slot it with Gaussian's for 2.5% def to all positions.

You could always put a LotG +Recharge in Grant Cover, since I don't think the Hami-O in GC has the same benefit as they do in AD.

Also, you don't need that level of end reduction in Weave; swap out the End/Rchg for the Def/Rchg.

Is there a particular reason that all your enhancements are at level 35? I understand it's useful for exemping, but there's absolutely no benefit to capping slotting lower level common IOs or singles of set IOs.

Here's what I would do with your build. If you can't skip the Fly prereq, you could get Air Sup instead of JB and open a spot for BU that way.
Thanks for the feedback. I've read a lot on your advice on other similar builds so appreciate you dropping in to the thread.

I usually try to slot mid levels for exemping but am starting to break that habit as the devs have proven that the new content isn't meant to be exemped with so that just makes me not want to exemp again. My mids is just set to default L35's is all.

Hmm thought the Hammi O would work in there by enhancing different aspects, mostly end red and whatnot, but yeah I could drop the lotg in there instead to bring me to 5.

Thanks for the weave info. I find the drain on my scrapper highish with just lotgs in weave so figured the extra end red in there instead would be better. I'll swap it out for your recommendation.

Not sure on the whole build up thing. I hate to lose hover/fly but will take a look at what you came up with for sure.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

Quote:
Originally Posted by New Dawn View Post
Do an attack chain eps workout, include toggles on for a roughly average fight duration, allow a few secs of recovery between attacking mobs and see where ya end up. To conserve energy I would use a cone attack on 2 targets+ and aoes on 4 targets+ to get the dam per end equal to a ST attack.

Build up should save endurance because you do more dpe and so attack less particularly vs numbers imo, so with aoes. Against tohit debuffs or +def, useful.

Air sup is good for -fly and kd. I'd swap pulverize for it, never thought about jawbreaker for it. Sometimes -fly can help. Lets say a flying sniper badly pulls GW and Scirroco. They might attack whilst being in mid air. Someone should ground them. I like tanks to pull anyway but you should find your own reasons.
heh

Ok is there a good tool to work out an attack chain? Never really bothered with that before....


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh