Spines//Regen Scrapper - ISO Slotting Help


Aliana Blue

 

Posted

Hey!

I made a couple toons a while back, mostly FotM toons like a Fire/Kin, Stone/Stone tank and such. I came back from a long break and decided I'd play something fun with my brother, who's a SS/Shield Brute.

I went with Spines/Regen, being familiar with Spines. I read a lot about it and learned which powers to avoid and which ones I should definately take. However, I didn't get much luck into finding suggestions regarding power slotting. One word that comes into mind when slotting is "Softcap". I know I should hit as high as possible defense caps but I dunno what combination of sets would achieve that goal. Or am I completely mistaken, considering Regen isn't REALLY a Defense powerset?

I'll play mostly with my brother, who's using his SS/Shield Brute. I'm guessing he'll be able to do enough damage to keep aggro but my little pinky says I'll out-damage him...What do you think? Regarding budget, I have about 700m sitting on my Fire/Kin and plan onto getting more as soon as this Scrapper can take on TF's.

Thanks a lot for any advice you can bring!

TL;DR : plz halp slot my scrapper!


 

Posted

Can't help much with Spines, as I've barely touched the set (project: Spines/Fire scrapper; current level: 25), but as far as Regen goes:

RECHARGE!

You can never have too much of it. Recharge!


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Posted

Quote:
Originally Posted by Aliana Blue View Post
Can't help much with Spines, as I've barely touched the set (project: Spines/Fire scrapper; current level: 25), but as far as Regen goes:

RECHARGE!

You can never have too much of it. Recharge!
I was thinking the same thing but then again, most of Regen powers are Toggle or Auto. Any suggestions on Dull Pain//Reconstruction?


 

Posted

Quote:
Originally Posted by AWishForWings View Post
I was thinking the same thing but then again, most of Regen powers are Toggle or Auto. Any suggestions on Dull Pain//Reconstruction?
Dull pain wants to be as close to perma as you can: Basically +HP stacks wonderfully with the +Regen of Regen, and for that you need quite a bit of recharge. Don't be afraid to 6-slot. I think the easiest slotting to recommend is 5 pieces of Doctored Wounds (+5% recharge) and 1 recharge IO. You can, however, simply use it as a "second line of defense" and rely on it for its heal plus the temporary +HP when having bitten more than you can easily chew.

Reconstruction will make you redraw I think, which can get annoying. You'll use it a lot, but there'll be a point where you won't be using it as often as it recharges (the more you regen and the longer you stay in Dull Pain, the less you'll have to rely on this one click wonder). I'd recommend slotting it heavily to start with, and recovering some slots later on with a respec once you start noticing it lingering in your bar unused for too long. Early on you WILL use it a lot, and it'll never recharge fast enough I've never slotted its resistance, but YMMV.

But don't forget:

- Instant Healing: Badass clicky that will get you through stacked odds like nobody's business. As a non-permaable click, how much recharge you put will be up to you (how often will you wade into seas of enemies? Only you can answer that =) ), but it can become addictive once you see what it can do.

- Moment of Glory: This is basically "Defensive Buildup", a short burst that will let you get through massive alphas with barely a scratch. You want it to recharge fast enough to use it when charging every spawn, if possible (and even more, as it can give you a breather in the middle of a hard battle). How much recharge = how fast you move, but with you and a SS/Shield brute, I suspect you'll move quite fast indeed. It can simply make minions irrelevant to your world, as you can probably kill them even at +2 or +3 before it wears off. You barely need to slot anything other than recharge, as it is great out of the box as it is.

Really, recharge ftw. But if you want to go a different route (defense to stack with your SD friend: if he takes Grant Cover and, say Manoeuvres, you have a decent leg-up to start stacking defense yourself), try considering these powers as layers of defense. Integration + Reconstruction for day-to-day killing. Add Dull Pain for a big heal and temporary boost to regen as second line of defense. Add DP + Instant Healing as a third line, and simply use Moment of Glory for a quick boost when you need to enter a big fight first, draw sudden aggro from a second group, etc (or even skipping it completely, though it's a pretty good power).


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Quote:
Really, recharge ftw. But if you want to go a different route (defense to stack with your SD friend: if he takes Grant Cover and, say Manoeuvres, you have a decent leg-up to start stacking defense yourself), try considering these powers as layers of defense. Integration + Reconstruction for day-to-day killing. Add Dull Pain for a big heal and temporary boost to regen as second line of defense. Add DP + Instant Healing as a third line, and simply use Moment of Glory for a quick boost when you need to enter a big fight first, draw sudden aggro from a second group, etc (or even skipping it completely, though it's a pretty good power).
This is a pretty common goal. Boost your recharge as far as you can get it to stack up things like Dull Pain, and keep MoG and IH up as frequent as possible. As a bit of momentum or inspiration in the idea: I just closed Mid's on a Claws/Regen build. 80% Global Recharge, two Rech IO's in Hasten, and tag the Very Rare Spiritual Core Paragon Alpha Slot, you'll have Hasten just shy perma by 2/s and this is pretty easy to build towards. With this, and a 5-Set of Doctored Wounds in Dull Pain, you'll actually be able to double stack for 20 seconds, and Reconstruction slotted the same way will be up every 16 seconds under those circumstances. Both of these just to emphasize the whole Recharge point of view.

On a personal perspective, I worked in 20% Positional Defense, and 25% S/L Resists as padding to pushed regen, along with the above stats.

And remember, just because only a handful of the powers in the secondary require recharge to get a lot more mileage out of them, your primary also greatly benefits from being pushed faster! As "they" say: The best defense is sometimes a good offense.


Quote:
Originally Posted by Arcanaville
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Posted

Quote:
Originally Posted by AWishForWings View Post
I was thinking the same thing but then again, most of Regen powers are Toggle or Auto. Any suggestions on Dull Pain//Reconstruction?
3 autos, one toggle. That's not most. You want dull pain to be perma (more health = better regen and heals), reconstruction to recharge ASAP and hit hard, everything else to recharge fast... or in short, RECHARGE!