My FM/WP needs just a bit of help.


EJI

 

Posted

A few notes about it.

1. I'm really close to the Inc-Cre-GFS. Just a few percentage points away in Incinerate and GFS(when hasten is up).

2. I will have the very rare spiritual boost in a few weeks, so you can add about 30% recharge to each power.

3. I would like to get to the soft cap against S/L. I'm 0.9% away. I can live with it if I can't get there since that is my defense currently on live. I don't wanna sacrifice very much to get there.

4. I'm not tied down to the top dps attack chain(and I don't even know if my endurance can handle it). On live I'm using Inc-Scorch-Cremate-Scorch. I'm just trying to get a little more DPS out of this. So I'm open to using a different attack chain.

So I want to get a little more defense, a little more recharge, and not give up any more regen if possible.

Anyway any of yall can see some tweaks I can make? I already have all the expensive IOs in my current build, so influence isn't an issue.

Hero Plan by Mids' Hero Designer 1.91
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Judgmental Girl-Alpha: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch

  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (15) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
Level 1: High Pain Tolerance
  • (A) Numina's Convalescence - Heal
  • (13) Numina's Convalescence - Heal/Endurance
  • (23) Numina's Convalescence - Heal/Recharge
  • (37) Steadfast Protection - Resistance/+Def 3%
Level 2: Cremate
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Mind Over Body
  • (A) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Resistance/Recharge
Level 6: Fast Healing
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (11) Numina's Convalescence - Heal/Endurance
  • (21) Regenerative Tissue - +Regeneration
  • (23) Numina's Convalescence - Heal
  • (40) Healing IO
  • (40) Miracle - +Recovery
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (9) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 14: Assault
  • (A) Endurance Reduction IO
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal/Recharge
  • (17) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
Level 18: Fire Sword Circle
  • (A) Eradication - Chance for Energy Damage
  • (19) Eradication - Damage
  • (19) Eradication - Accuracy/Damage/Endurance/Recharge
  • (25) Eradication - Damage/Recharge
  • (25) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Damage/Recharge
Level 20: Quick Recovery
  • (A) Performance Shifter - EndMod/Recharge
  • (31) Performance Shifter - EndMod/Accuracy/Recharge
  • (37) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod/Accuracy
  • (39) Performance Shifter - Accuracy/Recharge
  • (42) Performance Shifter - EndMod
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Boxing
  • (A) Accuracy IO
Level 26: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (27) Reactive Armor - Resistance
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (34) HamiO:Cytoskeleton Exposure
Level 32: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Hecatomb - Chance of Damage(Negative)
Level 35: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Recharge Reduction IO
  • (43) Crushing Impact - Accuracy/Damage/Endurance
Level 38: Strength of Will
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 41: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Accuracy/Immobilize
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (46) Enfeebled Operation - Accuracy/Endurance
  • (46) Enfeebled Operation - Immobilize/Range
Level 44: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (46) Thunderstrike - Damage/Recharge
Level 47: Fire Ball
  • (A) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Damage
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) HamiO:Cytoskeleton Exposure
  • (50) HamiO:Cytoskeleton Exposure
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End



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Posted

Just from a quick look

You could slot the full Eradication set in FSC to get the same bonus from 6 slotting PS in QR, you could then take 2 slots (or more) from QR and put 2 of them into CJ and slot LotG def and def/end which puts you at 44.86% def s/l without sacrificing any regen.


 

Posted

enzymes in weave and manuevers?


 

Posted

toyed with it a bit.....
Got you S/L/E/N softcap with various other improvements
see how you like it

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Posted

Holy **** Iggy, that is fantastic! It appears that top attack chain isn't really in the cards unless I'm willing to give up a little bit of survivability, which I'm not. I really really like these changes.


Quote:
Originally Posted by EJI View Post
enzymes in weave and manuevers?
Just slotting for efficiency.


 

Posted

Well it looks like you can run Cre-Inc-GFS with the Spiritual Core Paragon when Hasten is up. You could even change the last to slots on GFS with quad and tri Mako for better stats.


 

Posted

Plugging in exactly 30% recharge for GFS, I'm 1.41% away from that chain when hasten is up. This is if I use Mako triple and dam/rech. But that means an additional .758 endurance each time I use GFS.

Which if I'm doing this correct, is almost 0.2 end/sec more. So I'm not sure if that is worth it, or even if my endurance can sustain it. If I use the triple and quad, then I'm a little over 10% away on recharge.

So I think I may just have to accept a different attack chain. Cremate-Scorch-Incinerate-Scorch appears to be the only viable possibility without giving up defense and/or regen somewhere.

Though if I go with the lesser attack chain then maybe I can afford to run assault all the time.

Not sure what attack chain I'm going to use yet. I need to consider my options.


 

Posted

I haven't looked at the builds (and barely the thread), but Incinerate -> Cremate -> Fire Sword is an excellent chain slotting in between the top chain and the Incinerate -> Scorch -> Cremate -> Scorch chain. If you have the recharge and can afford the endurance, I'd go for that.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
I haven't looked at the builds (and barely the thread), but Incinerate -> Cremate -> Fire Sword is an excellent chain slotting in between the top chain and the Incinerate -> Scorch -> Cremate -> Scorch chain. If you have the recharge and can afford the endurance, I'd go for that.
Not a bad idea at all. I had completely forgotten about that attack chain. I can run it when hasten is up no problem. Hasten will have about a 20 second downtime though. I can put in fillers during that time though. GFS won't be fully slotted(only four kinetic combats), but if I'm only using it during hasten's downtime I don't think that will be a problem.

Here is my revised build. Just moved a few slots around to improve Fire Sword since it will be in my primary attack chain. Also added in all the HP and End accolades since I already have them(not sure how I missed that previously).

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