Final look at my Fire/SD?
I moved some IO's around and got you more +acc + tohit and more regen and resistance
no power changes. It gives you the option to drop super jump if you want to and just use ninja run
I am not sure what is needed for concept but I take phalanx fighting before I took kick or tough because it is great out of the box with no Io or endurance burn
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Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
What chain were you planning? You're about 1/10th of a second off of Incinerate -> Creamate -> Fire Sword, which is an excellent chain. Looks like that'll eat about 2.58 EPS. Toggles are 1.2 EPS. Hasten is in there crashing, Active Defense... I'm lazy so let's call it about 4 EPS, though it's probably a little under. You're recovering 3.58 EPS if you include the Performance Shifter. That's really no problem for normal play. It's only a problem for no inspiration AV pounding.
Greater Fire Sword is a great attack. However, what I consider the best chains for moderate recharge don't use it. At your recharge, it's the one I mentioned. At lower recharge, it's Incinerate -> Scorch -> Cremate -> Scorch. I'd probably only suggest Greater Fire Sword for the top DPS chain (Incinerate -> Greater Fire Sword -> Cremate), which you don't have the recharge for.
I haven't looked at the rest of the build much, but it seems to cover the basics. Defense Debuff Resistance is a little light. Accuracy is a little off against +4s. No heal and little regeneration, so you'll be using greens. Seems fine though.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
thanks so much guys for your input. now i can go on to making my fire/shield scrap into a killing machine
I've been working on this build for my Fire/SD who'll be 50 soon and wanted to know if there are any final alterations I should make before I get to it. I know my End consumption is kind of high, but I couldn't find any way to lower it without sacrificing other values. I'm hoping that the End recovery will be high enough to offset this, but I'm not too sure. Also, I've noticed that some/most builds don't have GFS. how come and should I opt to get it instead of one of the other attacks?
Any feedback would really help!
Hero Plan by Mids' Hero Designer 1.90
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Fiery Fortress: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), S'fstPrt-ResDam/Def+(42)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(39)
Level 4: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(27)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(21)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(34)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(45), Zephyr-Travel/EndRdx(46)
Level 16: Stealth -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(27)
Level 20: Kick -- Empty(A)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(50)
Level 24: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(31), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(37), Numna-Regen/Rcvry+(40)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(43)
Level 28: Against All Odds -- EndRdx-I(A)
Level 30: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(40), LkGmblr-EndRdx/Rchg(43)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Grant Cover -- DefBuff-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34)