Elec/Psi/Ice Build Critque
Hmm, well either my build completely sucks or it is actually pretty good or just no one really cares. LOL Either way... its all good, yo.
I would have slotted differently. Actually, I am an elec/psi/ice, and I slotted significantly different. But in your case, I think the KinComs in mindprobe was an expensive waste. You seem to be mostly going for ranged defense. While 14% s/l is better than nothing, your slots are better spent on getting some more ranged defense. Makos bites are cheaper, and provide 3.75% ranged def. Likewise you could slot 3 erradication into psywave for some more ranged def, bringing you up to 34% ranged def, and slot armageddon chance for damage, and two mixed enh to max out bonuses in the power. This would be vastly cheaper than the very very expensive purples you have there, keep you at permadom levels, and up your ranged def. The way you are slotted/powers you have picked, you should virtually never be in melee range.
I went a very very different route, and went straight S/L/M def, picked maneuvers instead of tough/weave/boxing, and ran a straight melee dom. I have found I can easily farm level 50 freak mishs at +2/8 (with my rare spiritual incarnate), though usually I drag around a horde of bosses with no end and kill them off slowly, a few at a time. My only concern with your build is that, if you were to lead off with
sleep -> jump in -> drain psyche -> psywave -> jump out -> psyscream -> ranged
you may find the initial melee barrage from bosses a bit difficult to survive. Always keep in mind that with /psi, more is better. Each hit target gives you 100% regen/recov, stacking up very fast to obscene levels. If you are fighting small numbers of mobs, you arent getting much out of Drain Psyche. At best, it becomes an AV/GM fighting tool.
Also, I 3 slotted DP with Efficacy Adapter. It was slot light, and effective.
I have no idea what level your dom is, or how you have been doing so far, but at high levels (post 45), its a pretty monstrous, methodical killer against lethalish opponents. As usual, there are opponents you need to avoid, but it is definitely a blast. And in groups, you end up really having a blast. It is absolutely my fav char.
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Hew in drag baby
Hi guys,
I was hoping you guys can take a look at my current build for my elec/psi dom and let me know if there is anything you would recommend I change. As of right now, I am absolutely loving this toon but wasn't sure if I've maximized it to its full potential. Also, I have yet to solo an AV but that might be b/c this isn't a good combo for it or I just don't know what I'm doing (which could be the case since this is my first dominator).
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Villain Profile:
------------
Level 1: Tesla Cage
(A) Lockdown - Accuracy/Endurance/Recharge/Hold
(3) Lockdown - Chance for +2 Mag Hold
(3) Lockdown - Accuracy/Recharge
(5) Lockdown - Accuracy/Hold
(5) Lockdown - Recharge/Hold
(7) Lockdown - Endurance/Recharge/Hold
Level 1: Psionic Dart
(A) Empty
Level 2: Chain Fences
(A) Enfeebled Operation - Accuracy/Endurance
(46) Enfeebled Operation - Immobilize/Range
(48) Enfeebled Operation - Endurance/Immobilize
(50) Enfeebled Operation - Accuracy/Recharge
(50) Enfeebled Operation - Accuracy/Immobilize
(50) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 4: Mind Probe
(A) Kinetic Combat - Accuracy/Damage
(17) Kinetic Combat - Damage/Endurance
(25) Kinetic Combat - Damage/Recharge
(40) Kinetic Combat - Damage/Endurance/Recharge
(43) Hecatomb - Accuracy/Damage/Recharge
Level 6: Jolting Chain
(A) Apocalypse - Damage/Endurance
(7) Apocalypse - Accuracy/Damage/Recharge
(9) Apocalypse - Accuracy/Recharge
(9) Apocalypse - Damage/Recharge
(19) Apocalypse - Damage
Level 8: Conductive Aura
(A) Endurance Modification IO
Level 10: Hasten
(A) Recharge Reduction IO
(11) Recharge Reduction IO
(11) Recharge Reduction IO
Level 12: Static Field
(A) Fortunata Hypnosis - Sleep/Endurance
(13) Fortunata Hypnosis - Sleep/Recharge
(13) Fortunata Hypnosis - Sleep
(15) Fortunata Hypnosis - Accuracy/Recharge
(17) Fortunata Hypnosis - Accuracy/Sleep/Recharge
Level 14: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(15) Luck of the Gambler - Defense
Level 16: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Paralyzing Blast
(A) Lockdown - Chance for +2 Mag Hold
(19) Lockdown - Accuracy/Endurance/Recharge/Hold
(36) Lockdown - Accuracy/Recharge
(37) Lockdown - Accuracy/Hold
(37) Lockdown - Recharge/Hold
(37) Lockdown - Endurance/Recharge/Hold
Level 20: Psychic Scream
(A) Ragnarok - Accuracy/Recharge
(21) Ragnarok - Accuracy/Damage/Recharge
(21) Ragnarok - Damage/Recharge
(23) Ragnarok - Damage/Endurance
(23) Ragnarok - Damage
Level 22: Drain Psyche
(A) Numina's Convalescence - +Regeneration/+Recovery
(25) Numina's Convalescence - Endurance/Recharge
(27) Numina's Convalescence - Heal/Recharge
(27) Numina's Convalescence - Heal
(29) Numina's Convalescence - Heal/Endurance
(29) Numina's Convalescence - Heal/Endurance/Recharge
Level 24: Stealth
(A) Luck of the Gambler - Recharge Speed
(31) HamiO:Cytoskeleton Exposure
(31) HamiO:Cytoskeleton Exposure
Level 26: Synaptic Overload
(A) Coercive Persuasion - Confused/Endurance
(31) Coercive Persuasion - Confused/Recharge
(33) Coercive Persuasion - Confused
(34) Coercive Persuasion - Contagious Confusion
(34) Coercive Persuasion - Accuracy/Confused/Recharge
(34) Coercive Persuasion - Accuracy/Recharge
Level 28: Subdue
(A) Thunderstrike - Accuracy/Damage/Endurance
(45) Thunderstrike - Damage/Endurance/Recharge
(45) Thunderstrike - Accuracy/Damage
(45) Thunderstrike - Damage/Endurance
(46) Thunderstrike - Damage/Recharge
(46) Thunderstrike - Accuracy/Damage/Recharge
Level 30: Boxing
(A) Empty
Level 32: Tough
(A) Steadfast Protection - Resistance/+Def 3%
(33) HamiO:Ribosome Exposure
(33) Gladiator's Armor - TP Protection +3% Def (All)
Level 35: Weave
(A) Luck of the Gambler - Recharge Speed
(36) HamiO:Cytoskeleton Exposure
(36) HamiO:Cytoskeleton Exposure
Level 38: Gremlins
(A) Expedient Reinforcement - Accuracy/Damage
(39) Expedient Reinforcement - Damage/Endurance
(39) Expedient Reinforcement - Resist Bonus Aura for Pets
(39) Expedient Reinforcement - Accuracy/Recharge
(40) Expedient Reinforcement - Endurance/Damage/Recharge
(40) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 41: Psychic Shockwave
(A) Armageddon - Damage/Endurance
(42) Armageddon - Damage/Recharge
(42) Armageddon - Accuracy/Damage/Recharge
(42) Armageddon - Damage
(43) Armageddon - Accuracy/Recharge
(43) Absolute Amazement - Accuracy/Stun/Recharge
Level 44: Hibernate
(A) Recharge Reduction IO
Level 47: Frozen Armor
(A) Luck of the Gambler - Recharge Speed
(48) HamiO:Cytoskeleton Exposure
(48) HamiO:Cytoskeleton Exposure
Level 49: Hoarfrost
(A) Numina's Convalescence - Heal/Recharge
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift
(A) Empty
Level 2: Hurdle
(A) Empty
Level 2: Health
(A) Miracle - +Recovery
Level 2: Stamina
(A) Endurance Modification IO
------------
Set Bonus Totals:
17% DamageBuff(Smashing)
17% DamageBuff(Lethal)
17% DamageBuff(Fire)
17% DamageBuff(Cold)
17% DamageBuff(Energy)
17% DamageBuff(Negative)
17% DamageBuff(Toxic)
17% DamageBuff(Psionic)
13.81% Defense(Smashing)
13.81% Defense(Lethal)
8.5% Defense(Fire)
8.5% Defense(Cold)
19.44% Defense(Energy)
19.44% Defense(Negative)
6% Defense(Psionic)
12.25% Defense(Melee)
29.13% Defense(Ranged)
11% Defense(AoE)
6% Enhancement(Heal)
4% Enhancement(Confused)
90% Enhancement(RechargeTime)
52% Enhancement(Accuracy)
3% Enhancement(Immobilize)
5% Enhancement(Held)
4% FlySpeed
64.86 HP (6.377%) HitPoints
4% JumpHeight
4% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.5%
MezResist(Held) 10.2%
MezResist(Immobilize) 5.25%
MezResist(Sleep) 2.5%
MezResist(Stun) 2.5%
MezResist(Terrorized) 2.5%
18% (0.301 End/sec) Recovery
48% (2.038 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
17.56% Resistance(Fire)
17.56% Resistance(Cold)
10% Resistance(Energy)
11.88% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
4% RunSpeed
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