elec/elec build help


OneFrigidWitch

 

Posted

Howdy. I just hurried my first Dominator to 50 and I could use some suggestions on an IO build. She is elec/elec and my preferred travel power is flight. She is on the blue side and I've been using the "primal forces" epic pool, but I'm open to suggestions on that. Thanks a bunch for your help.


Mike Spectre � 50 Warshade (Virtue)
Iron Sites - 50 AR/Dev Blaster (Virtue)
Dark-Skies - 50 Eng/Rad Corruptor (Liberty)
Highland Guard - 50 DB/WP Scrapper (Virtue)
Hunter Leviathon - 50 Crab Spider (Virtue)

 

Posted

Anyone?


Mike Spectre � 50 Warshade (Virtue)
Iron Sites - 50 AR/Dev Blaster (Virtue)
Dark-Skies - 50 Eng/Rad Corruptor (Liberty)
Highland Guard - 50 DB/WP Scrapper (Virtue)
Hunter Leviathon - 50 Crab Spider (Virtue)

 

Posted

This is my level 50 Electric Control/Electric Assault which I built for max recharge for permdom, without purples. Obviously purple sets would improve most stats. I just couldn't pass up sleet. I plan on taking musculature for the damage.


Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

TesIa Teen: Level 50 Natural Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(13)
Level 1: Charged Bolts -- Entrpc-Heal%(A), Entrpc-Dmg/EndRdx(3), Entrpc-Acc/Dmg(5), Entrpc-Dmg/Rchg(5), Entrpc-Dmg/EndRdx/Rchg(46)
Level 2: Chain Fences -- Acc-I(A), Acc-I(7), Efficacy-EndMod/EndRdx(7)
Level 4: Lightning Bolt -- Entrpc-Heal%(A), Entrpc-Dmg/EndRdx(9), Entrpc-Acc/Dmg(11), Entrpc-Dmg/Rchg(11), Entrpc-Dmg/EndRdx/Rchg(46)
Level 6: Jolting Chain -- Acc-I(A)
Level 8: Conductive Aura -- Acc-I(A), Acc-I(13), EndMod-I(15), EndMod-I(15), EndMod-I(17), Heal-I(17)
Level 10: Super Jump -- Jump-I(A)
Level 12: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Dmg/Rchg(21)
Level 14: Static Field -- Acc-I(A), Acc-I(23), EndMod-I(23), EndMod-I(25), P'ngTtl-EndRdx/Rchg/Slow(25)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 18: Paralyzing Blast -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-Acc/Rchg(29), BasGaze-Acc/Hold(31)
Level 20: Build Up -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-Rchg(45), AdjTgt-ToHit/EndRdx(45)
Level 22: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(43)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Synaptic Overload -- CoPers-Acc/Rchg(A), CoPers-Conf%(34), CoPers-Acc/Conf/Rchg(34), CoPers-Conf/Rchg(34), CoPers-Conf(48)
Level 28: Static Discharge -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(46)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Gremlins -- ExRmnt-Dmg/EndRdx(A), EndMod-I(37), ExRmnt-Acc/Dmg(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-Acc/Rchg(39)
Level 35: Thunder Strike -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Rchg(40), Oblit-Dmg(43)
Level 38: Voltaic Sentinel -- Acc-I(A), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg(42), ExRmnt-Acc/Rchg(42), EndRdx-I(42)
Level 41: Sleet -- ImpSwft-Dam%(A), Achilles-ResDeb%(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(48)
Level 47: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-EndRdx/Rchg(50), AdjTgt-ToHit/EndRdx(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)



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Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Cool. That will give me some ideas. Thanks.


Mike Spectre � 50 Warshade (Virtue)
Iron Sites - 50 AR/Dev Blaster (Virtue)
Dark-Skies - 50 Eng/Rad Corruptor (Liberty)
Highland Guard - 50 DB/WP Scrapper (Virtue)
Hunter Leviathon - 50 Crab Spider (Virtue)

 

Posted

Actually, I 4 slotted Frozen armor....

Steadfast %def
50 IO Def
50 LotG 7,5%
(something else that i forgot thats at home)

Th 50 IO Def really just made a significant difference. I think I may have even slotted 50 IO Def twice.... In any case, it got me up to 47% S/L def. I recommend considering how much def you get from FA compared to something like manuevers and slotting accordingly.


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Hew in drag baby