elec/thorn
figured i would put up my build for critiquing... just wondering if i really need that much recharge, or can i rearrange some things for a tad more survivability, since domination doesn't affect static field and synaptic overload. and yes i know it will probably be an expensive build.
Villain Plan by Mids' Villain Designer 1.91
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Level 50 Natural Dominator
Primary Power Set: Electric Control
Secondary Power Set: Thorny Assault
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27)
Level 1: Thorny Darts -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(5)
Level 2: Skewer -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg(9)
Level 4: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
Level 6: Chain Fences -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(37), GravAnch-Acc/Immob/Rchg(37), GravAnch-Acc/Rchg(40), GravAnch-Immob/EndRdx(40)
Level 8: Conductive Aura -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(42), RgnTis-Heal/Rchg(42), RgnTis-Heal/EndRdx/Rchg(42), RgnTis-Regen+(43)
Level 10: Impale -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(17), Apoc-Dam%(17)
Level 12: Static Field -- FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(15)
Level 14: Maneuvers -- LkGmblr-Rchg+(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Paralyzing Blast -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(25)
Level 20: Thorn Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(21), Oblit-Acc/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-%Dam(23), Achilles-ResDeb%(43)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Fly -- Winter-ResSlow(A)
Level 28: Synaptic Overload -- CoPers-Conf%(A), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(31)
Level 30: Jolting Chain -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/Dmg/KB(43), KinCrsh-Acc/KB(46), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(48), KinCrsh-Dmg/EndRdx/KB(48)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33)
Level 35: Ripper -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(37)
Level 38: Thorn Barrage -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(39), Entrpc-Dmg/Rchg(39), Entrpc-Dmg/EndRdx/Rchg(39), Entrpc-Heal%(40)
Level 41: Sleet -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A)
Level 47: Hoarfrost -- Dct'dW-Rchg(A), Dct'dW-Heal(48), Dct'dW-EndRdx/Rchg(50), Dct'dW-Heal/Rchg(50), Dct'dW-Heal/EndRdx/Rchg(50)
Level 49: Thorntrops -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A)
It looks to me like Elec/Thorn is going to have the same sort of anti-synergy as Elec/Fire - the DoT will wake things up from Static Field. Still, Elec/Fire has been said to be workable, so maybe Elec/Thorn could too...
I can't say much about the rest, but with that slotting I hope Jolting Chain is just there to be a set mule, because actually using it with knockback enhancement sounds to me like a creative suicide method.
thank you for the reply. I didn't even think about the DoTs effecting the sleep from static field.
and yes, jolting chains was just meant as a et mule for the recharge bonus... I guess i'll look at some elec/fire forum topics and see what they say. I have until morning to decide. :P
On my lv 28 Elec/Fire Dom, I've found that Jolting Chain tends to keep baddies off of their feet while for the duration of your DoT. This takes careful grouping, as well as prioritizing your ST hold on enemies with KB resistance. The biggest problem with this strategy lies in other players, be they controllers or dominators, who make use of AoE Immobilizes that carry a -KB component. Unfortunately, this is MOST AoE immob powers, and the knockback that they prevent will keep you from being able to bounce them into the air with Jolting Chain.
If you're really wanting to try out Elec/Thorns, I strongly suggest grabbing Jolting Chain early to see if you like it well enough.
Too many alts to list.
thank you for the reply. I didn't even think about the DoTs effecting the sleep from static field.
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GO TO SLEEP!
POKE POKE
GO BACK TO SLEEP
POKE POKE
Depending on the timing on the various ticks it might be worth doing just for the laughs.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
with the 2xp weekend just a couple days away, I have been wracking my brain trying to decide what character I wanted to play (hoping to get to 50, but not holding my breath.). Well the one I am considering right now is an elec/thorn, and I was wondering if anyone has played this combo before, or if anyone has an opinion on whether they are a good match. I picked the 2 for thematic reasons, just in case you were wondering. I plan on building for perma-dom obviously w/out hasten. And then picking the musculature Alpha for the end mod/def deBuff.
thank you for your time.