DB/WP help
Hey -- waitaminute! That's...130%!!
/e stops multitasking and drinks still more coffee
Oh, even better! I'm blaming my math up there on ED!! Muwahahaha!
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
Don't worry about the long posts, I find them enjoyable ^^
How does this build look now? With 4 LotG: 7.5%, there's a 0.12 second gap in the Blinding Feint -> Attack Vitals cycle, but that should be okay, right? Until I can get my hands on those four LotG's, I plan on using a regular EndRed IO in place of the Rech IO in Blinding Feint, and use BF -> AV -> PS instead. The end drain seems to be a bit high, draining more than double the amount of end I get per second (not counting Performance Shifter procs, I guess), without Sprint activated. Is this going to be a problem, or would the procs be enough to sustain me (assuming they proc once every 50 seconds)?
Hero Plan by Mids' Hero Designer 1,91
http://www.cohplanner.com/
Click this DataLink to open the build!
V: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 1: High Pain Tolerance -- Aegis-Psi/Status(A), S'fstPrt-ResDam/Def+(3), Numna-Regen/Rcvry+(13), Numna-Heal(17), Numna-Heal/EndRdx(19)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(27), Achilles-ResDeb%(40), Achilles-DefDeb(42)
Level 4: Fast Healing -- Panac-Heal/+End(A), Panac-Heal(5), Panac-Heal/EndRedux(13)
Level 6: Typhoon's Edge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(37)
Level 8: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(42)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(11), GftotA-Def(11), GftotA-Def/EndRdx(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(15), Zephyr-Travel/EndRdx(15)
Level 16: Rise to the Challenge -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(17), EndRdx-I(42), EndRdx-I(43)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(46)
Level 22: Maneuvers -- EndRdx-I(A), EndRdx-I(50)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 26: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48), RechRdx-I(48)
Level 28: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(40)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(43)
Level 32: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 35: Assault -- EndRdx-I(A)
Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx(39)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(50)
Level 44: Boxing -- Dmg-I(A)
Level 47: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(27), Mrcl-Heal/EndRdx(36), RgnTis-Regen+(36)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), EndMod-I(36)
How does this build look now? With 4 LotG: 7.5%, there's a 0.12 second gap in the Blinding Feint -> Attack Vitals cycle, but that should be okay, right?
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Until I can get my hands on those four LotG's, I plan on using a regular EndRed IO in place of the Rech IO in Blinding Feint, and use BF -> AV -> PS instead.
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The end drain seems to be a bit high, draining more than double the amount of end I get per second (not counting Performance Shifter procs, I guess), without Sprint activated. Is this going to be a problem, or would the procs be enough to sustain me (assuming they proc once every 50 seconds)?
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Based on a friend's DB/WP with the Fighting and Leadership pool, I personally think that leaving 11 toggles running at once (12 if you leave Sprint on) is going to be a huge end drain and I'm not sure how sustainable that will be in a long fight. Then again, if you're like him and you don't mind micromanaging toggles in combat, you might pull it off, or perhaps you'll find a combination of eight or nine toggles that you'll normally use until you need a little extra something in a particular fight.
Lastly, I do find it kind of amusing how fast you've gone from "budget build" to tossing a 1.5 BILLION INF (and up!) Panacea proc in there. I can't speak from experience since I don't have one, but you might want to check around to see if that's really a very cost effective IO. I'm assuming that like any other proc you'll get the most benefit from having it in an "always on" power like Fast Healing, but you'll get a bigger benefit from the Numina's proc for only 60 or 65 million for the recipe (current price as I write this.)
But I think you're at least off to a good start with your build!
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
...on that note though...I'm getting abouyt 190 DPS on my DB/WP. Nilhii (hope I spelled that right, and I think that's the right poster) said they were getting around 195 with the same slotting (I was getting lag on my Pylon runs, which may be the reason there's the difference), but adding in Assault could bump up the DPS of that combo, maybe even a bit past 200 (with the right IOs in the build of course). |
I'm getting about 205 DPS now with BF -> AV procced out along with the Musculature uncommon and Assault. Seeing as we should get the Rare Alpha soon, the level shift should help DB solo a few more AVs - gaining one level is roughly a 11% damage increase (better than that against higher levels foes), so that bumps someone doing about 200 DPS to about 220 DPS, which might not seem much for general play but can be the tipping point against AVs, solo.
Going with the Musculature Very Rare, I should be doing ~215 DPS against an even level, so ~238 DPS against a level 50 with BF -> AV. Not a top contender even by pre-Alpha slot standards, but still quite nice considering the low recharge requirements.
The thing I like most about the Incarnate system is, while it might make great builds even more above the curve, we're going to all become so powerful anyway it's almost irrelevant.
OH SHI-
I had no idea about the price on the Panacea, because I kept forgetting to check it at WW's in the middle of swapping between all my toons yesterday. What if I move one slot from Health to Fast Healing, and slot 4 Regenerative Tissues in Fast Healing (the proc from Health included)?
Excluding Performance Shifter procs, I've got 1.55 end/sec left for active powers after all my toggles, while the BF -> AV chain takes 3.85 end/sec, meaning there's a 2.3 end/sec total drain. Doing the math, once again assuming the procs WILL occur once every 50 seconds, I'll gain 0.8 extra end/sec, meaning the drain will now be 1.5 end/sec. If I haven't been thinking entirely wrong all this way, that means I'll be out of endurance after just 67 (rounding up to be nice ) seconds of chaining BF -> AV. Now, if I get rid of Strength of Will and get Physical Perfection instead, three-slotted with Performance Shifters (including the proc), I now have 1.9 end/sec left for active powers, or 3.1 with the procs. That's a drain of 0.75 end/sec, leaving me completely drained in 133 seconds. Now, the BF -> AV -> PS chain "only" takes 3.525 end/sec (because I can have an EndRed IO in BF instead of the Rech IO), leaving me with a 0.425 end/sec drain on the build with Physical perfection, or completely dry in 235 seconds.
Now, I don't know how long it takes to solo an AV, but it looks to me like I'm f*cked no matter what I do if I want to run both the Fighting and Leadership pools. Am I right, or is there something I've missed?
Edit: Just remembered Alpha slots! Would a Cardiac uncommon boost be able to solve this?
You could trade Focused Accuracy for Conserve Power, stick a common recharge IO in the base slot and use the other one to slot a Kismet +6tohit in Combat Jumping.
Cardiac would also help, but if you can manage your endurance without it, you could then get the Musculature Alpha for even more damage.
Beowulf -
Too many Alts, not enough 50's. Story of my life...
Performance Shifters average 0.2 EPS each for 0.4 EPS total, not 0.8 EPS.
I agree with Nihilii on dropping Focused Accuracy for Conserve Power. You don't need Focused Accuracy on top of Tactics, particularly with Blinding Feint in your chain. Not even sure I'd bother with Kismet. OK, I'd personally bother with Kismet, but I'm not sure I can recommend it unless you hate missing as much as I do.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
[QUOTE=Xetrov;3453709]Don't worry about the long posts, I find them enjoyable ^^
How does this build look now? With 4 LotG: 7.5%, there's a 0.12 second gap in the Blinding Feint -> Attack Vitals cycle, but that should be okay, right? Until I can get my hands on those four LotG's, I plan on using a regular EndRed IO in place of the Rech IO in Blinding Feint, and use BF -> AV -> PS instead. The end drain seems to be a bit high, draining more than double the amount of end I get per second (not counting Performance Shifter procs, I guess), without Sprint activated. Is this going to be a problem, or would the procs be enough to sustain me (assuming they proc once every 50 seconds)?
*insert build here*
[QUOTE]
I'd suggest slotting out Blinding Feint, Alabating Slice, Vengeful Strike, Sweeping Strike for full damage. Replace that Archille's Heel (not the -Resist Proc) with another multi-enhancement IO.
Tactics + Blinding Feint plus regular slotting should be enough ACC for you, I'd skip out on Focused ACC (but keep the Kismet if you can).
BrandX Future Staff Fighter
The BrandX Collection
Yes, Werner, you are absolutely correct. In the middle of my multitasking, I managed to make 0.24 become 0.4.
Now with this build, I should be able to chain BF -> AV -> PS non-stop until I have 10 endurance left, pop Conserve Power and watch my endurance rise back to full, then chain 'em again. I'll be at the 10 endurance marker again 333 seconds after, meaning I have 15 seconds to wait for Conserve power to come back up. One small blue insp. should be enough to last me those 15 seconds easily, so that means as long as I have blues, I can infinitely do that chain. Right?
Also, BrandX: Where would I take out slots to slot my powers for more dmg?
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Now with this build, I should be able to chain BF -> AV -> PS non-stop until I have 10 endurance left, pop Conserve Power and watch my endurance rise back to full, then chain 'em again.
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Anyhow -- I'm sure that YOU already know that, but didn't want anybody else stumbling into the thread late to get the wrong impression that "popping CP" worked like "pop an inspie."
And here's hoping that CP will indeed get your end bar back to full in those 90 seconds that it's active -- though I don't see why it wouldn't!
I'm really not quite sure why you've got TWO end reduxes in RttC like that -- I'd think they'd be of more use in your Fighting Toggles, which have a higher base endurance cost than your secondary toggles. You might consider moving them around, or perhaps you can use one or both for extra damage in another attack.
I'm also not entirely sure why you've got two end reduxes in Maneuvers when the "old" conventional wisdom was that one was plenty, but I'll admit I'm not an expert on the Leadership pool either -- but you might get by with only one in there?
I will admit to not quite getting the three Regen Tissues [besides the proc] in Fast Healing, though. (And I'm guessing it's not for the 4% run speed or the 20 paltry hit points. ) They're only giving you 60.9% to your healing since they're "only" level 30 IO's. If you leave the proc in there, you could get 56.5% from just a Numina's Heal (50) and a Numina's Heal/End (50), PLUS a 12% regen set bonus. According to the Totals button, that takes your overall regen from 616% to 634% and would save a slot for use elsewhere!
Just my two cents' worth....
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
I am well aware that CP doesn't work like an inspiration, but did the math and found out that the 90 seconds of CP would make my end. recovery greater than my end. drain (attack chain included), enough so that it would restore a bit over 100 endurance over that duration.
I'll take another look at my slotting later today, but basically I put the EndReds there to.. well, reduce the endurance consumption. Without them, I'll probably have to revise the build quite a bit again to be able to go on ad infinitum I'll take another look later today.
Okay, re-did the slotting a bit. Not only does it now do (slightly) more damage (still BF -> AV -> PS, but more damage slotting), but I should also no longer need blues to be able to go at it for infinity. Now, I could move a slot from Tough or Weave to HPT and slot a Steadfast Protection: Knockback Protection, which would give me slightly higher drain and very slightly higher recovery, allowing me to JUST be able to go on forever without blues, but I'm not sure I want to risk that in case the Performance Shifters don't proc when they should.
Anyways, how does it look?
Hero Plan by Mids' Hero Designer 1,91
http://www.cohplanner.com/
Click this DataLink to open the build!
V: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/EndRdx(42)
Level 1: High Pain Tolerance -- Aegis-Psi/Status(A), S'fstPrt-ResDam/Def+(3), Numna-Regen/Rcvry+(13), Numna-Heal(17), Numna-Heal/EndRdx(19)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(27), Achilles-ResDeb%(40), C'ngImp-Dmg/EndRdx(42)
Level 4: Fast Healing -- RgnTis-Regen+(A), Numna-Heal/EndRdx(5), Numna-Heal(13)
Level 6: Typhoon's Edge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(37)
Level 8: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(42)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(11), GftotA-Def(11), GftotA-Def/EndRdx(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), Ksmt-ToHit+(50)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(15), Zephyr-Travel/EndRdx(15)
Level 16: Rise to the Challenge -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(17)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/EndRdx(36)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(46)
Level 22: Maneuvers -- EndRdx-I(A)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 26: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(46), C'ngImp-Dmg/EndRdx(48)
Level 28: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(40)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(43)
Level 32: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 35: Assault -- EndRdx-I(A)
Level 38: Boxing -- Dmg-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Acc(46)
Level 47: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), EndRdx-I(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(27), Mrcl-Heal/EndRdx(36)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), EndMod-I(36)
Beowulf -
Too many Alts, not enough 50's. Story of my life...