War Mace / SR (WM/SR) I-19 build


Granite Agent

 

Posted

As I debate rerolling a WM/SD for more damage goodness, I've been also messing around in MIDS trying to reslot my *existing* WM/SR 50 Brute for I-19.

Build below is where I have netted out so far. It is soft-capped to M/R/A, and has enough native recharge to run a single-target chain of Shatter-Clobber-Jawbreaker-Pulverize. I have most of the IOs needed already, except the PVP -RES for Shatter.

I've left a few slots empty in the build, such as the 6th slot on Crowd Control -- I could put another Proc in, or the FF +Rchrg proc (but that really doesn't do much -- CC already recharges in 4+ secs, and would in 3 with FF proc).

I'm also really at a loss for slotting up Physical Perfection, Superior Conditioning, Health & Stamina to get maximum +recovery and +regen. I know that slotting +regen IOs into health used to make them even better but I think they fixed that bug? So any suggestions on how to max out +recovery and +regen across these 4 powers and avail slots would be great. I also could pull 2 slots out of combat jumping if needed (and slot Jawbreaker with 6 Makos to keep ranged soft-cap).

I'd probably throw Assault into level 49 power pick if I can have +recov to support it.

Thanks in advance for your ideas!



Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg(23), Empty(23)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 2: Jawbreaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg(27), Empty(29)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(7), Ksmt-ToHit+(9)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(9), GSFC-ToHit/Rchg(11), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(13), GSFC-Build%(13)
Level 8: Clobber -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), Hectmb-Dam%(19)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(50), Zephyr-Travel/EndRdx(50)
Level 14: Agile -- DefBuff-I(A), DefBuff-I(29)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 18: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(46), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46)
Level 26: Shatter -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(36), Sciroc-Dmg/EndRdx(36), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(37), FotG-ResDeb%(37)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(39)
Level 30: Weave -- HO:Enzym(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 32: Crowd Control -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(40), Armgdn-Acc/Rchg(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Dmg/Rchg(42), Empty(42)
Level 35: Quickness -- Empty(A)
Level 38: Aid Other -- Empty(A)
Level 41: Superior Conditioning -- P'Shift-End%(A), Empty(42), Empty(43)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(45), EndMod-I(45), P'Shift-End%(45)
Level 47: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(48), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), Empty(43), Empty(43)



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Posted

Quote:
Originally Posted by Granite Agent View Post
I'm also really at a loss for slotting up Physical Perfection, Superior Conditioning, Health & Stamina to get maximum +recovery and +regen.
Typically, the problem is that we run out of slots, and it is hard to decide how to put the remaining slots. The attributes of physical perfection and superior conditioning are a bit low to start with, so if you don't have spare slots at the end, the two powers are great for uniques and +end procs.

Quote:
Originally Posted by Granite Agent View Post
I know that slotting +regen IOs into health used to make them even better but I think they fixed that bug?
The "special feature" was fixed.

Quote:
Originally Posted by Granite Agent View Post
So any suggestions on how to max out +recovery and +regen across these 4 powers and avail slots would be great. I also could pull 2 slots out of combat jumping if needed (and slot Jawbreaker with 6 Makos to keep ranged soft-cap).
A typical situation that a super reflexes brute encounters is that they are doing great, then suddenly drop dead when facing bosses and AVs. For such case, +regen doesn't really help that much, but more hit points help. In addition, more hit points help to regenerate faster. I would put more emphasis on hit points and recovery, enough recharge just for an attack chain, and then +regen when it is convenient.

I modified your build such that it has higher hit points, while keeping the defense softcapped, and a smooth single-target attack chain.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 1: Focused Fighting -- GftotA-Run+(A), GftotA-Def(5), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(46)
Level 2: Focused Senses -- GftotA-Run+(A), GftotA-Def(7), GftotA-Def/EndRdx(9), GftotA-Def/EndRdx/Rchg(50)
Level 4: Jawbreaker -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(39), Mako-Dmg/Rchg(40), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/Rchg(42)
Level 6: Combat Jumping -- Ksmt-ToHit+(A)
Level 8: Clobber -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(9), Mako-Dmg/Rchg(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/Rchg(34)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(19)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/Rchg(17)
Level 18: Whirling Mace -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Dmg/Rchg(25), Erad-Acc/Rchg(25), C'ngBlow-Dmg/EndRdx(27), C'ngBlow-Dmg/Rchg(27)
Level 20: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(46)
Level 22: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/Rchg(23)
Level 24: Boxing -- Empty(A)
Level 26: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(45), C'ngBlow-Dmg/EndRdx(45), C'ngBlow-Dmg/Rchg(45)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(29)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 32: Crowd Control -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Aid Other -- Empty(A)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Aid Self -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48), Numna-Heal(50), IntRdx-I(50)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(42), Numna-Heal/Rchg(42), Mrcl-Rcvry+(43), RgnTis-Regen+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)