AV soloing questions...


Beelzy

 

Posted

... AS benefits the most from placate due to the high damage it does. In many cases, the critical damage done by other attacks isn't enough to justify the 1.5 second addition to attack time. In fact, all attack with less than 1.5 second attack times are actually weakened by critical hits from placate. You can go further than that, since with innate critical hits placate technically only increases damage by about 90%.

All attacks that don't have a full critical are weakened. Total focus, for example, has I believe only a 20% increase in damage on critical, which is not worth adding 1.5 seconds to the activation time.

Attacks that are low damaging don't benefit much if the player is built to have some kind of continuous attack chain on them. It is, after all, more practical to just fill that 1.5 second void with another punch to the face than to somewhat increase the DPS of a weaker attack.


Your statements perplexes me, since the Damage Per Activation Time, as per my calculations, shows that placate + AS is one of if not the most time-efficient way to inflict damage.



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Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
... AS benefits the most from placate due to the high damage it does. In many cases, the critical damage done by other attacks isn't enough to justify the 1.5 second addition to attack time. In fact, all attack with less than 1.5 second attack times are actually weakened by critical hits from placate. You can go further than that, since with innate critical hits placate technically only increases damage by about 90%.

All attacks that don't have a full critical are weakened. Total focus, for example, has I believe only a 20% increase in damage on critical, which is not worth adding 1.5 seconds to the activation time.

Attacks that are low damaging don't benefit much if the player is built to have some kind of continuous attack chain on them. It is, after all, more practical to just fill that 1.5 second void with another punch to the face than to somewhat increase the DPS of a weaker attack.


Your statements perplexes me, since the Damage Per Activation Time, as per my calculations, shows that placate + AS is one of if not the most time-efficient way to inflict damage.
As it was explained to me way back when, Placate puts AS's DPS down WAY WAY LOW. To the point that only a few of the Primarie's benefit from using it in their main DPS chains (Electric Melee was one of the sets), and even then, Placate + AS is never going to be used in every run through of an attack chain.

Now, I had my KM/WP IOed to the gills! Softcapped Defenses, max health, and used the chain of BB - SB - FB - BB - SB - CS - Repeat, and tried to replace FB will Placate + AS when they recharged.

This is with FB being the worst DPS attack in that chain. It just didn't work.

I wasn't defeating AVs at the speed (or for that matter faster) of my DB/WP Scrapper. In fact, most times AS was a waste as AVs like to interrupt it, and even after you hit placate they like to find you fast or get that one hit in right after you used Placate.

I was wasting more END on non-Assassin Striked Assassin Strikes

Maybe if AS ALWAYS worked and wasn't interruptable, it could make a difference.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Blood Red Arachnid View Post

Your statements perplexes me, since the Damage Per Activation Time, as per my calculations, shows that placate + AS is one of if not the most time-efficient way to inflict damage.
There was an old thread about Placate + AS. I don't remember the specifics because I think there is a pretty big difference between soloing an AV and using AS on a large team because your regular attacks have an increased chance to critical (well, most of them). For example, I think Martial Arts benefit more by not using AS on a large team because it has many heavy hitters that can critical. On the other hand, Spines should benefit a lot from AS because its heavy attacks are so slow already.

I just know when I am doing SF, I rarely use AS even on AVs. I may use it as the battle opener and that's it. It just feels so slow. I definitely don't use AS on regular bosses at lvl 50 because a lot of time, it is either overkilling (because somebody already hurt him so much) or hitting a dead body.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by BrandX View Post

I wasn't defeating AVs at the speed (or for that matter faster) of my DB/WP Scrapper. In fact, most times AS was a waste as AVs like to interrupt it, and even after you hit placate they like to find you fast or get that one hit in right after you used Placate.
I haven't played Dual Blade on scrapper/brute/tanker but I won't be surprised if DB performs better against AV because it has follow-up type of power that you can stack. Stacking follow-up on Scrapper is so good because Scrapper's base damage is so high.

Poor Stalkers...

And yes, Focused Strike is so slow. It is a poor attack chain. I wonder if Quick, Body and Smashing Strike is just good enough?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.