Electric Control Questions
1) Energy Manipulator: Chance to Stun has a 10% chance to fire per target hit. With enough targets and enough powers proccing, something is likely to be stunned. However, those things are also likely to already be knocked down, immobilized, slept, held, confused, and/or end-drained, so you don't get much extra mileage out of it. It's not bad to throw in Jolting Chain for giggles, but I would recommend slotting Chain Fences for endurance modification instead. As for the chance-to-provide-benefit-to-caster procs such as chance for heal, chance for +rech, or chance for build up, they don't work.
2) Energy Manipulator: Chance to Stun and Performance Shifter: Chance for Endurance both apply their effect to the target of the power they are slotted in. If you put the chance for stun in Conductive Aura, it will have a chance to stun enemies in the aura. If you put the chance for end in Conductive Aura, it will have a chance to give endurance... to enemies in the aura.
3) Energy Manipulator: Chance to Stun would be great in Gremlins - if Gremlins took end mod sets. They don't. I'm sad too.
4) I plan to take both Gremlins and Paralyzing Blast. The former add damage, control, and endurance drain; the latter is a decent panic button and a nice place for four Basilisk's Gazes. If you forced me to decide between Gremlins and Paralyzing Blast, I'd drop Jolting Chain.
@SPTrashcan
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2) Energy Manipulator: Chance to Stun and Performance Shifter: Chance for Endurance both apply their effect to the target of the power they are slotted in. If you put the chance for stun in Conductive Aura, it will have a chance to stun enemies in the aura. If you put the chance for end in Conductive Aura, it will have a chance to give endurance... to enemies in the aura.
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Thanks for all the other answers, though
I just started a duo of Elec/Psi Doms with a friend of mine and I was looking over Mids and had a few questions about the set, especially in regards to Procs.
1) Energy Manipulator - Chance to Stun; is it worth slotting this in Chain Fences and Jolting Chain, if we're both planning on taking this power and using that IO? Would the Heal Self or Chance for Buildup work in Jolting Chain?
2) Conducive Aura; How do procs work in this? Would the Chance to Stun proc on ourselves? Would the Performance Shifter proc work for our enemies?
3) Gremlins: How about the chance to Stun in these guys?
4) Gremlins vs Paralyzing Blast - With all the controls we'll be able to leverage together, will an AoE Hold be worth it? Or the extra Gremlin damage? How about if we're both aiming to Perma-Dom these builds?
I think that's all I'm wondering for now.