Mission & Supergroup Architect presents:


Forbin_Project

 

Posted

The following is a suggestion and based on my opinions as a subscriber to the game since Beta. I respect all responses and hope you show the same if you choose to respond...

We here at Architect Entertainment are pleased to announce the acquisition and merger with the Supergroup Coalitions of Paragon and Isles. We have great improvements in store for the brave heroes and nefarious villains and those inbetween!

Base Entry Points
We are doing away with those nearly invisible blue cylinders your Supergroup currently uses to access your base, and we're replacing them with technology that is on par with Vanguard's advancements.

Access to your Supergroup's base will now be found on the first floor of all our various Architect Entertainment building throughout Paragon City and the Rogue Isles!

You read it right! 2 Map Markers all in 1! With the added benefit of being safe from Rikti and Zombie Invasions as well as the unwanted ambush from another more powerful team!

But, that's not all...

Base Teleporter (Power)
We've upgraded your Base Teleporter power to know which zones you (or your team leader) have access to! This includes a graphics upgrade to match the improved Train and Ferry travel system. No longer will you need to zone multiple times to get to your destination! And, on top of that...

Supergroup Registrar
Now you'll find that travel to pay your monthly dues will be less of a pain and accessible from right behind every Architect Entertainment welcome desk!


We'll return to further Supergroup improvements here shortly...


Architect Entertainment for Designers
We here at Architect Entertainment have re-evaluated our system and will now provide you with better tools in which to tell your stories!

Basic & Advanced Mission Goals will be recategorized in the following manner:

Category: Encounters

Boss Encounter
This will replace the current "Fight A Boss" with a value of 1-10 based on Map size and allowing only Bosses. Option to add as an Ambush added.

Elite Encounter
A value of 0 to 4 based on Map size, allowing only Elite Bosses and Arch-Villains. Option to add as an Ambush allowed.

Giant Monster
Value per Map unchanged.

Add An Encounter
This will allow you to place a Minion or Lieutenant encounter in a mission, with the value being the current "Fight A Boss" minus the new restrictions on Boss encounters. Option to add as an Ambush allowed.

Add A Patrol
Value per Map unchanged.

Add A Battle
Value per Map unchanged.

Note: All Encounters may be friendly and may betray on triggered event. This also allows ambushes to be required objectives if the designer wishes.

Category: Objectives

Free A Captive
This category will no longer allow you to designate the captive as an Ally, value otherwise unchanged per Map.

Add An Escort
This category will no longer allow you to designate the captive as an Ally, since the category of Escort an Ally has been added. Value otherwise unchanged per Map.

Collect an Object
Value unchanged per Map.

Destroy an Object
Value unchanged per Map.

Protect an Object
Value unchanged per Map.

Category: Allies

Add A Helper
A value of 0 to 1, based on Map size. These Allies will be the only Allies that will use any Buffs or Heals on the players.

Add An Ally
The value of these will now be between 0 to 3 based on the Map size.

Escort An Ally
Value is shared with Add An Ally, thereby not increasing the amount of Allies allowed per Map.

Note: Allies will no longer reduce a players rewards for defeating enemies within a mission, but will effect the players rewards for completing a mission.


Architect Entertainment for Players
Unfortunately, we here at Architect Entertainment have been ordered to make changes to our Rewards System based on enforced government regulations. This will mean less experience, but allows us to provide new and desired rewards for all!

Defeating Enemies
Rewards: 50% Experience, 50% Influence, Unaltered Ticket Chance, 125% Prestige

Completing Mission
Rewards: 25% Experience, 25% Influence, Unaltered Ticket Chance, 75% Prestige, Supergroup Merit(s)

Completing Story Arc
Rewards: 25% Prestige, Supergroup Merit(s)

In accordance with the government's new Repetition Act regulations, those participating in Mission Architect missions will find a new Architect tab in their Contacts.

In your Architect Tab, you will find 5 circles similar to Fame found from completing Tip missions. The second time you Accept or Join any arc from the same author in a 20 hour timeframe on the same account, an A/E emblem will display similar to Alignment change notification and an A/E emblem will occupy a circle, reducing your rewards by 20% of their current value for every aspect of the arc.

The values are cumulative up to 100% reduction and are only active on arcs sharing a Global Name you've Accepted or Joined on your account in a 20 hour span.

The reduction in rewards is not active during an arc containing 5 missions, as long as you've not Accepted or Joined a mission or arc from that author on your account in the last 20 hours.

Note: You may complete one of your own arcs once every 20 hours and still recieve 100% of A/E rewards!



Completing A Story Arc
Rating an Arc (Participant)
A simple Like and Dislike rating system will replace the current 5 Star system.

There will be no rewards for when you choose to Like or Dislike a player's arc for you or the designer.

The account which hosts an arc you completed will receive the same Supergroup Merits you did for completing their story arc.

Arc Completed (Author)
The account hosting the arc you completed may Claim their Supergroup Merits by any character on their account.

Note: Authors will no longer receive Tickets from others rating their story arc.


Supergroup Merits
These can be acquired only by completing missions and story arcs by players participating in Architect Entertainment and by authors who have their story arcs completed by other players.

You can claim and purchase rewards for Supergroup Merits only at the Architect Entertainment buildings from the Supergroup Vendor near any Base Portal.

Supergroup Merit Rewards include the following categories:

Personal Base Items: Acquire items for your Base (from 5 to 25 SG Merits per)
Base Contacts: Hire a Detective in your Hero base to access Safeguard Missions at or below your level, hire a Broker in your Villain base to access Mayhem Missions at or below your level - each allowing you to access a lesser temporary power upon completion (50 SG Merits)
Badge: Acquire a unique badge (15 SG Merits)
Costume Pieces: Purchase new and unique costume pieces from one of our two new themed sets, including weapons & auras (from 5 to 50 Supergroup Merits per)
Temporary Power (Prestige Boost): Increase the amount of Prestige you earn while in Supergroup mode for a limited time (15 SG Merits)

In closing, we here at Architect Entertainment are happy to have you frequent our locations on occasion but the greater powers request you also get out there and enjoy the real world activities as well!


FAQ
Q: How do I acquire Supergroup Merits while participating in Mission Architect?
A: When you complete a Mission from an author, you will receive the number of Supergroup Merits for every 50 Tickets you received for completing the Mission. 0-50 = 1 SG Merit, 51-100 = 2 SG Merits, and so forth. When you complete a story arc by an author, you will recieve a 100% chance for 1 SG Merit for each mission in the story arc as well. This 100% chance is subject to diminishing rewards, therefore is not guaranteed for multiple story arcs from an author in a 20 hour span.

Q: How do I earn Supergroup Merits as an author in Mission Architect?
A: You will receive a Supergroup Merit for each mission each player completes in your story arc at the point of completion of the story arc. If you have a 1 mission story arc in which 5 players finish and each receive 1 Supergroup Merit, you will receive 5 Supergroup Merits.

Q: How does the diminishing rewards work for when I do my own story arc(s) in a 20 hour period?
A: You will receive the same rewards for playing your own story arc in a 20 hour period as if you were playing another authors story arc. However, you will not receive the Supergroup Merits to be claimed as if another player completed your story arc. Also keep in mind this is account-wide, so changing characters to do any of your arcs after you've started one will suffer an additional 20% reduction each time up to 100% at which point you receive no rewards.

Q: I'm confused by this new system. How do I know when I'll receive less rewards while doing a story arc?
A: If you see a large A/E emblem in the center of your screen upon Accepting or Joining an Architect Entertainment story arc, you will be awarded fewer rewards. Check your Contacts and look for the Architect tab to see how many circles are filled with the A/E emblem. Each one filled reduces your rewards by 20%.

Q: Croatoa no longer has a Base Portal! Why?
A: They did not allow us to build an Architect Entertainment building there, so we've classified it as a "Hazard Zone" and removed it from the zone. We feel the old Base Portal is close enough to both the Midnighter's Club and the Train and it wouldn't kill you to travel elsewhere to reach us.

Q: I don't like this suggestion or the way you presented it, why did you submit it?
A: Well, it sounded good in my head. Are 80 Bosses ever really needed to tell a story? Do we ever really need or want more than 3 Allies ever? Is the state of MA really the way it was designed to be? Shouldn't something with the name Architect in it actually be tied to architecting such as Bases as well instead of being exploited to earn XP and Tickets? These are the FAQ I have for you!


 

Posted

Quote:
Originally Posted by SupaFreak View Post
Base Entry Points
We are doing away with those nearly invisible blue cylinders your Supergroup currently uses to access your base, and we're replacing them with technology that is on par with Vanguard's advancements.
Access to your Supergroup's base will now be found on the first floor of all our various Architect Entertainment building throughout Paragon City and the Rogue Isles!
You read it right! 2 Map Markers all in 1! With the added benefit of being safe from Rikti and Zombie Invasions as well as the unwanted ambush from another more powerful team!
But, that's not all...
/unsigned
1. I refuse to force people to go into the hated AE buildings.
2. Not all zones have AE buildings.
3. This game needs less AE buildings not more.
Quote:
Base Teleporter (Power)
We've upgraded your Base Teleporter power to know which zones you (or your team leader) have access to! This includes a graphics upgrade to match the improved Train and Ferry travel system. No longer will you need to zone multiple times to get to your destination! And, on top of that...
/unsigned
This would make crafting base teleports useless.
Quote:
Supergroup Registrar
Now you'll find that travel to pay your monthly dues will be less of a pain and accessible from right behind every Architect Entertainment welcome desk!
/unsigned
1. People should never be forced to go into the hated AE buildings.
2.
We'll return to further Supergroup improvements here shortly...
Quote:
Architect Entertainment for Designers
We here at Architect Entertainment have re-evaluated our system and will now provide you with better tools in which to tell your stories!
Basic & Advanced Mission Goals will be recategorized in the following manner:
Category: Encounters
Boss Encounter
This will replace the current "Fight A Boss" with a value of 1-10 based on Map size and allowing only Bosses. Option to add as an Ambush added.
Elite Encounter
A value of 0 to 4 based on Map size, allowing only Elite Bosses and Arch-Villains. Option to add as an Ambush allowed.
Giant Monster
Value per Map unchanged.
Add An Encounter
This will allow you to place a Minion or Lieutenant encounter in a mission, with the value being the current "Fight A Boss" minus the new restrictions on Boss encounters. Option to add as an Ambush allowed.
Add A Patrol
Value per Map unchanged.
Add A Battle
Value per Map unchanged.
Note: All Encounters may be friendly and may betray on triggered event. This also allows ambushes to be required objectives if the designer wishes.
Category: Objectives
Free A Captive
This category will no longer allow you to designate the captive as an Ally, value otherwise unchanged per Map.
Add An Escort
This category will no longer allow you to designate the captive as an Ally, since the category of Escort an Ally has been added. Value otherwise unchanged per Map.
Collect an Object
Value unchanged per Map.
Destroy an Object
Value unchanged per Map.
Protect an Object
Value unchanged per Map.
Category: Allies
Add A Helper
A value of 0 to 1, based on Map size. These Allies will be the only Allies that will use any Buffs or Heals on the players.
Add An Ally
The value of these will now be between 0 to 3 based on the Map size.
Escort An Ally
Value is shared with Add An Ally, thereby not increasing the amount of Allies allowed per Map.
Note: Allies will no longer reduce a players rewards for defeating enemies within a mission, but will effect the players rewards for completing a mission.
Architect Entertainment for Players
Unfortunately, we here at Architect Entertainment have been ordered to make changes to our Rewards System based on enforced government regulations. This will mean less experience, but allows us to provide new and desired rewards for all!
Defeating Enemies
Rewards: 50% Experience, 50% Influence, Unaltered Ticket Chance, 125% Prestige
Completing Mission
Rewards: 25% Experience, 25% Influence, Unaltered Ticket Chance, 75% Prestige, Supergroup Merit(s)
Completing Story Arc
Rewards: 25% Prestige, Supergroup Merit(s)
In accordance with the government's new Repetition Act regulations, those participating in Mission Architect missions will find a new Architect tab in their Contacts.
In your Architect Tab, you will find 5 circles similar to Fame found from completing Tip missions. The second time you Accept or Join any arc from the same author in a 20 hour timeframe on the same account, an A/E emblem will display similar to Alignment change notification and an A/E emblem will occupy a circle, reducing your rewards by 20% of their current value for every aspect of the arc.
The values are cumulative up to 100% reduction and are only active on arcs sharing a Global Name you've Accepted or Joined on your account in a 20 hour span.
The reduction in rewards is not active during an arc containing 5 missions, as long as you've not Accepted or Joined a mission or arc from that author on your account in the last 20 hours.
Note: You may complete one of your own arcs once every 20 hours and still recieve 100% of A/E rewards!
Completing A Story Arc
Rating an Arc (Participant)
A simple Like and Dislike rating system will replace the current 5 Star system.
There will be no rewards for when you choose to Like or Dislike a player's arc for you or the designer.
The account which hosts an arc you completed will receive the same Supergroup Merits you did for completing their story arc.
Arc Completed (Author)
The account hosting the arc you completed may Claim their Supergroup Merits by any character on their account.
Note: Authors will no longer receive Tickets from others rating their story arc.
/unsigned
Quote:
Supergroup Merits
These can be acquired only by completing missions and story arcs by players participating in Architect Entertainment and by authors who have their story arcs completed by other players.
You can claim and purchase rewards for Supergroup Merits only at the Architect Entertainment buildings from the Supergroup Vendor near any Base Portal.
Supergroup Merit Rewards include the following categories:
Personal Base Items: Acquire items for your Base (from 5 to 25 SG Merits per)
Base Contacts: Hire a Detective in your Hero base to access Safeguard Missions at or below your level, hire a Broker in your Villain base to access Mayhem Missions at or below your level - each allowing you to access a lesser temporary power upon completion (50 SG Merits)
Badge: Acquire a unique badge (15 SG Merits)
Costume Pieces: Purchase new and unique costume pieces from one of our two new themed sets, including weapons & auras (from 5 to 50 Supergroup Merits per)
Temporary Power (Prestige Boost): Increase the amount of Prestige you earn while in Supergroup mode for a limited time (15 SG Merits)
/unsigned


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
/unsigned
This would make crafting base teleports useless.
I read that as more like once you'd crafted the tp pad and placed it in the base, the base portal (or base tp power) would give you the option of zoning in to the base, or skipping the base and zoning directly to any zone you have linked to a tp pad inside the base (not just any zone you have the beacon for). Sounds like a decent option to me - convenient, without being game-breaking. You'd need to put the zones on a different tab or something though, otherwise the list would get massive for those SGs with lots of coalition SGs.

The Supergroup Merits option I'm not a huge fan of though - really don't think we need yet another type of merit in the game.


 

Posted

First; no. FBSA is a government body, AE (as hard as it to swallow THAT concept of Crey and Aeon Corp) is a private business. And I don't think anyone would appreciate the implications of being Dr. Aeon's and Countess Crey's lackeys. I'd prefer more government buildings where you can pay it. And no removing the portal in Croatoa. One zone to zone anywhere is often a better choice than multiple train journeys (not everyone has the base-tp power and we'd have to zone to an located AE).

Second; most of the encounter stuff seems to be geared towards adding bosses-only which seems to slide towards boss-farming (the ambush option was missing but I'm guessing that either stays or would have a boss-only option too). Some of the other options are exactly the same but worded differently. There's already a helper and the rest do share some objective limits already (Ally, Escort, Battle and Captive all count in one detail pool).

Third; while the idea of merits might appeal, we already have reward, alignment and Vanguard merits that could be used already as well as prestige, the native SG currency. And certainly not for AE participation

Fourth; increasing prestige and lowering xp won't stop the AE being 'exploited', it merely changes the focus of 'exploitation'. With those settings; it'll be a prestige-farming tool instead.


A detailed, concise suggestion but I don't like the look of it.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.