Elec/Rad Build Critique


Local_Man

 

Posted

Hello all! I have been playing around with an Elec/Rad troller recently, and was wondering if you could give me some advice in how to slot for a final build. I do not have a whole bunch of influence, so purple sets are a no for now. I mostly solo, but do team when i can find one. Thanks for all the input!

http://www.cohplanner.com/mids/downl...FDD14303]Click this DataLink to open the build![/url][/b][/u][/color]


 

Posted

I find a couple of contradictory statements in your post. You say purples are too expensive, but you have 6 PvP IOs in your build. Unless they are much cheaper than the usual of their breed (which I doubt), the cost of those would be enough to purple out your build, and then purple out someone else's build for spice.

Once a power has two level 50 common IOs, the gain from a third is marginal. The third recharge in AM and Hasten is questionable, and if you run both Assault and Enervating Field regularly, moving the third slot in EF to Assault will give a better return despite Assault's lower base cost.

The damage proc in Synaptic Overload is a bad idea. Normally, this power doesn't alert enemies to your presence, which has uses. But if they're damaged, once the confuse wears off (or if they have protection), they'll aggro you.

Choking Cloud I would suggest either frankenslotting it (which can get you similar values, plus a bit of accuracy and the proc in only 5 slots) or trying to fit another four Basilisk's Gaze in there for more recharge.

I'd say Consume is marginal for an Elec, but if you're fighting single hard targets regularly, it might have some value. I'm not sure I wouldn't rather just make sure I was carrying some extra blues (which, for my Elec, is any blues) before going into such a mission.

And speaking of recovery, Static Field can be pretty helpful for that. I like an EndMod in there.

If you're only putting one slot in health, you might as well use a common IO rather than the Numina's.


 

Posted

Maelstrom, in general it is a good idea to post the build in a readable format, as not everyone has access to Mids when they look at the forums. You may miss out on some helpful advice.

I mostly agree with the advice given by Morganite, except for a few small points.

He's absolutely right about the PvP IOs in your build -- they will be a lot more expensive than several Purple sets. I also agree that the damage proc needs to come out of Synaptic. I learned that the hard way with Illusion's Deceive.

3-slotting Hasten may not be that bad an idea, even if the benefit is minimal -- it changes the down-time from 11 sec (2-slotted) to 5 sec(3-slotted). If you can get a bit more global Recharge, you can drop the third slot, but before then, it is a judgment call.

However, the third EndRdx in EF is reducing the end cost for EF by .045 -- virtually nothing. So that slot can be used somewhere else.

Choking Cloud is a unique power. My Illusion/Radiation guild explains most of how it works and why it is important to slot the HOLD Duration to the ED cap of 95%. It makes a big difference. Of course, it needs as much EndRdx in it as well. This slotting is more important than set bonuses in this power, or you will be wasting it. After you have Hold fully slotted and EndRdx nearly there, the first proc you look at should be the Lockdown +2 Mag proc. The addition of mag works especially well with Choking Cloud.
Maybe more later when i have a chance to look.

Quote:
Originally Posted by Morganite View Post
I find a couple of contradictory statements in your post. You say purples are too expensive, but you have 6 PvP IOs in your build. Unless they are much cheaper than the usual of their breed (which I doubt), the cost of those would be enough to purple out your build, and then purple out someone else's build for spice.

Once a power has two level 50 common IOs, the gain from a third is marginal. The third recharge in AM and Hasten is questionable, and if you run both Assault and Enervating Field regularly, moving the third slot in EF to Assault will give a better return despite Assault's lower base cost.

The damage proc in Synaptic Overload is a bad idea. Normally, this power doesn't alert enemies to your presence, which has uses. But if they're damaged, once the confuse wears off (or if they have protection), they'll aggro you.

Choking Cloud I would suggest either frankenslotting it (which can get you similar values, plus a bit of accuracy and the proc in only 5 slots) or trying to fit another four Basilisk's Gaze in there for more recharge.

I'd say Consume is marginal for an Elec, but if you're fighting single hard targets regularly, it might have some value. I'm not sure I wouldn't rather just make sure I was carrying some extra blues (which, for my Elec, is any blues) before going into such a mission.

And speaking of recovery, Static Field can be pretty helpful for that. I like an EndMod in there.

If you're only putting one slot in health, you might as well use a common IO rather than the Numina's.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Shouldn't CC get some accuracy too? Or does it not do regular tohit rolls?

I do think Elec can afford to slack a little more on the endred than most sets. The amount of recovery and transferred endurance it can get when in a good-sized group is insane.

Hold duration is, of course, a different matter.


 

Posted

I didnt mean to add PVP purples to the build, that was an oversight on my part! I certainly cannot afford them. Next time ill post the long build from Mids, thanks for the ideas, Local_Man and Morganite. I knew my slotting for CC wasn't right!
Ill take that proc out of Synaptic Load and rework my endredux slotting. Thanks for the help!


 

Posted

Quote:
Originally Posted by Morganite View Post
Shouldn't CC get some accuracy too? Or does it not do regular tohit rolls?

I do think Elec can afford to slack a little more on the endred than most sets. The amount of recovery and transferred endurance it can get when in a good-sized group is insane.

Hold duration is, of course, a different matter.
Choking Cloud does not take accuracy, even though you can fit some in through the magic of multi-aspect enhancements. Logically, you would think it would make a difference, but my experience has been that the effect of accuracy is fairly minimal, especially if you have decent global accuracy. CC first does a to-hit roll, then has a second table it rolls against. 80% for Mag 1, 50% chance for Mag 2, and they stack. That actually gives 10% chance for Mag 0, 40% chance for Mag 1 (does nothing, but can stack with other holds), 10% chance for Mag 2 (minions only), 40% chance for Mag 3 (minions and lieutenants). So, even if it hits, there is a 50% chance of no hold even on a minion. Since it really can't hold bosses, the accuracy is less important since minions and lieutanants are easier to hit.

The key to using CC effectively is to use it in combination with other controls. It needs some time to work, for several pulses to apply and hold almost everything. It pulses every 5 sec. The hold duration is 7.5 sec unenhanced. about 45% enhancement will carry the hold over 10 sec, or 2 pulses. After that, you really need the full 95% enhancement to carry the hold to almost 15 sec, or 3 pulses.

This is why CC works well with Fire's Hot Feet/Flashfire combo, Ice's Arctic Air/Ice Slick combo and Elec's Conductive Aura/Static Field combo. Choking Cloud alone stinks, but stacked with other controls, with one to provide initial crowd control and the second to provide continual control, it is very effective. The other controls have a good chance to control the foes while waiting for CC's pulses to hit.

Leveling up, I frankeslot Choking Cloud with EndRdx/Hold from several sets, and then try to get a Lockdown proc into it. That Lockdown proc gives a 20% chance to add 2 Mag, so because of CC's unique way of working, it will often hold foes including lts and bosses who would not have otherwise been held. At 50, CC is one of the few powers where the purple set actually gives you some added enhancement -- the numbers are bigger so you can fit more kinds of enhancement into the power. On one of my Fire/Rads, I have 4 Unbreakable Constraints (Hold, Hold/End, Acc/Hold/Rech, Chance for Smashing), the Lockdown proc and a common EndRdx. It is a little bit low on EndRdx, but I have a lot of other Recovery on that character. My other Fire/Rad has two Unbreakables (Hold/EndRdx and Chance for Smashing) with Hold/EndRdx frankenslotted from other sets. I plan on the first slotting eventually for my Elec/Rad. (Too many alts to IO out . . . working on my Ill/Cold currently.)


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control