Overview of a WP/SS


DoctorWhat

 

Posted

Notes: I'm building foe defense first, recover and regen second, resistance third. I'm also planning on setting the PvP +3 Def into Strength of Will, it's not there yet because I know it'll be a LONG time before I can use it.

Boxing was slotted for both set bonuses and may as well use it if you have it since I took Tough and Weave.

Edited the build a bit for better defense and using Boxing as an actual attack.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Infinite Glory: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Heal-I:50(A), Heal-I:50(3), Heal-I:50(5), S'fstPrt-ResDam/Def+:30(40)
Level 1: Jab -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Acc/Dmg:35(21), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(48), Acc-I:50(48)
Level 2: Mind Over Body -- TtmC'tng-EndRdx:40(A), TtmC'tng-ResDam:40(9), TtmC'tng-ResDam/Rchg:40(11), TtmC'tng-EndRdx/Rchg:40(27), TtmC'tng-ResDam/EndRdx/Rchg:40(27), TtmC'tng-ResDam/EndRdx:40(42)
Level 4: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(34), Acc-I:50(46)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def/Rchg:50(43), LkGmblr-EndRdx/Rchg:50(43), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 8: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/EndRdx/Rchg:50(17), Numna-Heal/Rchg:50(17)
Level 10: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), Acc-I:50(13), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(48)
Level 12: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(13)
Level 14: Fast Healing -- Heal-I:50(A), Mrcl-Heal:40(15), Mrcl-Rcvry+:40(15), RgnTis-Regen+:30(50)
Level 16: Hover -- LkGmblr-Rchg+:50(A)
Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/Rchg:50(40), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45), Mako-Acc/EndRdx/Rchg:50(45), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Acc-I:50(50)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx/Rchg:50(A), TtmC'tng-ResDam/EndRdx:50(25), TtmC'tng-EndRdx/Rchg:50(25), TtmC'tng-ResDam/Rchg:50(37), TtmC'tng-ResDam:50(37), TtmC'tng-EndRdx:50(42)
Level 26: Resurgence -- RechRdx-I:50(A)
Level 28: Rage -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(29), GSFC-ToHit:50(29), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-Rchg/EndRdx:50(37)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/Rchg:50(33), LkGmblr-Def/EndRdx/Rchg:50(33)
Level 32: Strength of Will -- ImpArm-ResPsi:40(A)
Level 35: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-Dmg:50(39), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40), Oblit-%Dam:50(50)
Level 41: Fly -- Winter-ResSlow:50(A)
Level 44: Hasten -- RechRdx-I:50(A)
Level 47: Conserve Power -- EndRdx-I:50(A)
Level 49: Physical Perfection -- Heal-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5), Heal-I:50(46)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(3)
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 27.38% Defense(Smashing)
  • 27.38% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 23.63% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 6% Enhancement(Heal)
  • 36% Enhancement(Accuracy)
  • 42.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 274.08 HP (14.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 13.75%
  • MezResist(Immobilize) 17.05%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 6.6%
  • 5% (0.084 End/sec) Recovery
  • 54% (4.225 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 6.125% Resistance(Psionic)
  • 5% RunSpeed




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Posted

The only things I see that I would change is taking one lotg off each defense power. You dont need the hold resist really.. I'd put those slots on stamina and quick recovery for +max hp bonuses from performance shifter.

Maybe a slot off Fast healing for tweaking high pain tolerance or something else. Willpower has enough +recovery already imo.

I would slot Strength of Will but with the bonuses I think you are going for idk.. just my opinions.


 

Posted

Doc -

Here is a build I'd posted the other day. I compared it to yours and it has a couple points that might provide some inspiration for ya:

1) About 300 HP more than your build (I added the same Hero Accolades to yours to compare) -- which means that actual HP regen per second is more than your build, even with a 30% lower regen % (650% vs. 683%)

2) More truly soft-capped than your build -- your build is showing 43.5% S/L and 35.9 E/N/F/C .... mine shows soft-capped (45% or above) to all including F/C (though E/N is at 44.9%, technically). I know you are waiting for the +3% PVP IO, but I got there w/o it.

3) More AOE - my build worked in Fireball. Also 1 more slot in hasten which appears to knock ~30 secs off its recharge time.

The issues I have with my build are that damage is probably somewhat gimp with 4-5 slots in punch, jab, haymaker, etc. But you face the same issue. Also my build has higher endo usage and slightly lower recovery than yours.

Hopefully someone can help us clean 'em both up. I'd really like SS to feel powerful but I think it struggles a bit with this slotting.





Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Sentin-L: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(17), ResDam-I(17)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 2: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(7), Numna-Heal(43), Numna-Heal/EndRdx(46), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(50)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(13)
Level 14: Mind Over Body -- RctvArm-ResDam(A), RctvArm-EndRdx(15), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(42)
Level 16: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Rchg(25), Mocking-Acc/Rchg(25), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rng(37)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), HO:Enzym(43)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(45)
Level 22: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 28: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(42)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/EndRdx/Rchg(45)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), HO:Enzym(43)
Level 35: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-Rchg(36)
Level 38: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
Level 41: Char -- Thundr-Dmg/EndRdx/Rchg(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/Rchg(50)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(27), Mrcl-Heal/EndRdx(27)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod(21)



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Posted

As to the OP, I don't think so many slots are needed for Tough or Heightened Senses. Consider removing one or two from both. I'll post my build when I get home.


Official Offline Psychopath of PWNZ
"Hey, sneak up, stab someone, and sneak away...or kill them with Iceland at a distance. Either way, no one knows what the hell happened!" -Umbramancer, on Assassin's Boulder
Echo So'kar reference shots ||| Punkicide reference shots

 

Posted

Took Granite Agent's build and remade it for my own toon.

Pyre Mastery was dropped, Energy Mastery just fits my concept better, as does adding Flight. Maneuvers was dropped for room for flight (Agian, concept. If I hate the concept no point in playing), and for the ideal build I STILL need the 3% Def PVP IO, but with time and Hero Merits I can get it. Attacks have had their slotting increased. The +HP Bonus wasn't going any higher so I adjusted the slotting of Quick Recovery to pump out more End. Added slots to a couple of the toggles to reduce end use. Took out the Hami-Os, don't use them personally. Once the PvP IO is in S/L is softcaped, everything else nearly so. Even then the defenses are very high.

I think I like it more than what I started with.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Infinite Glory: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(11), Numna-Heal/Rchg:50(17), S'fstPrt-ResDam/Def+:30(17)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(11), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 2: Fast Healing -- Heal-I:50(A), Heal-I:50(7), Heal-I:50(43)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(34)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37), LkGmblr-EndRdx/Rchg:50(48)
Level 8: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(9), Numna-Regen/Rcvry+:50(46), Numna-EndRdx/Rchg:50(46), Numna-Heal/EndRdx/Rchg:50(50)
Level 10: Hover -- LkGmblr-Rchg+:50(A)
Level 12: Quick Recovery -- P'Shift-EndMod/Rchg:50(A), EndMod-I:50(13), P'Shift-EndMod:50(13)
Level 14: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(15), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(25)
Level 16: Taunt -- Mocking-Taunt/Rchg/Rng:50(A)
Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 20: Fly -- Winter-ResSlow:50(A)
Level 22: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Mako-Acc/EndRdx/Rchg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(34)
Level 26: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), Mako-Acc/EndRdx/Rchg:50(37), KntkC'bat-Dmg/EndRdx/Rchg:35(42)
Level 28: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Acc/EndRdx/Rchg:50(42)
Level 30: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-EndRdx/Rchg:50(42), Aegis-ResDam/EndRdx/Rchg:50(45)
Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 35: Rage -- GSFC-Build%:50(A), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/Rchg:50(45), GSFC-ToHit:50(48), GSFC-ToHit/EndRdx:50(50)
Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(48)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(46), P'Shift-End%:50(50)
Level 47: Resurgence -- RechRdx-I:50(A)
Level 49: Strength of Will -- GA-3defTpProc:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 6: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(27), Heal-I:50(27)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(15), P'Shift-EndMod/Acc:50(21)
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 29.13% Defense(Smashing)
  • 29.13% Defense(Lethal)
  • 10.38% Defense(Fire)
  • 10.38% Defense(Cold)
  • 10.38% Defense(Energy)
  • 10.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 22.25% Defense(Melee)
  • 12.88% Defense(Ranged)
  • 10.06% Defense(AoE)
  • 27% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 42.5% Enhancement(RechargeTime)
  • 20% FlySpeed
  • 400.58 HP (21.38%) HitPoints
  • 20% JumpHeight
  • 20% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 24.75%
  • MezResist(Stun) 2.2%
  • 5% (0.084 End/sec) Recovery
  • 64% (5.007 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 25% RunSpeed
  • 2.5% XPDebtProtection




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|