New Enemy Groups?
They need to bulk out some of the under-used enemy groups we HAVE before thinking about new ones. I want to know what the hell is actually behind the Goldbrickers, want to see some depth added to the Hellions and Skulls (see my sig arc /plug), see mobs like Crey be less boring at level 45-50 where they turn into JUST power armoured mooks that are really, really boring to fight compared to the 30-range Crey.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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They need to bulk out some of the under-used enemy groups we HAVE before thinking about new ones. I want to know what the hell is actually behind the Goldbrickers, want to see some depth added to the Hellions and Skulls (see my sig arc /plug), see mobs like Crey be less boring at level 45-50 where they turn into JUST power armoured mooks that are really, really boring to fight compared to the 30-range Crey.
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I actually have a long list of updates I'd like to see to various existing enemy groups in my head, but here's just a few:
1. Give Skulls and Hellions an Lieutenant that uses dual pistols. I mean they're gang bangers and what says that more than using TWO handguns at once and aiming them sideways?
2. Sky Raiders and Nemesis need human bosses. And the pilot in the sky skiffs and war hulks don't count. Besides, it'd be easy enough to do.
3. Give some enemy groups a 'teleport away upon defeat' like maelstrom animation, or at least a chance to. This would work well for groups like Sky Raiders, Malta, KoA, and Council/Fifth Column where numbers are either too limited to feign whole "Survival of the Fittest" mandate (This goes double for the KoA who's numbers are supposed to be less than what you even see on a +0/x1 mission), or perhaps certain units are too valuable to lose. (Like the Council/column who spend millions on some of their top end soldiers)
4. Diversify the KoA. And it had better NOT involve more caltrop spam! give them their own versions of seers, ranged assassination specialists using archery set, have some of them make actual use of stealth striking!
5. Stop dropping certain enemies past a certain level range. I am a big fan of diversity among baddies, which is why I tend to like Tsoo and Carnival, but at the same time, even they can get repetitive when some of the more interesting enemies drop off after awhile. I heard somewhere that the devs have figured out a way to make it so that instead of having multiple versions of an NPC for different level ranges, they can instead have powers locked based on the level they're presently at. Yes, this would mean still facing Earth Thorn Casters in the 50s, but would be mitigated by the fact that you might not encounter them THAT often since there's also be Thorn Wielders (seriously, weren't these guys supposed to be the Elite Guardians? why do they only appear in a narrow, low level range?), the other elemental thorn casters, hoardlings (those guys are really cool), etc. etc.
6. The Warriors need to take advantage of new powersets, and diversify as well. Thus far, the Warriors are kind of joke, but they might not be if they started using dual blades, had Super strength disciples of Pankratos in their ranks, and of course, SHIELDS. Maybe let them use the Javilins too, at leas the bosses.
7. Updating appearances. This is, admittedly, VERY low priority for me compared to the others, but after nearly seven years, some of the groups are really showing their age. (Compare a Trollkin to a Praet Clockwork. Go on, I can wait. ... Yeeeaaaah...)
This is all just off the top of my head. And only a summary. Awhile ago (and I mean back on the old forums) I had written up an 'Enemy Faction Updates' thread where I even listed power ideas, specific units, suggested costume changes. Etc. etc.
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I would love for some new enemies to pop up. While there are indeed enemies that aren't used as much, I consider that a good thing. Overused is overused, and in a game that's about combat at its core, having mission after mission of the same enemies we've faced for 6+ years is a bit...blasé.
Council again. Yay.
CoT.
Feakshow.
Etc.
*sigh*
For starters, I'd personally like to see:
"criminals" Yep, just random thugs. Lone guys pulling heists, little squads doing a smash and grab, because not all crime is organized.
For heroes: "Super" villainous factions. You know with tights, and superpowers all around. Comic style, not the oh-so common paramilitary/fantasy stuff.
For villains: vigilantes. Random assortment of poorly trained civs that want to fight villains, and heroes who want blood.
Aliens: from other worlds, not dimensions. All we seem to have for the most part are khelds and dimensionally altered humans from alternate earths.
I wouldn't mind if the Dev's Choice arcs actually made it into in-game arcs. I very rarely venture into AE so I never play most of them.
As for new enemy groups, I think the old ones should be updated first. They just look bad.
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Currently playing as Castigation on Freedom
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How about the possibility for the Custom Enemy groups from AE that have been awarded Developers Choice, Hall of Fame of Guest authors to appear as Enemy groups in Radio missions (appropriate level brackets of course) as fighting the same enemy groups over and over with radio missions gets a little old, would be nice to see a few new groups thrown in.