elec/elec dom
I hope you eventually want to go perma-dom. Start out in the level 30s to acquire IO sets with -recharge bonuses. Basilisk gaze, crushing impact, decimations (or entropic chaos if that is to your taste) are good places to start. Do your hero tip missions for hero alignment merits, and buy buy buy the Luck of the Gambler +7.5% bonus IOs. Other sets include adjusted targeting, obliteration (for thunderstrike), and positron's blast. And finally, you will want hasten.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
this is what i was messing around with but again i suck lol
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Tesla Cage
- (A) Accuracy IO
- (3) Hold Duration IO
- (3) Endurance Reduction IO
- (5) Damage Increase IO
- (50) Damage Increase IO
- (A) Accuracy IO
- (9) Endurance Reduction IO
- (9) Endurance Reduction IO
- (11) Damage Increase IO
- (34) Damage Increase IO
- (A) Devastation - Chance of Hold
- (11) Devastation - Accuracy/Damage
- (17) Damage Increase IO
- (19) Immobilisation Duration IO
- (A) Gravitational Anchor - Immobilize
- (13) Gravitational Anchor - Immobilize/Endurance
- (13) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Damage/Endurance
- (15) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (A) Apocalypse - Chance of Damage(Negative)
- (21) Apocalypse - Damage/Endurance
- (21) Apocalypse - Damage
- (23) Apocalypse - Damage/Recharge
- (23) Apocalypse - Accuracy/Damage/Recharge
- (25) Apocalypse - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (A) Mako's Bite - Accuracy/Damage
- (27) Mako's Bite - Damage/Endurance
- (27) Mako's Bite - Damage/Recharge
- (29) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Damage Increase IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (29) Numina's Convalescence - Heal
- (31) Performance Shifter - Chance for +End
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Accuracy IO
- (31) Hold Duration IO
- (33) Endurance Reduction IO
- (A) Fortunata Hypnosis - Sleep
- (33) Fortunata Hypnosis - Sleep/Recharge
- (33) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (34) Fortunata Hypnosis - Sleep/Endurance
- (A) Accuracy IO
- (36) Damage Increase IO
- (A) Gladiator's Javelin - Accuracy/Damage
- (36) Gladiator's Javelin - Damage/Recharge
- (36) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (37) Thunderstrike - Accuracy/Damage
- (46) Thunderstrike - Damage/Endurance
- (A) Damage Increase IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Steadfast Protection - Knockback Protection
- (A) Soulbound Allegiance - Chance for Build Up
- (37) Soulbound Allegiance - Damage/Endurance
- (39) Soulbound Allegiance - Damage
- (39) Soulbound Allegiance - Damage/Recharge
- (39) Soulbound Allegiance - Accuracy/Damage/Recharge
- (40) Soulbound Allegiance - Accuracy/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Damage
- (40) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (A) Call to Arms - Defense Bonus Aura for Pets
- (43) Call to Arms - Accuracy/Damage
- (43) Call to Arms - Accuracy/Damage/Recharge
- (43) Damage Increase IO
- (45) Damage Increase IO
- (45) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (A) Performance Shifter - Chance for +End
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (A) Accuracy IO
- (50) Damage Increase IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Endurance
- (A) Performance Shifter - Chance for +End
- (5) Efficacy Adaptor - EndMod
- (7) Efficacy Adaptor - EndMod/Endurance
I tweaked some. I tried to stay faithful to your proposed build. I rearranged some slots. I chose some sets instead of others. Decimations get you to faster recharge. Some purples weren't maxed out so I reslotted for more recharge. Crushing Impacts are cheaper than mako's but they are part of the recharge gig.
There were two powers I replaced. First was Zap. You really really (I mean really) need synaptic overload. It eats aggro like few other powers. You didn't slot up your epic pet so I stuck grant invisibility in there for another Luck of the Gambler recharge bonus. Your blaster, controller, defender teammates will love you giving them grant inviz.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
jcon: Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Dmg/EndRdx(11), Decim-Build%(34)
Level 2: Electric Fence -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17), Decim-Dmg/Rchg(19)
Level 4: Chain Fences -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(13), GravAnch-Immob/Rchg(13), GravAnch-Acc/Immob/Rchg(15), GravAnch-Hold%(15)
Level 6: Lightning Bolt -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(21), Apoc-Dmg(21), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(25)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 10: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(34)
Level 12: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(45)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(50)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 20: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(33), FtnHyp-Acc/Sleep/Rchg(33), FtnHyp-Sleep/EndRdx(34), FtnHyp-Plct%(45)
Level 22: Jolting Chain -- Acc-I(A)
Level 24: Kick -- KntkC'bat-Knock%(A)
Level 26: Tough -- S'fstPrt-ResKB(A)
Level 28: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(46), AdjTgt-Rchg(46)
Level 30: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(37), CoPers-Conf%(46)
Level 32: Gremlins -- S'bndAl-Build%(A), S'bndAl-Dmg/EndRdx(37), S'bndAl-Dmg(39), S'bndAl-Dmg/Rchg(39), S'bndAl-Acc/Dmg/Rchg(39), S'bndAl-Acc/Rchg(40)
Level 35: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(40), Oblit-%Dam(40), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42)
Level 38: Voltaic Sentinel -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Dmg(43), C'Arms-Acc/Dmg/Rchg(43), C'Arms-Acc/Rchg(43)
Level 41: Weave -- LkGmblr-Rchg+(A)
Level 44: Power Sink -- P'Shift-End%(A)
Level 47: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(5), Efficacy-EndMod/EndRdx(7)
Again, I propose this build to get you to perma-dom where domination can be clicked before your dom bar drops.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
i threw the mu in there for a bit of extra outside damge but i wasnt rele sure what i should have been going for im thinking maybe the alpha slot i should go for the damage or end cuz i have a lot of problems in the end department now and i just hit lvlv 35 what do you think?
Once you get perma dom, you shouldn't have any endurance issues at all.
Plus, if you fight within your own static field, and keep conductive aura running, you should elimiate most of your endurance problems. Static Field has a chance to give end back to any ally in its area of effect, and conductive aura costs 0 end to run, and gives you +recovery and +regen for each mob within range.
So, the normal tactic is to throw static field into a group of mobs, knocking them all asleep, then running into melee with conductive aura on so you drain their end, and resupply yours. Then you goto town beating things up getting additional endurance from being in the static field
For really tough groups, I launch synaptic overload. It doesn't always confuse the bosses without domination, but the minions will be on your side for awhile at least. This draws no aggro. Second, I hit jolting chain. With jolting chain the first guy you hit doesn't have a chance to do his 'snappy comeback' before you can set up the static field. I should also mention, I move into near range, not close range so that the gremlins get on board while I hit jolting chain. Within seconds you have confused, bouncing, and eventually sleeping mobs to deal with. As the previous poster stated, move into the static field for +recovery +regeneration from both conductive aura and static field.
The ball lighting from mu fits your theme and it moves you closer to permadom with the positon slotting. I will reaffirm: synaptic overload is critical for aggro-free alpha shot busting and for slotting to permadom.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Checked prices on Apocs this morning. The set was going for a little over 3 bil. Still has perma hasten but took out Apoc... others are relatively cheap especially fortunata you can get the whole set for under 100 mil.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
jcon: Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Dmg/EndRdx(11), Decim-Build%(34)
Level 2: Electric Fence -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17), Decim-Dmg/Rchg(19)
Level 4: Chain Fences -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(13), GravAnch-Immob/Rchg(13), GravAnch-Acc/Immob/Rchg(15), GravAnch-Hold%(15)
Level 6: Lightning Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(21), Decim-Dmg/Rchg(21), Decim-Dmg/EndRdx(23), Decim-Acc/Dmg(23)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 10: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(34)
Level 12: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(45)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(50)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 20: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(33), FtnHyp-Acc/Sleep/Rchg(33), FtnHyp-Sleep/EndRdx(34), FtnHyp-Plct%(45)
Level 22: Jolting Chain -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(25)
Level 24: Kick -- Acc-I(A)
Level 26: Tough -- S'fstPrt-ResKB(A)
Level 28: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(46), AdjTgt-Rchg(46)
Level 30: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(37), CoPers-Conf%(46)
Level 32: Gremlins -- S'bndAl-Build%(A), S'bndAl-Dmg/EndRdx(37), S'bndAl-Dmg(39), S'bndAl-Dmg/Rchg(39), S'bndAl-Acc/Dmg/Rchg(39), S'bndAl-Acc/Rchg(40)
Level 35: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(40), Oblit-%Dam(40), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42)
Level 38: Voltaic Sentinel -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Dmg(43), C'Arms-Acc/Dmg/Rchg(43), C'Arms-Acc/Rchg(43)
Level 41: Weave -- LkGmblr-Rchg+(A)
Level 44: Power Sink -- P'Shift-End%(A)
Level 47: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Acc(7)
------------
Set Bonus Totals:
- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 5% Defense
- 1.875% Defense(Smashing)
- 1.875% Defense(Lethal)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 5% Defense(Psionic)
- 3.75% Defense(Melee)
- 2.5% Defense(Ranged)
- 6.75% Max End
- 118.75% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 64% Enhancement(Accuracy)
- 5% FlySpeed
- 122.08 HP (12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 4.4%
- MezResist(Immobilize) 10.45%
- MezResist(Stun) 2.2%
- 22.5% (0.376 End/sec) Recovery
- 60% (2.548 HP/sec) Regeneration
- 6.615% Resistance(Fire)
- 6.615% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
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i recently started play a dom due to the fact that there now playable blue side and ive never been much good with the whole invention origin enhancements or final build slotting and what not but i wanna give it a try with this toon can any one give me a few pionters as to sets and that