Comrade Hero Needs Your Support!
Comrade Hero Screenshots and Fan Creations
thread here on the City of Heroes Forums for Comrade Hero Goodness.
The art I see on this post is killer, I should have someone make some artsy drawings of one of my toons heh. I'll stop in and vote. Good luck!
Thanks man. I had to clear up some of the instructions it's a two stage step.
You've got my vote, Comrade!
My Stories
Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.
Some little updates I've been posting on my Competition Profile Page...
January 12, 2011
Interesting Facts about Comrade Hero: Costume
The details and colors of Comrade Hero's uniform have pretty much stayed the same since 2004.
The major change has been the adoption of a military style tactical belt and the addition of a Soviet-era Belt Buckle with Hammer and Sickle Emblem.
In 2010 I updated the uniform along the lines of modern soft body armor concepts currently being developed and utilized by military and law enforcement personnel. The boots and gloves were based on Soviet-era designs.
The Domino Mask that Comrade Hero wears is a deliberate throwback to the early costumed crime-fighters of the 1930's and 1940's.
Initially I wanted Comrade Hero's uniform to reflect the colors of the Russian Federation - Red, White, and Blue. But they kind of clashed rather horribly. Red and Yellow/Gold was chosen instead - another nod to Soviet-era colors. Red and Black is a nod to the Tino Rangatiranga Flag in Aoteaora/New Zealand.
The addition of green was a personal choice. Green is my favorite color, and I find that looking at fauna and flora when I'm suffering form a migraine is a great way to deal with the pain.
Black was the obvious choice for gloves, boots, mask and tactical belt.
The glowing red eyes reflect the 'energy' that courses through Comrade Hero, and is also a nod to James Cameron's Terminator.
January 13, 2011
Interesting Facts about Comrade Hero: Costume Detail
The metal belt buckle emblazoned with the Communist Hammer and Sickle and centered inside the Soviet Star: http://bit.ly/gxjowM
A reminder of Communist-era Russia, and a link to Comrade Hero's past. While the yellow five point star on a crimson background is symbolic of the old regime, the belt buckle that Comrade Hero wears represents a close familial connection.
Comrade Hero was raised by his paternal grandparents in the former Ukrainian Soviet Socialist Republic. Both his grandparents were veterans and heroes of the Great Patriotic War against the German Fascists. His grandmother had served as an aviator in the Soviet Air Force, while his grandfather had been a sergeant in the Red Army.
Comrade Hero would listen enthralled as his grandmother recounted her exhilarating - and terrifying - combat experiences during the War years. Comrade Hero's grandmother became the driving influence behind the young boy's own desire to become a pilot.
In later years, after his grandfather passed away, Comrade Hero personally administered to the care of his grandmother. On her passing, Comrade Hero came into possession of a number of his grandmother's personal belongings - amongst them a battered belt buckle bearing the faded symbols of Russia's yesterday. The warped and cracked leather belt the buckle was attached to was too worn to be wearable, but all the dulled metal of the buckle needed was a little polish and care to restore its former shine.
Comrade Hero has worn this belt buckle and others of similar design for nearly a decade. The original belt buckle that belonged to Comrade Hero's grandmother is now rarely seen in public, and is only worn to mark special occasions. But whether it is his grandmother's original belt buckle, or a more sturdier buckle of the same design, Comrade Hero wears the Hammer and Sickle in the Soviet Star to honor the woman who inspired him to reach for the skies, and ultimately the stars...
Now, THAT's what I call detailing a background character bio.
You know I've been following your development of this guy for... well, years now, and the care you invested here is impressive.
This guy is one of the reasons I visit DeviantArt regularly still today.
That said - down with commies!
█ Players Guide to the Cities
Now, THAT's what I call detailing a background character bio.
You know I've been following your development of this guy for... well, years now, and the care you invested here is impressive. This guy is one of the reasons I visit DeviantArt regularly still today. That said - down with commies! |
Thanks Stalemate. The real test will involve me being about to post interesting facts about Comrade Hero for another 25 days! So stay tuned, true believers!
I'll say it was a great portion of history better than most I've ever done. Sounds like your mind and heart are into this fully sounds mostly like comics I've read back in the day.
Seems that Comrade is currently unable to access the forums, just saw him in-game and he was highly annoyed.
I'll say it was a great portion of history better than most I've ever done. Sounds like your mind and heart are into this fully sounds mostly like comics I've read back in the day.
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January 14, 2011
Interesting Facts about Comrade Hero: That Face, that Body!
Haven't I seen you somewhere before?
In Comrade Hero's case he's an amalgam of two people who I thought would make a great Comrade Hero in real life.
In terms of physique Comrade Hero is modeled on the bodybuilding competition era Arnold Schwarzenegger. Artist Luc Bégin did some amazing ZBrush model work of Arnold Schwarzenegger. The thread may be 23 pages long, but the evolution is truly inspiring: http://bit.ly/h61QoP.
Why Arnold? When I was growing up in the 1980's there were only two men who dominated the action films of that era - Arnold Schwarzenegger and Sylvester Stallone. Commando, Predator, Running Man, Total Recall, and Red Heat - Arnold chewed up the scenery as much as he did the opposition with his acerbic sense of humor and that wry smile. Whether toting a small arsenal of weapons, or slugging it out hand-to-hand, Arnold was the action man.
When it came to giving Comrade Hero a physique that was large, muscular and intimidating - Arnold was the natural choice for me.
But while Arnold had a winning body, I looked elsewhere for the face of Comrade Hero. A face with a smile that was more disconcerting than reassuring. The original inspiration came in form of Sean Bean. I was already a fan of Bernard Cornwell's books about Richard Sharpe, and seeing Sean Bean in that pivotal role was fantastic. For the longest time I had my Comrade Hero composite for reference images that I supplied to artists.
And then came a movie that cemented in my mind the face of Comrade Hero. In Eastern Promises, Viggo Mortensen portrayed the lethal Russian mob enforcer Nikolai Luzhin. Viggo looked like his face had been carved from marble - hard, cold, and unforgiving. Yet Nikolai Luzhin was as enigmatic as he was brutal, capable of great violence, but also genuine compassion. A deservedly amazing piece of acting from Viggo Mortenssen.
I had the body, and I had settled on the face. Because Comrade Hero is not a young hero. He's in his late 30's - early 40's, and had a successful career long before he became a hero. He has the scars and the telltale signs of aging.
In the world of Comrade Hero, heroes are expected to be young, glamorous, and ready to take advantage of a photo opportunity, or to snap off a pithy sound-byte for the evening news. Comrade Hero isn't any of these things.
January 15, 2011
Interesting Facts about Comrade Hero: Fictional Inspiration Part I
Previously I discussed my ideal 'real world' Comrade Hero amalgam - the physique of body-building competition Arnold Schwarzenegger, and the carved from marble face of actor Viggo Mortensen in the film Eastern Promises. But what fictional characters have influenced the development of Comrade Hero?
The first influence is Colonel Steve Austin, from the quintessential seventies action show The Six Million Dollar Man. Steve Austin is suffers a terrible accident that leaves him barely alive. But although Steve Austin is rebuilt with bionic limbs and implants and powered by a miniaturized nuclear power source, he shares a career path similar to Comrade Hero. Both men are pilots - fighter and test - and are both space explorers. Steve Austin is an American Astronaut, Comrade Hero is a Russian Cosmonaut. And both men are Colonel's in the respective Air Force's of their country.
The cause of that accident that changed the life of Comrade Hero is straight out of the pages of the Fantastic Four's origin. Exposure to Cosmic Rays/Radiation triggers the latent potential hidden within, enabling Comrade Hero to overcome the lethal environment of space, and a terrifying descent from Low Earth Orbit that sees Comrade Hero survive re-entry into Earth's atmosphere and crashing into the frozen ice and snow of Antarctica!
You can add Police Officer Alex Murphy aka RoboCop and MegaCity One's toughest lawman Judge Dredd to the list of fictional character that have influenced the personality of Comrade Hero. Comrade Hero may not enforce the law as strictly as Judge Dredd, or wield an over-sized hand-cannon with the lethal precision of RoboCop - but Comrade Hero believes in the rule of law, in protecting the People, and bringing to justice those with the intent to harm and destroy either.
I wanted Comrade Hero to partially emulate the physical movement of RoboCop as portrayed by Peter Weller in the original movie by Paul Verhoeven. Every step measured and exact, the head leading the body as he turns with methodical precision. It's an affectation Comrade Hero uses to intimidate his opponents, and fuel speculation that he is more machine than man.
Like Judge Joseph Dredd, Comrade Hero will quote the letter of the law as he apprehends criminals and brings them to justice. Comrade Hero doesn't preach, he doesn't gloat, and he doesn't threaten. He calls it as he sees it. A wise criminal will take that as a warning to immediately from whatever criminal activity they are engaged in. Unfortunately, most criminals aren't that enlightened.
January 16, 2011
Interesting Facts about Comrade Hero: Fictional Inspiration Part II
Let's recap. From the small screen we have The Six Million Dollar Man, Steve Austin, and from the large screen Police Officer Alex Murphy aka RoboCop.
From those four-color pages I mentioned the incomparable Fantastic Four, and that bastion of unflinching law, Judge Joseph Dredd.
Some clever reader has already pointed out that none of the Fantastic Four plummeted to Earth after being exposed to Cosmic Rays/Radiation so what gives?
Another savvy reader asked is Comrade Hero a mutant or mutated?
Comrade Hero was exposed to Cosmic Rays/Radiation during a routine maintenance EVA (extra-vehicular activity) outside the International Space Station (ISS). Whether by accident or malicious intent (that's a secret shhh!) our Russian Cosmonaut found himself floating helplessly in a decaying orbit falling gradually towards planet Earth!
At some point between having his connection to the International Space Station 'cut' and falling towards the little blue-green planet we call home from Low Earth Orbit, Comrade Hero was caught in a massive bombardment of Cosmic Rays/Radiation.
It was this exposure to Cosmic Rays/Radiation and the searing temperatures of atmospheric re-entry that unlocked the latent mutant potential that had been dormant in Comrade Hero. By the time Comrade Hero had crashed into Antarctica with enough force to create a sizable impact crater, our Russian Cosmonaut had become more than (and some may argue less than) human. The Man Who Fell To Earth had survived! A near indestructible body infused at a cellular and genetic level with unknown Cosmic Energies that coursed through every fiber of his being.
We have a classic chicken and egg scenario here, so let's just say it's a miracle!
A Russian Cosmonaut falling to Earth and surviving - that's another direct nod to the origin of the Six Million Dollar Man, Steve Austin. While Steve Austin didn't 'fall' to Earth from the International Space Station (The International Space Station is in a Low Earth Orbit that varies from 319.6 to 346.9 kilometers or 199 to 346.9 miles above the Earth's surface), he did survive a horrific accident during a high altitude test flight that goes horribly wrong. But never fear, but in the 1970's it only cost Six Million Dollars to rebuild Steve Austin from top to bottom!
Comrade Hero, like Steve Austin, survives and is upgraded into a better, faster, stronger version.
But what other heroic characters have influenced the development and characterization of Comrade Hero?
The big two influences in terms of super-heroic stature: Captain Marvel created by C. C. Beck and Bill Parker for Fawcett Comics; and Ms. Marvel Created by Roy Thomas and Gene Colan for Marvel Comics.
Of all the heavy hitters in the comic-verse, Captain Marvel (and I will not refer to Billy Batson as the wizard SHAZAM) always stood out as the ultimate wish fulfillment. While the only magic words I knew were please and thank you, they tended to work although not quite so spectacularly. With one word orphan Billy Batson was transformed into the World Mightiest Mortal with a chin that would make Bruce Campbell proud!
Every time Billy transformed into the adult Captain Marvel he gained the Wisdom of Solomon, the strength of Hercules, the stamina of Atlas, the power of Zeus, the courage and near-invincibility of Achilles, and the speed of Mercury. And yet it was the mind of young Billy Batson who controlled this embodiment of superpower. Billy made mistakes, and villains played on his innocence and naiveté, but Billy was the true hero the persona of Captain Marvel gave him the ability to affect true change for the good of the people.
Of all the powerhouses from across the ages, Captain Marvel is my ideal of the classic superhero.
You can mirror most of Captain Marvel's powers in Comrade Hero. Yet unlike Billy Batson, Comrade Hero comes into his superpowers relative late in life. Comrade Hero is a man who has lived, loved, and lost. He has known great happiness, and tragic loss. And it is as an adult that Comrade Hero has true greatness thrust unexpectedly thrust upon him.
This also happened to US Air Force Major Carol Danvers. Carol Danvers would achieve fame as the one of the premier heroines of Earth 616 in the Marvel-verse as Ms. Marvel. Ms. Marvel's first appearance was in 1968 and since then the character has attracted its fair share of admirers and detractors.
Through it all though, Ms. Marvel has emerged as a great heroine of the modern age. Ms. Marvel's powers initially came from energy bombardment and a merging of her own genetic material with that of the alien Kree, Mar-vell. Carol Danvers became a human-Kree hybrid with amazing powers and abilities. Again these powers are almost mirrored completed in Comrade Hero.
But like Comrade Hero, Ms. Marvel had a led a full life before she became a hero, and has continued to use the experience, knowledge and skills she had in her pre-hero life to assist in her in the good fight. Ms. Marvel, like Comrade Hero is fallible and makes mistakes. Even when Ms. Marvel tries to do the right thing, or follow what she believes is the best course of action. No matter how hard Ms. Marvel gets beaten back, or beaten down, she finds a way back. Sometimes she does it alone, but she also has friends ready to lend her a hand.
There's one more hero I'll add to this list who has had a fundamental impact on Comrade Hero. And I'll duck now before you start hurling virtual tomato's at me.
Roger Ramjet that quintessential American Hero from the 1960's television show of the same name directed by Fred Crippen and written by Gene Moss and Jim Thurman. Roger Ramjet patriot and moral stalwart was another aviator who fought freedom on the small screen on syndication in 1965. Roger Ramjet wasn't the brightest hero but he had no qualms about popping a Proton Energy Pill and gaining the strength and power of twenty atom bombs for twenty seconds, and soundly thrashing all manner of villains who threatened America.
Why Roger Ramjet? Well, out of my childhood hero viewing lineup consisting of Danger Mouse, Atom Ant, and Hong Kong Phooey, Roger Ramjet always struck a chord with me and I remembered that name, and the television theme song right up to this present day.
So there you have it some of the figures that that have influence the development and characterization of Comrade Hero.
January 17, 2011
Interesting Facts about Comrade Hero: Origins
Comrade Hero was born on paper back in the early 1990's when I got hold of the Marvel Superheroes RPG by TSR Inc. This role-playing system enabled you to create your own heroes, villains, or vigilantes in the Marvel-verse from a variety of backgrounds and origins, and with familiar powers and abilities, and custom designed ones as well.
Marvel Superheroes RPG wasn't the only role-playing game that caught my interest back in High School and College. I dabbled in Middle Earth Role Playing, Twilight and Merc 2000, Paranoia, Teenage Mutant Ninja Turtles, the Fuzion system, and Vampire the Masquerade.
But of all the role-playing systems I invested in, the one I kept coming back to over the years was the Marvel Superheroes RPG. It was this great role-playing game that got me interested in creating my own heroes to fight the good fight..
In 2002, I picked up a copy of a computer game called Freedom Force. What set this apart from all the other computer strategy and role-playing games was that you stepped into the shoes of Golden Age heroes from the 1950's complete with hokey dialog, flamboyant costumes, and evil Cold War shenanigans! But Freedom Force worked, and as a bonus you could create your very own avatar of justice, complete with custom physique, costume, and powers. Freedom Force was fantastic!
Only two years later, City of Heroes burst onto the MMORPG scene in 2004. City of Heroes was clearly different from the proliferation of fantasy and war based online games at the time. Until City of Heroes came along my experience with MMORPG's had been limited to Meridian 59, Asheron's Call, and Medal of Honor.
Just like Freedom Force, City of Heroes gave you the ability to craft your own heroic avatar from a wealth of character customization options. The level of customization and the options available to players has increased over the past six years, as has the wealth of game content in the form of nineteen free Issues (to date), and two expansions, City of Villains, City of Heroes: Going Rogue.
While newer MMORPG's boast improved graphics, updated combat systems, and superior features, I've always found myself coming back to City of Heroes over the years. There have been other MMORPG games that I have tried, but none have kept my interest for longer than six months or held the appeal of City of Heroes. That simple premise be your own hero (or villain) is one that City of Heroes has managed to do well.
With City of Heroes I found myself going full circle. Pulling out the character sheets, notes and scribbling I had made years before for the Marvel Superheroes RPG, and recreating heroes in City of Heroes. Some were successful adaptations, others were not. But by recreating a virtual avatar in City of Heroes my own creative imagination started to fire once again.
Comrade Hero was not the first hero I recreated in City of Heroes, and in fact Comrade Hero wasn't even the first choice of name. (I'll keep that tidbit for another future reveal!)
My first character was actually Graviton Girl, a Controller with the ability to control Gravity and generate Force Fields - a combination of powers similar to the villain Graviton, and the Fantastic Four's Invisible Woman, Susan Storm.
Comrade Hero was my second character in City of Heroes and a radical departure from the support and defensive role that Graviton Girl played.
Comrade Hero was an Invulnerability and Energy Melee Tanker. He could wade through a crowd of no-goodniks, ignore the blows raining down upon him, and methodically dispense justice one opponent at a time. Comrade Hero was up close and personal, fighting toe to toe with Arch Villains and gangs of criminals alike.
I originally wanted Comrade Hero to be a Super Strength Tanker, similar to the power-set I had envisioned in the Marvel Superheroes RPG. But, while Super Strength looked great on paper, it was ponderous, slow, and frankly painful to watch.
Energy Melee, with the requisite glowing pom-poms of doom around the hero's fists, was heavy hitting, fast, and fluid. Exactly how Comrade Hero should be. This change in power-sets for purely aesthetic purposes would later come to influence my creative development about the origin and nature of Comrade Hero's powers, details of his physical appearance, and the impact on how Comrade Hero interacts with others.
Comrade Hero Needs Your Support!
Vote for Comrade Hero in the Create a Superhero Character for the Stan Lee Foundation competition over at Talenthouse.
How do I do this?
There's a simple two step process.
1. Show Your Support
Visit the Comrade Hero Superhero Profile and click on the blue banner on the right marked "Support James". This will add you to the list of people who support Comrade Hero. Please note that the blue banner is tied to Facebook to keep supporters updated, and remind them to vote. So if you don't have Facebook, then bookmark the Comrade Hero entry page, leave a nice comment of support, and come back in February to vote!
2. Vote in February
Those who have connected through the "Support James" banner will be sent an automated reminder in early February by Talenthouse to confirm vote for Comrade Hero in the Create a Superhero for the Stan Lee Foundation contest. For those without Facebook voting starts on February 8, 2011. So keep Comrade Hero bookmarked.
That's all there is to it!
Thank you for your consideration and support.
Please contact me if you have any questions.
Urah!
James aka Comrade Hero
"Talenthouse will facilitate introductions for the winning designer with the film and television studios and social gaming industries. The selected design will be made into either an action figure or sculpture of which The Stan Lee Foundation will make a limited number to give away to specific donors of the Foundation.
The winner will also be presented with an award by Stan Lee at Comic-Con San Diego 2011 and will spend a day with Todd McFarlane at his art studio production facility, Todd McFarlane Entertainment, Inc in Tempe, AZ. Travel and accommodation to San Diego and Tempe, plus tickets to Comic-Con will be provided for the winner.
The top 100 highest voted submissions will receive a Prismacolor Premier Illustration Markers Set.
The 20 highest voted submissions will also receive an official movie poster from one of the Marvel movies signed by Stan Lee."
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
January 18, 2011
Interesting Facts about Comrade Hero: From Pen and Paper to Virtual Avatar
Last time I mentioned that the genesis of Comrade Hero came from the Marvel Superheroes RPG by TSR Inc.
All you needed was a pencil, an eraser, pieces of paper and 2d10 to go through the basics of making your Marvel inspired hero, villain, or vigilante.
Or you could throw the guidelines out the window and pick and choose the statistics and powers of the heroes and villains that you wanted your own custom built powerhouse to have.
And you know what... I did a little of both. Fudged a few dice rolls here and there, pretended to see numbers that weren't actually rolled, and generally kept tweaking the character until I was happy with what I had designed.
In the Marvel Superheroes RPG, Statistics were represented by Fighting, Agility, Strength, Endurance, Reason, Intuition, and Psyche or more commonly referred to as the abbreviated FASERIP.
Characters like Captain America and Shang-Chi were superior in; Spider-Man and Daredevil scored high on Agility and Intuition; Thor, Hercules and the Hulk possessed phenomenal Strength and Endurance; Reed Richards of the Fantastic Four and Tony Stark aka Iron Man possessed amazing Reason, and Professor Xavier and Dr. Stephen Strange, the Sorcerer Supreme had formidable Psyches.
Comrade Hero was a mish-mash of different Statistics based on heroes and villains that I believed Comrade Hero could at least match, if not overcome. These Statistic though would that gradually creep upwards over the years, primarily because of the influence that Freedom Force and then City of Heroes had on how Comrade Hero developed.
As he stands now Comrade Hero has Statistics that makes him a potential candidate to go toe to toe with the heavy-weights of the Marvel-verse. That's why in my own Comrade Hero Project I've deconstructed my man of Russian Steel and taken him back to his basics.
Comrade Hero has the power, but not the training. He has the potential, but not the experience. Comrade Hero is effectively back at Level 1 again. And from a creative writing point of view, that's actually quite good for my Project.
In terms of his Powers, Comrade Hero's have remained fairly consistent over the years and like his Statistics, they were influenced by Freedom Force and City of Heroes.
Flight, Speed, Durability, Strength and Endurance translated across rather easily from Marvel Superheroes RPG to the computer gaming environment.
City of Heroes added the powers of Invulnerability and Energy Melee, Speed and Flight, Fighting and Fitness, and eventually Energy Mastery and Concealment. The last additions were thanks to Fitness being made an inherent power that all heroes and villains had, freeing up my choices to make Comrade Hero a character that could play the stealth card if need.
I had envisioned Comrade Hero soaring through the skies with the lethal precision of a modern jet fighter, and hitting the ground with the relentless momentum of a main battle tank. That combination didn't quite work so well in City of Heroes as you couldn't create a character with the capability to carry out devastating aerial assaults against air and ground based opponents.
However, you could make a character that crushed all ground based opposition like a main battle tank and so Comrade Hero the Tanker eventually rumbled into action.
January 19, 2011
Interesting Facts about Comrade Hero: Breaking down the Powers I
I was asked to list Comrade Heros Powers. So I will diverge from my original train of thought for the next few Fact Posts.
As you have asked, so shall it be
Keep in mind that this is Comrade Hero based on my original character conceptions using the Marvel Superheroes RPG, rewritten material for my script work in the Diploma in Creative Writing, and the influence on Comrade Heros development based on six years of playing City of Heroes.
In the second part, I will cover the powers that are derived from exposure to cosmic rays/radiation.
In the third part I will go discuss both sets of powers and how they have changed over the years. Along with the further changes to come in line with my Comrade Hero Project vision.
Comrade Hero has been 'recreated' using the following books:
Marvel Superheroes Advanced Set - Players Book PDF Version 1.1
Marvel Superheroes Advanced Set - Judge's Book PDF Version 1.1
Marvel Superheroes Ultimate Powers Book PDF Version 1.1
Marvel Superheroes Ultimate Powers List authored by Marvelmaster
Marvel Superheroes Ultimate Talents List Version 2.0 by Michael T. Dismuke
Marvel Superheroes 'Who Was That Masked Android?' - How to Keep a Super Hero's Identity a Real Secret! by Marcus L. Rowland
The following is a breakdown of Comrade Heros powers that are derived from his unique physiology.
The format is written along the lines of the hero and villain profiles found in Marvel Superheroes RPG.
KNOWN POWERS
Aleksandr Alexandrovich Biryukov was born with latent metahuman potential but this did not manifest until he was in his mid-thirties.
Aside from being slightly healthier and fitter than most men his age, there was no indication that Aleksandr was anything other than a normal human.
It took massive exposure to lethal cosmic rays and radiation, exposure to the extreme environment of space, re-entry into Earth's atmosphere from Low Earth Orbit, and crash landing in Antarctica, to activate Aleksandr's metahuman potential.
As Comrade Hero, Aleksandr's Powers are derived from his unique metahuman physiology and the unknown cosmic energies surging within him.
Metahuman Physiology:
Comrade Hero's metahuman physiology provides him with extraordinary levels of agility, strength, endurance, speed, and reaction time. In addition, his metahuman physiology provides him with the following Powers:
Hyper Speed:
Comrade Hero is fast. He possesses Hyper Speed at Amazing rank.
He may:
Substitute for Fighting for multiple attacks and evading. May make up to 3 combat actions per round.
Substitute for Agility for dodging and catching projectiles.
Substitute for Intuition for initiative.
Reach maximum flight, swimming, or ground speed in one round and has no penalties making high speed maneuvers or starting or stopping suddenly.
Regeneration:
Comrade Hero has Amazing regenerative and recuperative capabilities, enabling him to rapidly recover from any form of harm at a rate fifty times faster than normal. With time, Comrade Hero can regenerate large areas of lost tissue, organs and limbs.
Comrade Hero's regenerative and recuperative capabilities are strong enough to repair fatal damage and eventually return him to life if he is ever killed. Comrade Hero is immune to disease, illness, and the effects of aging.
Self Sustenance:
Comrade Hero does not require air, food or water; and his body eliminates the excessive build-up of fatigue-producing poisons in his muscles, granting him phenomenal endurance. Bodily wastes are internally recycled back into usable materials. Comrade Hero can go for weeks without sleep; however he will eventually tire and require rest.
True Invulnerability:
Comrade Hero is capable of operating freely in the vacuum of space, in the crushing depths of the oceans, and surviving extremes of temperature and other hostile environments.
Comrade Hero has Class 1000 Resistance to Fire, Cold, Radiation, Toxins and Corrosives. His body's cells protect him internally as well, so even his insides wouldn't be melted by drinking a vial of acid.
Comrade Hero's skin, muscles, bones and cellular structure are far denser and durable than those of a normal human providing him with Unearthly protection from Physical and Energy attacks. Comrade Hero is considered a CL1000 obstacle when it comes to trying to block, lift, knock down, slow or stop his movement. Comrade Hero cannot be stunned or slammed, regardless of what Martial Arts or Attack Column is used.
Comrade Hero has an Amazing degree of protection against all other forms of harm.
To be continued in Part II...
Gotta love those flying bricks
My Stories
Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.
Gotta love those flying bricks
|
If you're familiar with the Transformers, there's a Decepticon Triple Changer called Blitzwing.
Blitzwing can transform from his default Decepticon robot appearance into a jet fighter and main battle tank.
I envision Comrade Hero as the same. In the air he's as graceful and lethal as a jet fighter (go the Rocketeer!), and on the ground he's and relentless and powerful as a main battle tank (Go Captain Marvel! And blerg to calling him SHAZAM!).
Of course the problem with Comrade Hero is that he can't actually feel anything. He's as likely to be as oblivious to crushing an empty soda can underfoot as he is in stepping on and setting off a anti-personnel mine.
It gets worse when Comrade Hero moves through the environment, and that environment contains people. If he doesn't maintain a constant vigilance, Comrade Hero could easily injure an innocent bystander without even realizing it.
The scenario is similar to people who suffer from Leprosy or Hansen's disease. Visual Surveillance of Extremities (VSE) is a constant state of vigilance that people with Leprosy learn. Everything and anything in the environment is a potential threat and the body has to be protected against any accidental contact that could result in injury (no matter how minor or apparently insignificant).
However in Comrade Hero's case it isn't potential harm to himself that he has to constantly be aware of, but potential injury to others.
January 20, 2011
Interesting Facts about Comrade Hero: Breaking down the Powers II
In the real world prolonged exposure to Cosmic Rays and Radiation tends to cause all sorts of unpleasant side-effects on most living things, you and me included.
But in those four color pages, there's a chance that you can not only survival normally lethal doses, but may actually come off better for it.
Of course I don't recommend that you go out and start brushing your teeth with Doramad Radioactive Toothpaste after eating Burk & Braum Radium Chocolate. (Think this is far fetched, check out 10 Radioactive Products That People Actually Used http://bit.ly/9KVIJx)
In my second part of an examination of Comrade Hero's powers, I'll discuss the benefits that being bombarded with Cosmic Rays and massive exposure to Cosmic Radiation had on Comrade Hero.
Keep in mind that this is Comrade Hero based on my original character conceptions using the Marvel Superheroes RPG, rewritten material for my script work in the Diploma in Creative Writing, and the influence on Comrade Hero's development based on six years of playing City of Heroes.
Comrade Hero has been 'recreated' using the following books:
Marvel Superheroes Advanced Set - Players Book PDF Version 1.1
Marvel Superheroes Advanced Set - Judge's Book PDF Version 1.1
Marvel Superheroes Ultimate Powers Book PDF Version 1.1
Marvel Superheroes Ultimate Powers List authored by Marvelmaster
Marvel Superheroes Ultimate Talents List Version 2.0 by Michael T. Dismuke
Marvel Superheroes 'Who Was That Masked Android?' - How to Keep a Super Hero's Identity a Real Secret! by Marcus L. Rowland
The following is a breakdown of Comrade Hero's powers that are derived from Cosmic Energy.
The format is written along the lines of the hero and villain profiles found in Marvel Superheroes RPG.
Cosmic Energy:
Massive exposure to cosmic radiation permanently affected Comrade Hero at a cellular and genetic level. He is constantly absorbing and storing energy and radiation that is used to support a variety of Powers:
Cosmic Energy Emission:
Comrade Hero can harness his cosmic energy to attack opponents in the following ways:
Energy Melee:
Comrade Hero can direct up to Unearthly intensity cosmic energy attacks through his hands in unarmed contact. Range is limited to touch.
Energy Beams:
Comrade Hero can fire concentrated beams of up to Monstrous intensity cosmic energy through his eyes up to a maximum distance of 1 mile.
Enhanced Vision:
While the normal human eye can see within a very narrow spectrum of visible light, Comrade Hero has the Amazing ability to see right across the Electromagnetic Spectrum. So far Comrade Hero has demonstrated the ability to see in Thermal, Infrared, Ultraviolet and X-Ray vision.
Comrade Hero operates without penalty in complete darkness or in extreme light conditions. He also has the ability to detect and see through visual based illusions and holographic projections.
Enhanced Awareness:
Comrade Hero has the Amazing ability to detect and identify various types of energy and radiation related phenomena within a range of 1,000 miles.
Comrade Hero has the Unearthly ability to detect and identify cosmic radiation and related phenomena within a range of 16,000 miles. Both types of Energy Detection are always active.
By concentrating, Comrade Hero can detect the presence of life and identify the nature of that life within a range of 3 miles. This is a practiced Power Stunt and has to be activated.
Invisibility:
Comrade Hero has the Amazing ability to become completely invisible. Comrade Hero is effectively rendered undetectable in the light and energy spectrum, and is exceedingly difficult to track once invisible. He can remain invisible and undetectable for extended periods of time.
Power Boosting:
Comrade Hero can direct his bodies energies into his Fighting Agility, Strength, and Psyche raising them as high as +2CS. It is an instantaneous boost and will be used when the challenge calls for it. He would normally raise +1CS, then +2CS if the initial boost is ineffective. To activate an increase he must make a Psyche FEAT.
Resistances:
Comrade Hero has Unearthly resistance to Power and Energy Manipulation and Vampirism attacks.
True Flight:
Comrade Hero can defy gravity, hover freely in space, and fly at Shift-Z airspeeds in atmosphere and Class 3000 speeds in space. Comrade Hero is a superior pilot and aerial combatant, and his Agility and Fighting automatically increase +2CS whilst in flight.
To be continued in Part III...
And apologies for my delays in replying. Tech Support is still trying to figure out what's going on with not being able to access the US City of Heroes website (apparently the issue is affecting others as well)
Regards,
James
Comrade Hero Needs Your Support!
Vote for Comrade Hero in the Create a Superhero Character for the Stan Lee Foundation competition over at Talenthouse.
How do I do this?
There's a simple two step process.
1. Show Your Support
Visit the Comrade Hero Superhero Profile and click on the blue banner on the right marked "Support James". This will add you to the list of people who support Comrade Hero. Please note that the blue banner is tied to Facebook to keep supporters updated, and remind them to vote. So if you don't have Facebook, then bookmark the Comrade Hero entry page, leave a nice comment of support, and come back in February to vote!
2. Vote in February
Those who have connected through the "Support James" banner will be sent an automated reminder in early February by Talenthouse to confirm vote for Comrade Hero in the Create a Superhero for the Stan Lee Foundation contest. For those without Facebook voting starts on February 8, 2011. So keep Comrade Hero bookmarked.
That's all there is to it!
Thank you for your consideration and support.
Please contact me if you have any questions.
Urah!
James aka Comrade Hero
"Talenthouse will facilitate introductions for the winning designer with the film and television studios and social gaming industries. The selected design will be made into either an action figure or sculpture of which The Stan Lee Foundation will make a limited number to give away to specific donors of the Foundation.
The winner will also be presented with an award by Stan Lee at Comic-Con San Diego 2011 and will spend a day with Todd McFarlane at his art studio production facility, Todd McFarlane Entertainment, Inc in Tempe, AZ. Travel and accommodation to San Diego and Tempe, plus tickets to Comic-Con will be provided for the winner.
The top 100 highest voted submissions will receive a Prismacolor Premier Illustration Markers Set.
The 20 highest voted submissions will also receive an official movie poster from one of the Marvel movies signed by Stan Lee."