Originally Posted by Nalrok_AthZim
Repulsing Torrent. On the AT's that get it (all but Stalkers) it's pretty much a hindrance. It will knock enemies out of your taunt/damage aura, which can be a death sentence to sets like /Will or /Inv, or even /Dark with it's heal. It's damage is also pitiful.
|
Kinetic Melee: The low down
Quote:
|
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
Hate it when info gets cut from a draft... Meant to say to 50.
Anyway the recharge change is good to know. It means that, for short durations and for good slotting, the slower powers outdamage KM before the benefits of their recharge can compensate. Or, if you can form a continuous attack chain with any set, the recharge benefits of KM are only worthwhile in that it is slightly easier to make a continuous chain.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
I suppose I am the only person who has made a Kinetic Melee Stalker here. I tried it after I made an Energy Melee Stalker, and I have to say that KM is epic on stalkers. A few highlights:
Haven't checked this, but KM feels a bit lower damaging than EM was. Not sure if EM was just high damaging, of if it is normal to take 4 unboosted attacks to kill a minion. |
My only problem with KM on Stalkers, isn't KM, but general Stalker issues The set is just awesome
BrandX Future Staff Fighter
The BrandX Collection
Not being affected by Power Siphon isn't the only bad part, but it does serve to make the power irredeemable for any KM character I make. Sure, it's another ranged damage power you can use, but the set-wide secondary effect was excluded and it's not even a good damage power... compare the recharge, endurance cost, and cone size to, say the non-epic versions of Energy Torrent - which have identical values for all of those, higher damage, and lower magnitude knockback.
|
I just ran the "Cruel One, Mr. Phipps" tip (again) on my KM/EA brute. And I fell to an Executioner *twice*. Those darned executioner strikes that somehow make it through my defense and crit for what feels like WAY more than they should (I have experienced this with Blast Furnace too. Ok, I was fine on health...now a second later I'm dead. I see a hit for 600+ damage, and don't see a bunch of other damage that must have happened but I can't see in the combat log. Ok...)
Anyway, I said "Fine. FINE, Mr. Executioner. You want to play that way? I will proceed to cycle Repulsing Torrent, Energy Torrent, Focused Burst, and the Nemesis Staff for good measure. AND I WILL LAUGH AT YOU AS YOU FLOP LIKE A HELPLESS FISH."
So, it's not a power I use often. But when I do...
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
One other handy use for Repulsing Torrent: moving around proximity bombs in the alignment mission where you figure out that wow, Doc Quantum really IS crazy. Position right and you can knock them back into the pop-up turrets w/o destroying them. Finish them off and they take care of the turrets.
I'll admit it may be a limited application (though you do run that mission for ten levels).
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
One other handy use for Repulsing Torrent: moving around proximity bombs in the alignment mission where you figure out that wow, Doc Quantum really IS crazy. Position right and you can knock them back into the pop-up turrets w/o destroying them. Finish them off and they take care of the turrets.
I'll admit it may be a limited application (though you do run that mission for ten levels). |
As for the previous post and dealing with problematic mobs which don't have KB protection... sure, it can be used for that. But if you already had Energy Torrent, a Nemesis Staff, and Focused Burst you didn't need RT to do the same thing. Even without any of those, Air Superiority does the same thing with a shorter animation and recharge time, while dealing more damage (to the problem target, anyway) for less endurance and not scattering everything away from you. Energy Drain needs things close by to heal, after all.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|