Kinetic Melee: The low down


 

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Originally Posted by Nalrok_AthZim View Post
Repulsing Torrent. On the AT's that get it (all but Stalkers) it's pretty much a hindrance. It will knock enemies out of your taunt/damage aura, which can be a death sentence to sets like /Will or /Inv, or even /Dark with it's heal. It's damage is also pitiful.
No, the only bad part about Repulsing Torrent is that it's not affected by Power Siphon, thus taking up time that could be adding to your +dam%.


 

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Originally Posted by JD_Gumby View Post
Quote:
Originally Posted by Nalrok_AthZim View Post
Repulsing Torrent. On the AT's that get it (all but Stalkers) it's pretty much a hindrance. It will knock enemies out of your taunt/damage aura, which can be a death sentence to sets like /Will or /Inv, or even /Dark with it's heal. It's damage is also pitiful.
No, the only bad part about Repulsing Torrent is that it's not affected by Power Siphon, thus taking up time that could be adding to your +dam%.
Not being affected by Power Siphon isn't the only bad part, but it does serve to make the power irredeemable for any KM character I make. Sure, it's another ranged damage power you can use, but the set-wide secondary effect was excluded and it's not even a good damage power... compare the recharge, endurance cost, and cone size to, say the non-epic versions of Energy Torrent - which have identical values for all of those, higher damage, and lower magnitude knockback.


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Hate it when info gets cut from a draft... Meant to say to 50.


Anyway the recharge change is good to know. It means that, for short durations and for good slotting, the slower powers outdamage KM before the benefits of their recharge can compensate. Or, if you can form a continuous attack chain with any set, the recharge benefits of KM are only worthwhile in that it is slightly easier to make a continuous chain.



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Originally Posted by Blood Red Arachnid View Post
I suppose I am the only person who has made a Kinetic Melee Stalker here. I tried it after I made an Energy Melee Stalker, and I have to say that KM is epic on stalkers. A few highlights:

  • Burst is a 100% critical from hide, letting you take out all of the minions with decent slotting/popping a red and using buildup. On defense sets/with a purple inspiration you can do a dreaded Build Up - Burst - Placate - Burst combo, flattening everything within an 8 foot radius of you.
  • The damage debuff is useful, considering the low HP and dismal cap of 75% resist. Wail on an AV for awhile and your team will thank you.
  • Concentrated Strike's build up recharge is arguably more useful than it simply going critical, because it increases the power of all your attacks by 80% for 10 more seconds. This allows for consecutive use of build-up, to which my current record is 4 uses in a row.
  • Assassin strike has the quickest activation time on this set than any other.
I've only read about the particular specs of this power on other ATs. One of the griefs I had with this set is that, for stalkers, the set actually lacks a fluent attack chain for awhile if you don't take all 3 starting powers. Tried substituting the third attack with burst, but this will drain End quite a bit. I suspect this to only be true for stalkers, however.

Haven't checked this, but KM feels a bit lower damaging than EM was. Not sure if EM was just high damaging, of if it is normal to take 4 unboosted attacks to kill a minion.
Loved it on Stalkers. Replacing Quickstrike with Focused Burst isn't a big loss in DPS, and can give you a complete chain.

My only problem with KM on Stalkers, isn't KM, but general Stalker issues The set is just awesome


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Originally Posted by Siolfir View Post
Not being affected by Power Siphon isn't the only bad part, but it does serve to make the power irredeemable for any KM character I make. Sure, it's another ranged damage power you can use, but the set-wide secondary effect was excluded and it's not even a good damage power... compare the recharge, endurance cost, and cone size to, say the non-epic versions of Energy Torrent - which have identical values for all of those, higher damage, and lower magnitude knockback.
I'm actually going to be a contrarian here and say that I actually like having Repulsing Torrent available.

I just ran the "Cruel One, Mr. Phipps" tip (again) on my KM/EA brute. And I fell to an Executioner *twice*. Those darned executioner strikes that somehow make it through my defense and crit for what feels like WAY more than they should (I have experienced this with Blast Furnace too. Ok, I was fine on health...now a second later I'm dead. I see a hit for 600+ damage, and don't see a bunch of other damage that must have happened but I can't see in the combat log. Ok...)

Anyway, I said "Fine. FINE, Mr. Executioner. You want to play that way? I will proceed to cycle Repulsing Torrent, Energy Torrent, Focused Burst, and the Nemesis Staff for good measure. AND I WILL LAUGH AT YOU AS YOU FLOP LIKE A HELPLESS FISH."

So, it's not a power I use often. But when I do...


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One other handy use for Repulsing Torrent: moving around proximity bombs in the alignment mission where you figure out that wow, Doc Quantum really IS crazy. Position right and you can knock them back into the pop-up turrets w/o destroying them. Finish them off and they take care of the turrets.

I'll admit it may be a limited application (though you do run that mission for ten levels).


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Originally Posted by gec72 View Post
One other handy use for Repulsing Torrent: moving around proximity bombs in the alignment mission where you figure out that wow, Doc Quantum really IS crazy. Position right and you can knock them back into the pop-up turrets w/o destroying them. Finish them off and they take care of the turrets.

I'll admit it may be a limited application (though you do run that mission for ten levels).
My KM Stalker never had any issues with pop-up turrets or proximity bombs... but then, I didn't have the option of skipping Repulsing Torrent on her.



As for the previous post and dealing with problematic mobs which don't have KB protection... sure, it can be used for that. But if you already had Energy Torrent, a Nemesis Staff, and Focused Burst you didn't need RT to do the same thing. Even without any of those, Air Superiority does the same thing with a shorter animation and recharge time, while dealing more damage (to the problem target, anyway) for less endurance and not scattering everything away from you. Energy Drain needs things close by to heal, after all.


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.