Gladiators worth saving?


AmazingMOO

 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
If Frostfire, Miss Thystle, Akarist, or the reformed Freaks are any indication, then... yes. Longbow don't seem to take off their red and white tights when they decide to go rogue, either, and neither do the rogue Sword Vanguard. And I'm not sure a War Hulk or a Malta Titan could feasibly remove its "villain uniform".
Just put them in orange jumpsuits and give them a tag to indicate what faction they're from.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Quote:
Originally Posted by Lothic View Post
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Not that I'm pointing fingers but personally I feel the downfall of the IOP/base raiding system was a far most serious failure in the history of this game than the current fate of the Gladiator system. I'm willing to let both of these missteps pass away as interesting footnotes to an otherwise excellent game. *shrugs*

I'll agree here.

I liked the SG base raiding (at least in thought). Sure it was annoying/stupid at times with the bugs/exploits that could be done but if they could have fixed those and just worked on bases in general I think the game could be even better than it is now

PvP (zones) needs to have an objective more than "kill him before he kills you". Recluse's Victory was a shot at that but...not so much...


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Posted

Agreed- base raiding was incredibly interesting to me. I think it could have done loads for Supergroups and PvP in terms of their usefulness and popularity. Don't get me wrong- I am very thankful to have SG teleporters and Workbenches and such, but I think there are plenty of now defunct SGs who would be alive and well still if they had something like raids to band together for.


Arc ID: 475246, "Bringing a Lord to Power"

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