Mind/psi help
oh and im lvl 25 currently.
As a Mind Control / Psionic Assault player, look to use these:
- 6 parts Kinetic Crash in Lift and/or Telekinetic Thrust.
- 4 Parts Basilisk's Gaze, 5 parts Gladiator's Net, or 5 parts unbreakable Constrain in your holds. If you do 4 parts Basilisk's Gaze, frankenslot the remaining 1-2 sockets for best enhancement.
- Malaise's Illusions or Coercive Persuasion in Confuses.
- Fortunata Hypnosis or Call of the Sandman in Mass Hypnosis.
- Apocalypse or Decimation in ranged attacks.
- Positron's or Ragnarök in AoE attacks.
- Hecatomb or Crushing Impact in melee attacks.
- Obliteration or Armageddon in PBAoE attacks.
Some sets are more expensive, others are cheaper. Some are level 50 only, while others are available sooner. Mix and match from the list above as fits your budget and needs. No matter what, socket Psychic Shockwave as an attack and don't use a stun set on it. Treat the stun as an added bonus.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Dommi: Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Levitate
- (A) Kinetic Crash - Damage/Knockback
- (3) Kinetic Crash - Accuracy/Knockback
- (3) Kinetic Crash - Recharge/Knockback
- (5) Kinetic Crash - Recharge/Endurance
- (5) Kinetic Crash - Damage/Endurance/Knockback
- (7) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Accuracy IO
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Gladiator's Net - Accuracy/Hold
- (11) Gladiator's Net - Accuracy/Recharge
- (13) Gladiator's Net - Recharge/Hold
- (13) Gladiator's Net - Endurance/Recharge/Hold
- (15) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (A) Kinetic Crash - Damage/Knockback
- (17) Kinetic Crash - Accuracy/Knockback
- (17) Kinetic Crash - Recharge/Knockback
- (19) Kinetic Crash - Recharge/Endurance
- (19) Kinetic Crash - Damage/Endurance/Knockback
- (21) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Apocalypse - Damage/Recharge
- (15) Apocalypse - Chance of Damage(Negative)
- (21) Apocalypse - Accuracy/Damage/Recharge
- (23) Apocalypse - Accuracy/Recharge
- (23) Apocalypse - Damage/Endurance
- (A) Malaise's Illusions - Accuracy/Recharge
- (25) Malaise's Illusions - Endurance/Confused
- (27) Malaise's Illusions - Accuracy/Endurance
- (27) Malaise's Illusions - Confused/Range
- (29) Malaise's Illusions - Accuracy/Confused/Recharge
- (A) Jumping IO
- (A) Endurance Reduction IO
- (A) Gladiator's Net - Accuracy/Hold
- (29) Gladiator's Net - Accuracy/Recharge
- (31) Gladiator's Net - Recharge/Hold
- (31) Gladiator's Net - Endurance/Recharge/Hold
- (31) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (A) Touch of the Nictus - Healing
- (43) Touch of the Nictus - Accuracy/Endurance/Recharge
- (46) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (48) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (50) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (25) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Range
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (A) Fortunata Hypnosis - Sleep/Recharge
- (34) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (34) Fortunata Hypnosis - Accuracy/Recharge
- (34) Fortunata Hypnosis - Sleep/Endurance
- (36) Fortunata Hypnosis - Chance for Placate
- (A) Ragnarok - Damage/Recharge
- (36) Ragnarok - Accuracy/Damage/Recharge
- (36) Ragnarok - Accuracy/Recharge
- (37) Ragnarok - Damage/Endurance
- (37) Ragnarok - Chance for Knockdown
- (A) Luck of the Gambler - Recharge Speed
- (39) Kismet - Accuracy +6%
- (A) Luck of the Gambler - Recharge Speed
- (A) Coercive Persuasion - Confused/Recharge
- (40) Coercive Persuasion - Accuracy/Confused/Recharge
- (40) Coercive Persuasion - Accuracy/Recharge
- (40) Coercive Persuasion - Confused/Endurance
- (42) Coercive Persuasion - Contagious Confusion
- (A) Endurance Reduction IO
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Analyze Weakness - Accuracy/Endurance/Recharge
- (43) Analyze Weakness - Accuracy/Recharge
- (50) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Numina's Convalescence - Heal/Recharge
- (48) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (46) Miracle - +Recovery
- (A) Endurance Modification IO
- (46) Endurance Modification IO
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Wow thanks!
Couple questions, how important to the build is it to have combat jumping and super jump? i currently am using fly and hover and would like to stay with it unless there is a reason that the other is a better fit.
Enhancement levels...My friend recommends doing lvl 25 ones because if you slot for lvl 50 and you drop below that in a group the slots become useless.
Thanks for the help!
Couple questions, how important to the build is it to have combat jumping and super jump? i currently am using fly and hover and would like to stay with it unless there is a reason that the other is a better fit.
D |
Enhancement levels...My friend recommends doing lvl 25 ones because if you slot for lvl 50 and you drop below that in a group the slots become useless.
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The purples and PvP recipes are expensive though, so if they break your budget just swap in one of the other sets in the list, replacing Apocalypse with Decimation for example.
Wow thanks!
Couple questions, how important to the build is it to have combat jumping and super jump? i currently am using fly and hover and would like to stay with it unless there is a reason that the other is a better fit. Enhancement levels...My friend recommends doing lvl 25 ones because if you slot for lvl 50 and you drop below that in a group the slots become useless. Thanks for the help! |
On enhancement levels, set bonuses will remain as long as you are within 3 levels of the IO granting the bonus. E.g. if you have 5 Crushing Impacts (Melee Damage), with levels of 50, 43, 40, 30, 30; you'll have different amount of bonuses at different exemplar levels. In Siren's Call (exemp lvl 30), or on the first respec trial (lvl 34), you'll have only the Tier 2 set bonus, but still the full enhancement of all 5 IO's (modified by normal for exemping). In Warburg (lvl 38) you'll have the 3rd Tier, while if you run an Ice Mistral SF (lvl 40) you'll get the 4th Tier bonus, since that lvl 43 is just +3 to your current level. Finally, if you're running any content at level 50, you get all 5 bonuses.
Now, why not use the lowest sets you can? 2 reasons: First, random recipes drop in the level range of the mob that generated them on defeat (generally), so a large amount of recipes on the market are at level 50. Second, higher level IO's give greater enhancement, so higher level sets more easily enhance the attributes of a power.
The best path is to judge what the toon will be doing, and plan the build accordingly. If you like to exemplar a lot for lower level content (TF's, helping lowbies, et alia), go for lower level sets to retain bonuses. If you're only ever going to run the endgame, grab the more common, higher level IO's, and have better enhancements to your powers. If you're rich as **** in game, buy purples/PvP IO's, and have the best of both worlds.
Also, one last caveat/advice: Global IO's and Proc's don't care about level for effectiveness, but still matter for exemplaring. The level 20 Miracle: +Recovery works just the same as the level 40, just as the level 25 Touch of Death: Chance for Neg Energy Damage will proc as often, and for the same percentage of damage as the level 40. However, if you exemp more than 3 below the level of the IO, it's global bonus will fade out. Therefore, those are generally ALWAYS better to get lower, since they can be slotted into a toon sooner, and retain effectiveness over a broader range of levels. Exceptions to this rule are the PvP Global IO's, which never lose their bonus, regardless of level, and "Chance to ..." IO's or proc's, which always have a chance to work.
Sorry, was supposed to be a quicky response and turned into something MUCH longer. But, hope it helps!
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
Awesome! thank you guys so much for the info. This really helps out getting back into the game.
as mids doesn't like my mind/psi's build with sleet here's a link to another thread where i posted my build:
http://boards.cityofheroes.com/showthread.php?t=248904
it doesn't have a lot of defense, but it's 190% recharge, doesn't use pvp sets, and only has a couple purple sets. also has mesmerize instead of levitate to assist sleeping AVs like in the LRSF (when mass hypnosis misses 1-2 of them)
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Also, one last caveat/advice: Global IO's and Proc's don't care about level for effectiveness, but still matter for exemplaring. The level 20 Miracle: +Recovery works just the same as the level 40. However, if you exemp more than 3 below the level of the IO, it's global bonus will fade out, or the proc won't happen. Therefore, those are generally ALWAYS better to get lower, since they can be slotted into a toon sooner, and retain effectiveness over a broader range of levels. Exceptions to this rule are the PvP Global IO's, which never lose their bonus, regardless of level.
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Just one correction. Procs don't have this problem. Luck of the Gambler's, yes, but procs are active as long as you still have the power. So, if you place a Miracle +Recovery in health, you should have it all the way down to level 1. The only thing level of the IO determines is when you can slot it. Basically, if the IO works like a global bonus, it is subject to the -3 level rule. If it's a proc, it only matters if you have the power or not.
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I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
Ok i have been a long time COH and Cov player, but its always been casual play. So in turn i never really delved into builds and sets and such. Well fast forward 5 years. me and some friends have found interest in the game and are planning builds etc.
i assume go for sets that create a permadom situation. I want to know what people are recomending for these power sets now a days. im not familiar with all short names or anything so as long as i can auto complete whatever in the black market so i can do research i should be fine.
i want to aim towards control rather than damage if that matters at all.
Any recomendations for sets and things would be appreciated. Thanks guys!