Fire/Psi critique


Mr_Apocalypse

 

Posted

Been away from the game for 2 years, came back and decided to dust off my permadom

This is the build I am thinking of, my current build on live is identical with the exception that I am using mu mastery. I never really played hero side, so I dont have any reference to how well the APP powers work compaired to the EPP. also is fire the best choice. I was also looking at ice mastery.

Villain Plan by Mids' Villain Designer 1.91
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Demonic Comic: Level 50 Mutation Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(13)
Level 1: Psionic Dart -- Acc-I(A)
Level 2: Mind Probe -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Rchg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Dmg/Rchg(7), Hectmb-Dmg(9)
Level 4: Fire Cages -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(7), GravAnch-Hold%(11), GravAnch-Immob/Rchg(17)
Level 6: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(15)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(11), LkGmblr-Def/EndRdx(15)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-EndRdx/Stun(23), Amaze-Stun/Rchg(25), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(27)
Level 14: Super Speed -- Run-I(A)
Level 16: Psychic Scream -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg(17), Ragnrk-Acc/Dmg/Rchg(29), Ragnrk-Acc/Rchg(31), Ragnrk-Dmg/EndRdx(31)
Level 18: Invisibility -- LkGmblr-Rchg+(A)
Level 20: Drain Psyche -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Rchg(23), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34)
Level 22: Super Jump -- Jump-I(A)
Level 24: Hot Feet -- Oblit-%Dam(A), Sciroc-Dam%(27), Erad-%Dam(37), ImpSwft-Dam%(37), Dmg-I(37), Sciroc-Dmg/EndRdx(39)
Level 26: Maneuvers -- LkGmblr-Rchg+(A)
Level 28: Subdue -- Apoc-Dmg(A), Apoc-Dmg/Rchg(29), Apoc-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg(40), Dev'n-Dmg/Rchg(40), Dev'n-Hold%(50)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(42)
Level 32: Fire Imps -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-Acc/Dmg(34), C'Arms-EndRdx/Dmg/Rchg(36), C'Arms-Dmg/EndRdx(42)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(43)
Level 38: Psychic Shockwave -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(45), Armgdn-Dam%(45), Oblit-%Dam(46)
Level 41: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
Level 44: Fire Shield -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(46)
Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(19), Mrcl-Heal(21), RgnTis-Regen+(33)
Level 2: Stamina -- EndMod-I(A)



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Leader/Founder of Order Sixty-Six Guardian Server

 

Posted

The general consensus is that the APPs are stronger than the PPPs (Fire and Ice being top tier).

Fire/Psi has more AoE than it knows what to do with, but lacks the mitigation and hard controls that the other sets bring so I like Ice for filling in Fire/'s gaps. Sleet is a nice stand-in since Fire/ doesn't have Ice Patch or Earthquake.

You might also want to add two slots to Char for more damage since its DPA is higher than Psi Dart, Mental Blast, and Subdue.