Fire/Psi critique
The general consensus is that the APPs are stronger than the PPPs (Fire and Ice being top tier).
Fire/Psi has more AoE than it knows what to do with, but lacks the mitigation and hard controls that the other sets bring so I like Ice for filling in Fire/'s gaps. Sleet is a nice stand-in since Fire/ doesn't have Ice Patch or Earthquake.
You might also want to add two slots to Char for more damage since its DPA is higher than Psi Dart, Mental Blast, and Subdue.
Been away from the game for 2 years, came back and decided to dust off my permadom
This is the build I am thinking of, my current build on live is identical with the exception that I am using mu mastery. I never really played hero side, so I dont have any reference to how well the APP powers work compaired to the EPP. also is fire the best choice. I was also looking at ice mastery.
Villain Plan by Mids' Villain Designer 1.91
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Demonic Comic: Level 50 Mutation Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(13)
Level 1: Psionic Dart -- Acc-I(A)
Level 2: Mind Probe -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Rchg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Dmg/Rchg(7), Hectmb-Dmg(9)
Level 4: Fire Cages -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(7), GravAnch-Hold%(11), GravAnch-Immob/Rchg(17)
Level 6: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(15)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(11), LkGmblr-Def/EndRdx(15)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-EndRdx/Stun(23), Amaze-Stun/Rchg(25), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(27)
Level 14: Super Speed -- Run-I(A)
Level 16: Psychic Scream -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg(17), Ragnrk-Acc/Dmg/Rchg(29), Ragnrk-Acc/Rchg(31), Ragnrk-Dmg/EndRdx(31)
Level 18: Invisibility -- LkGmblr-Rchg+(A)
Level 20: Drain Psyche -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Rchg(23), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34)
Level 22: Super Jump -- Jump-I(A)
Level 24: Hot Feet -- Oblit-%Dam(A), Sciroc-Dam%(27), Erad-%Dam(37), ImpSwft-Dam%(37), Dmg-I(37), Sciroc-Dmg/EndRdx(39)
Level 26: Maneuvers -- LkGmblr-Rchg+(A)
Level 28: Subdue -- Apoc-Dmg(A), Apoc-Dmg/Rchg(29), Apoc-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg(40), Dev'n-Dmg/Rchg(40), Dev'n-Hold%(50)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(42)
Level 32: Fire Imps -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-Acc/Dmg(34), C'Arms-EndRdx/Dmg/Rchg(36), C'Arms-Dmg/EndRdx(42)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(43)
Level 38: Psychic Shockwave -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(45), Armgdn-Dam%(45), Oblit-%Dam(46)
Level 41: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
Level 44: Fire Shield -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(46)
Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(19), Mrcl-Heal(21), RgnTis-Regen+(33)
Level 2: Stamina -- EndMod-I(A)
Leader/Founder of Order Sixty-Six Guardian Server