Hoping for help on an ill/therm build!!!


EJI

 

Posted

Hello everyone. I've searched the post for ideas on what a good ill/therm build would look like. So far haven't had much luck and if I do look further back in the later post, I can imagine those builds (if any) would be out dated due to the new inherited Fitness Power Pool. I've been trying to tweak a build but it is difficult to start.

Can anyone suggest any ideas or better yet post a build on here? My goals with this toon is to be team friendly and too solo mishes. Ideas in mind for the build will include "Recall Friend". TP Foe (maybe) for solo purposes and of course, "Leadership". Also I was thinking on taking up on "Fly" as well. I don't think "Hasten" may be a requirment altho I have it on every other toon along with "Super Speed" and the combo of "Leaping Power Pool" as well.

All kindly inputs will be highly appreciaed. Thanx!


 

Posted

Quote:
Originally Posted by Helluva_Goon View Post
Hello everyone. I've searched the post for ideas on what a good ill/therm build would look like. So far haven't had much luck and if I do look further back in the later post, I can imagine those builds (if any) would be out dated due to the new inherited Fitness Power Pool. I've been trying to tweak a build but it is difficult to start.

Can anyone suggest any ideas or better yet post a build on here? My goals with this toon is to be team friendly and too solo mishes. Ideas in mind for the build will include "Recall Friend". TP Foe (maybe) for solo purposes and of course, "Leadership". Also I was thinking on taking up on "Fly" as well. I don't think "Hasten" may be a requirment altho I have it on every other toon along with "Super Speed" and the combo of "Leaping Power Pool" as well.

All kindly inputs will be highly appreciaed. Thanx!
Why don't you make one and post it for comments? We have had a lot of folks coming on the boards lately and making "Make me an uber build" threads. It is a little bit frustrating when people want others to do all the work of making a build. The problem is that we don't really know what you have in mind. I have taken the time to help several people who then later tell me additional information that makes my help worthless.

Make a build, explain why you wanted to take things, and ask questions about powers or slotting where you were unsure. Explain your playstyle, because a build to fit your playstyle may be different than mine.

For example, I would never, ever skip Hasten on an Illusion build. I want Phantom Army up as much as possible, and Hasten provides 70% Recharge. If you are not all that familiar with Illusion, I suggest you take a look at my Illusion/Radiation guide, linked in my sig. The guide has lots of examples of slotting options for Illusion powers. Some of the Therm powers are similar to Rad, and a lot of the information in the guide applies to all Illusion Controllers.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Hello Local man and thank you. Indeed you are right so I put forth to make it a worthy build planning to use. I haven't much experience with the build type unlike my fire/kin which i fully understand how to use very well, this build type has a much different play-style.

Here it is:
[*]18% DamageBuff(Lethal)
[*]18% DamageBuff(Fire)
[*]18% DamageBuff(Cold)
[*]18% DamageBuff(Energy)
[*]18% DamageBuff(Negative)
[*]18% DamageBuff(Toxic)
[*]18% DamageBuff(Psionic)
[*]2.813% Defense(Energy)
[*]2.813% Defense(Negative)
[*]5.625% Defense(Ranged)
[*]51% Enhancement(Accuracy)
[*]8% Enhancement(Heal)
[*]4% Enhancement(Confused)
[*]2.75% Enhancement(Terrorized)
[*]106.25% Enhancement(RechargeTime)
[*]5% FlySpeed
[*]106.82 HP (10.5%) HitPoints
[*]5% JumpHeight
[*]5% JumpSpeed
[*]Knockback (Mag -8)
[*]Knockup (Mag -8)
[*]MezResist(Confused) 5%
[*]MezResist(Held) 5%
[*]MezResist(Immobilize) 5%
[*]MezResist(Sleep) 7.2%
[*]MezResist(Stun) 5%
[*]MezResist(Terrorized) 9.4%
[*]10.5% (0.175 End/sec) Recovery
[*]56% (2.378 HP/sec) Regeneration
[*]20% Resistance(Smashing)
[*]20% Resistance(Lethal)
[*]25.04% Resistance(Fire)
[*]25.04% Resistance(Cold)
[*]22.52% Resistance(Energy)
[*]22.52% Resistance(Negative)
[*]20% Resistance(Toxic)
[*]20% Resistance(Psionic)
[*]10% RunSpeed[/list]

Code:
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I think I do not need much KB protection but I've tried tweaken Hasten to perma as best because of what you've said does make plenty od sense. After I've established much playing time with it, I may then later on tweak whats missing or even respec out of useless powers or such. But I will check your post on the ill/rad builds very soon.

Thank you again, Local Man


 

Posted

Okay after a brief read on your response to one other's ill/rad, Local Man I took notice to replace my rezzing power with a group holding power since most do have a rez type of a power.

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Posted

Quote:
Originally Posted by Helluva_Goon View Post
Okay after a brief read on your response to one other's ill/rad, Local Man I took notice to replace my rezzing power with a group holding power since most do have a rez type of a power.

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Okay now that the build is posted, it has nice recharge to it. Now wondering if its a good build. I think heals are important although I didnt grab the team-buffs and stuff and too droppe the team-player Rez. Is it just as important to build for more HP, more Def and such?


 

Posted

I don't have access to Mids, so a data chunk alone is unreadable.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
I don't have access to Mids, so a data chunk alone is unreadable.
Okay I will paste it up. Thanx Local Man


 

Posted

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Goon Thermus Build: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds

  • (A) Apocalypse - Damage/Recharge: Level 50
  • (15) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (40) Apocalypse - Accuracy/Recharge: Level 50
  • (50) Apocalypse - Damage/Endurance: Level 50
  • (50) Apocalypse - Chance of Damage(Negative): Level 50
Level 1: Warmth
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (7) Doctored Wounds - Endurance/Recharge: Level 50
  • (11) Doctored Wounds - Heal/Recharge: Level 50
  • (48) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (48) Doctored Wounds - Heal: Level 50
Level 2: Deceive
  • (A) Coercive Persuasion - Confused/Recharge: Level 50
  • (43) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (43) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (46) Coercive Persuasion - Confused/Endurance: Level 50
  • (46) Coercive Persuasion - Contagious Confusion: Level 50
Level 4: Cauterize
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (13) Doctored Wounds - Endurance/Recharge: Level 50
  • (13) Doctored Wounds - Heal/Recharge: Level 50
  • (42) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (43) Doctored Wounds - Heal: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (7) Recharge Reduction IO: Level 50
  • (11) Recharge Reduction IO: Level 50
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (9) Luck of the Gambler - Endurance/Recharge: Level 50
  • (9) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (31) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (37) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 12: Recall Friend
  • (A) Range IO: Level 50
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 16: Flash
  • (A) Unbreakable Constraint - Hold/Recharge: Level 50
  • (17) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (17) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (37) Unbreakable Constraint - Endurance/Hold: Level 50
  • (40) Unbreakable Constraint - Chance for Smashing Damage: Level 50
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (19) Expedient Reinforcement - Damage/Endurance: Level 50
  • (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (21) Sovereign Right - Resistance Bonus: Level 50
Level 20: Assault
  • (A) Endurance Reduction IO: Level 50
  • (37) Endurance Reduction IO: Level 50
Level 22: Tactics
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (23) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (25) Adjusted Targeting - Endurance/Recharge: Level 50
  • (25) Adjusted Targeting - To Hit Buff/Endurance: Level 50
Level 24: Vengeance
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Spectral Terror
  • (A) Glimpse of the Abyss - Endurance/Fear: Level 50
  • (27) Glimpse of the Abyss - Accuracy/Endurance: Level 50
  • (27) Glimpse of the Abyss - Fear/Range: Level 50
  • (34) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
  • (36) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
Level 28: Forge
  • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (29) Adjusted Targeting - Endurance/Recharge: Level 50
  • (31) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (31) Adjusted Targeting - Recharge: Level 50
Level 30: Teleport
  • (A) Range IO: Level 50
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (33) Expedient Reinforcement - Damage/Endurance: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
Level 35: Heat Exhaustion
  • (A) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
Level 38: Melt Armor
  • (A) Touch of Lady Grey - Defense Debuff/Recharge: Level 50
  • (39) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50
  • (39) Analyze Weakness - Accuracy/Defense Debuff: Level 50
  • (39) Analyze Weakness - Accuracy/Recharge: Level 50
  • (40) Accuracy IO: Level 50
Level 41: Indomitable Will
  • (A) Luck of the Gambler - Defense/Recharge: Level 50
  • (42) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Red Fortune - Defense/Recharge: Level 50
  • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 44: Mind Over Body
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (45) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (45) Aegis - Resistance/Endurance: Level 50
  • (45) Aegis - Resistance/Endurance/Recharge: Level 50
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (48) Karma - Knockback Protection: Level 30
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (5) Miracle - +Recovery: Level 40
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (3) Performance Shifter - EndMod/Recharge: Level 50
  • (3) Performance Shifter - EndMod/Accuracy: Level 50
  • (5) Performance Shifter - Chance for +End: Level 50
------------
Set Bonus Totals:
  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 2.813% Defense(Energy)
  • 2.813% Defense(Negative)
  • 5.625% Defense(Ranged)
  • 51% Enhancement(Accuracy)
  • 8% Enhancement(Heal)
  • 4% Enhancement(Confused)
  • 2.75% Enhancement(Terrorized)
  • 106.25% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 106.82 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 5%
  • MezResist(Sleep) 7.2%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 9.4%
  • 10.5% (0.175 End/sec) Recovery
  • 56% (2.378 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 25.04% Resistance(Fire)
  • 25.04% Resistance(Cold)
  • 22.52% Resistance(Energy)
  • 22.52% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 10% RunSpeed
------------
Set Bonuses:
Apocalypse
(Spectral Wounds)
  • 16% (0.679 HP/sec) Regeneration
  • 30.52 HP (3.001%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Doctored Wounds
(Warmth)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Coercive Persuasion
(Deceive)
  • 4% (0.067 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Doctored Wounds
(Cauterize)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Superior Invisibility)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Hover)
  • Knockback,Knockup protection (Mag 4)
Blessing of the Zephyr
(Fly)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
Unbreakable Constraint
(Flash)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantom Army)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Sovereign Right
(Phantom Army)
  • 10% Resistance(All)
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Glimpse of the Abyss
(Spectral Terror)
  • 2.75% Enhancement(Terrorized)
  • 19.08 HP (1.876%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Adjusted Targeting
(Forge)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantasm)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.425 HP/sec) Regeneration
  • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
  • 10% Resistance(All)
Touch of Lady Grey
(Melt Armor)
  • 15.26 HP (1.501%) HitPoints
Analyze Weakness
(Melt Armor)
  • 10% (0.425 HP/sec) Regeneration
Luck of the Gambler
(Indomitable Will)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Titanium Coating
(Mind Over Body)
  • MezResist(Sleep) 2.2%
Aegis
(Mind Over Body)
  • 5% RunSpeed
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Karma
(Maneuvers)
  • Knockback,Knockup protection (Mag 4)
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.08 HP (1.876%) HitPoints
  • 2.5% (0.042 End/sec) Recovery



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Posted

One super tiny change (which i did the same thing in my own build just yesterday) is take the karma -kb from manuevers, move it to hover and then take the BotZ -kb from hover and move it to recall friend. You still maintain the same KB protection without having to buy a new IO, and you save a slot in manuevers that could be moved to another power.

And..ZOMG no Blind???
Dude i was writing the above part, which I'm not going to delete cuz i still think that it would be a good power but I was scrolling back to your build to look and see if there was anything else and I saw you didnt take blind.
So there's a personal shield power (which is not totally necessary on a ranged controller but thats a totally diff conversation and thread) but not your super duper handy containment setting up single target hold? And aside from PA and Phantasm which cannot be reliably directed you have one attack. Which doesnt benefit from containment cuz blind wasnt taken no blast attack from your APP which means you will only get spec wounds and not the standard blind>spec>blast>spec>blast>spec>blast>etc etc etc seamless chain that makes illusion controllers teh awesomes. So there you would be, Good recharge, sure, a VERY high budget due to the purples yer sporting there, no containment unless you count flash (lol flash) which would not be available often and is very unreliable, And no single target attack chain.
Ok, I dont have mids cuz im at my desk at work, but what I can see right off the bat then is take out tactics. Completely. replace Tactics with blind at the very beginning of your build. Like lvl 1. take the slots from tactics and slot up either ideally basilisk gaze x4 with a Hami O for damage and a Damage IO so you get your holds on but still do some hurting and get better recharge than the adjusted targetting anyway. Or if you are on a budget after those purps you could do decimation set instead of basilisk gaze (or lockdown mebbe). But plz. Im begging you. Get blind. It's so useful that I am wincing thinking of playing without it. It hurts my heart.
And seriously consider tossing in a single target blast. My recommendation would be fireblast from the fire APP as long as it doesnt break your concept. A personal shield is not actually that important for illusion IMO since its a long range controller type with (hopefully) good single target controls.


 

Posted

After reviewing the build and of course of what you said there Griff, you absolutely right. I will rework it again and too tweak a bit of def as well but then again, this build was first planned to be a soloer but, I will be making it most definitely a team supporter. Currently working on an ill/rad for solo'ing atm.

Thanks again Griff.


 

Posted

Quote:
Originally Posted by Helluva_Goon View Post
After reviewing the build and of course of what you said there Griff, you absolutely right. I will rework it again and too tweak a bit of def as well but then again, this build was first planned to be a soloer but, I will be making it most definitely a team supporter. Currently working on an ill/rad for solo'ing atm.

Thanks again Griff.
OK. My <3 is fixed. Enjoy the toon


 

Posted

i'll second what griff said.

blind is slotted 4xbask gaze, 1 dmg, 1 ragnarok dmg on my ill troller. 2 standard dmg io's would be nearly as good, or an acc/dam and a dam.

kb protection is fine at 4 pts, i'd use a botz io in fly and free up the slots in hover and maneuvers. or just put a kismet and an end redux into those slots.

the resistance proc isn't useful on phantom army, the soulbound chance for build-up, however, is very nice in that spot.

otherwise, looks good.

edit: SI is overslotted for def. i use lotg +rech and two end redux, keep the power on all the time. ymmv. also two travel powers seems redundant, especially since SS is not necessary to stealth missions. I like all the damage in the rez too much not to take it, especially since you can use it with vengeance and tp ally. heck, with ninja run you could drop both travel powers, still stealth mishes, and pick up blind and the rez. i might even drop flash to pick up an app blast, giving you a very effective ST attack chain. that's a tougher decision...
just throwing my .02 inf in.


 

Posted

Griff is exactly right -- the lack of Blind is a severe problem. Maybe not "unplayable," but far less effective than it should be.

I'm not very experienced with Therm, but it looks as though there are some other problems with this build. I only have time, however for a few other quick points:

Fly -- As of I-19, Fly is at speed cap with no slotting at all. Slotting Flight Speed is wasted. I put a common EndRdx in Fly and that's all.

Phantom Army -- Your slotting confuses me. That Sovereign Right Resistance proc is a complete waste in Phantom Army. They are invulnerable. You need to cap PA's Recharge, then add as much Damage with some accuracy. Also, you used the Sovereign Right -Resist when there is one in Expediant Reinforcement that would have given you a set bonus -- I'm not sure why you used the Sovereign one, but you shouldn't use either. Take a look at my Illusion/Radiation Guide for much better slotting options. Replace the Dam/End with the Acc/Rech, then use Soulbound Dam/Rech and Chance for Build Up.

Indomidable Will: You slotted it for Defense when it only provides Psi Defense. What you need to slot it for is Recharge. The purpose of this power is Mez Protection. In fact, that is the main reason to take the Psi Pool. But Griff said the same advice I give over and over . . . you should get a fast recharging single target blast for the Blind-SW-Blast-SW attack chain. Fire and Ice both animate fastest, with Fire doing a little bit more damage. Primal and Psi Blasts will work, but Psi has the same kind of damage as Illusion, which is heavily resisted by some foes in the late game. It helps to take down these foes if you have a different damage type.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control