Fire/Fire Perma-dom help


Everfree_Fire

 

Posted

A while back, I had posted my attempt at restarting another dom in an attempt to actually get one that I enjoyed playing. For the most part, people didn't like how I slotted things, but I like how things turned out in the end.

And now I finally get back to her (On my second, lesser-used account...Wish it were on my main, but that's 35 levels I don't want to have to rerun to get back to where I was.) and I realize I never worked her build into i19 specifications...

So here I am, asking the people here who actually play doms more than I to see if there's anything obvious I missed.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Pyrokatt: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(21)
Level 1: Flares -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(5), Decim-Build%(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7)
Level 2: Incinerate -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 4: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Immob/Rng(13), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(17)
Level 6: Fire Breath -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(45), Det'tn-Dmg/EndRdx(45)
Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx(50)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(40)
Level 12: Flashfire -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/EndRdx(40), Rope-EndRdx/Stun(42), Rope-Acc/EndRdx(42), Stpfy-EndRdx/Stun(43)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(50)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(25)
Level 20: Combustion -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Smoke -- DarkWD-ToHitDeb/EndRdx(A)
Level 26: Bonfire -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/KB(45), KinCrsh-Acc/KB(46), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(50)
Level 28: Consume -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-EndMod/Rchg(31)
Level 30: Super Jump -- Winter-ResSlow(A)
Level 32: Fire Imps -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), S'bndAl-Build%(34), S'bndAl-Dmg(34)
Level 35: Blazing Bolt -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Acc/Dmg(36), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(37)
Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
Level 44: Personal Force Field -- LkGmblr-Rchg+(A)
Level 47: Summon Tarantula -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(3), P'Shift-End%(3)



The Epic power pool is more or less changeable as needed, but it was the easiest way I saw to slot some extra recharge. Maneuvers as well, in that regard. Everything else more or less stays, unless there's a good reason otherwise.

As a random note is there any easy way to get perma-dom based on what I have without delving into more purples so that I could drop Hasten?


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.

 

Posted

Going to give this one a quick bump up to see if I can get any critique on it.


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.

 

Posted

all in all i don't see anything wrong with it. that said i'm not sure you'll be able to get permadom w/o hasten and not use purple sets to do it. right now your build has 100% rech just from bonuses. you need about 25% more. the most i could tweak into your build without purples was 10%.

slotting 5 sets of 5 purples into your build will put you up to 141% (depending on what you replace, of course) which is enough to achieve perma dom and allow you to drop hasten.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Yeah, was afraid of that being the case. Didn't really want purples, but I figured they'd be needed. Ah, well.


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.