Ill/Rad Build critique please
I took a quick look at your build and have some suggested changes for the slotting. I think this will be more effective, with more damage and better Recovery and Regen. I added some Hami-Os, but you could use Acc/Dam set IOs if you have to. I also added a few somewhat expensive procs, but you can get those with Alignment Merits.
Hero Plan by Mids' Hero Designer 1.91
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Griff Wonder: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Blind -- HO:Nucle(A), BasGaze-Acc/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(5), Dmg-I(50)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13), HO:Nucle(25)
Level 4: Radiation Infection -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(15), DarkWD-ToHitDeb(15), DarkWD-Rchg/EndRdx(31)
Level 6: Deceive -- CoPers-Acc/Rchg(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Conf/EndRdx(19), CoPers-Conf%(19)
Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(25)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(29), RedFtn-EndRdx(31)
Level 14: Fly -- EndRdx-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Rchg(33), S'bndAl-Dmg/Rchg(34), S'bndAl-Build%(34)
Level 20: Enervating Field -- EndRdx-I(A), EndRdx-I(34)
Level 22: Lingering Radiation -- Acc-I(A)
Level 24: Mutation -- RechRdx-I(A)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(36), U'spkT-Acc/EndRdx(36), U'spkT-Stun%(36), U'spkT-Fear/Rng(37)
Level 28: Recall Friend -- Zephyr-ResKB(A)
Level 30: Flash -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/Rchg(39), EoCur-Acc/Rchg(50)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(40), BldM'dt-Acc/Dmg(45)
Level 35: Group Invisibility -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(42)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(43), Mrcl-Heal(45), Mrcl-Rcvry+(45)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48), P'Shift-End%(50)
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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Thanks for the look-see Local .
I like what you did with the second build. I took a couple things from it (like the -kb from recall friend i didnt think of) The reason I had the build up proc in blind is cuz my build can fire that bad boy off every 2 seconds, so it has a pretty decent chance of working. The difference between the two endurance recovery wise I am comofortable with since I took Cardiac Core as my alpha boost and I never drop below 75% endurance anymore. The health regeneration is very tempting but I can already fire off an aoe heal every 2 seconds. The difference in damage per individual power is significant so I really like the way yours is set up.
All in all yours is better for sure and I think I'll go with it for build 2 and maybe switch out the epic to a PPP for a new pet since the increased damage from the other powers per individual power will make up for the lack of a seamless damage chain. I really appreciate the input Local.
Heya Troller forum! So I've got my build pretty much where I want it, this is what I'm currently running. A little over 218% global recharge with Perma hasten, AM, and PA. Generally speaking it's both a team build and AV/GM solo build. Definitely not for farming. Focus is for ranged team support and hard target soloing. Let me know what else I can put in here. Im thinking swapping out one of the end mod IO's from AM and putting in performance shifter +end. not sure.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Griff Wonder: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Blind
- (A) Decimation - Chance of Build Up
- (3) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (5) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Radiant Aura- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (9) Doctored Wounds - Heal
Level 2: Spectral Wounds- (A) Decimation - Accuracy/Damage
- (11) Decimation - Damage/Endurance
- (11) Decimation - Damage/Recharge
- (13) Decimation - Accuracy/Endurance/Recharge
- (13) Decimation - Accuracy/Damage/Recharge
Level 4: Radiation Infection- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (15) Dark Watcher's Despair - To Hit Debuff/Endurance
- (15) Dark Watcher's Despair - To Hit Debuff
Level 6: Deceive- (A) Coercive Persuasion - Confused
- (17) Coercive Persuasion - Confused/Recharge
- (17) Coercive Persuasion - Accuracy/Confused/Recharge
- (19) Coercive Persuasion - Confused/Endurance
- (19) Coercive Persuasion - Contagious Confusion
Level 8: Accelerate Metabolism- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
- (25) Recharge Reduction IO
Level 10: Hover- (A) Luck of the Gambler - Recharge Speed
- (25) Karma - Knockback Protection
Level 12: Superior Invisibility- (A) Luck of the Gambler - Recharge Speed
- (27) Red Fortune - Defense/Endurance
- (27) Red Fortune - Endurance/Recharge
- (29) Red Fortune - Defense/Endurance/Recharge
- (29) Red Fortune - Defense
- (31) Red Fortune - Endurance
Level 14: Fly- (A) Flight Speed IO
Level 16: Hasten- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 18: Phantom Army- (A) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Accuracy/Recharge
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
Level 20: Enervating Field- (A) Endurance Reduction IO
- (34) Endurance Reduction IO
Level 22: Lingering Radiation- (A) Recharge Reduction IO
Level 24: Mutation- (A) Recharge Reduction IO
Level 26: Spectral Terror- (A) Unspeakable Terror - Accuracy/Recharge
- (36) Unspeakable Terror - Endurance/Fear
- (36) Unspeakable Terror - Accuracy/Endurance
- (36) Unspeakable Terror - Disorient Bonus
- (37) Unspeakable Terror - Fear/Range
Level 28: Recall Friend- (A) Range IO
Level 30: Flash- (A) Basilisk's Gaze - Accuracy/Hold
- (37) Basilisk's Gaze - Recharge/Hold
- (37) Basilisk's Gaze - Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Chance for Recharge Slow
Level 32: Phantasm- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Damage/Endurance
- (40) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 35: Group Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 38: EM Pulse- (A) Basilisk's Gaze - Accuracy/Hold
- (40) Basilisk's Gaze - Accuracy/Recharge
- (40) Basilisk's Gaze - Recharge/Hold
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
Level 41: Fire Blast- (A) Decimation - Accuracy/Damage
- (42) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (43) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
Level 44: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (46) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (48) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Rise of the Phoenix- (A) Recharge Reduction IO
Level 49: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Containment- (A) Empty
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Heal
- (45) Doctored Wounds - Recharge
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Stamina