Critique my PB build (be gentle)


Bionic_Flea

 

Posted

As my PB approaches level 50 (currently 47), I figure it’s time to look into IO's for him.

Well this is what I came up with:

I limited myself to IO's I know I can easily get or already have only because I will upgrade as the toon "ages", the important thing to me is getting the stuff and having the sets in place.

Oh some info on play style: I play the PB more or less like a blaster with a few close attacks. But when the resistance is needed, or agro control is vital, I use crab mode, and I use it heavily even solo.

I plan to respec once I hit 50, so the exact power levels and slot levels will change slightly, but the slotting and power selection will remain the same, just in case that’s relevant at all.

Any general tips/advice is welcome, I'm still pretty new to the IO sets and what are the good and bad combos.


Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Gleaming Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Accuracy/Damage/Endurance
Level 1: Incandescence
  • (A) Steadfast Protection - Resistance/Endurance
  • (7) Steadfast Protection - Resistance/+Def 3%
  • (7) Steadfast Protection - Knockback Protection
Level 2: Glinting Eye
  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (48) Thunderstrike - Damage/Endurance/Recharge
Level 4: Shining Shield
  • (A) Endurance Reduction IO
  • (11) Endurance Reduction IO
  • (11) Titanium Coating - Resistance/Recharge
  • (13) Titanium Coating - Resistance/Endurance
  • (13) Titanium Coating - Resistance
Level 6: Gleaming Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (15) Thunderstrike - Damage/Endurance
  • (15) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Devastation - Chance of Hold
Level 8: Essence Boost
  • (A) Harmonized Healing - Heal
  • (23) Harmonized Healing - Heal/Recharge
  • (23) Harmonized Healing - Heal/Endurance/Recharge
Level 10: Radiant Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (21) Crushing Impact - Damage/Endurance
  • (21) Crushing Impact - Damage/Recharge
Level 12: Thermal Shield
  • (A) Endurance Reduction IO
  • (17) Endurance Reduction IO
  • (17) Titanium Coating - Resistance/Endurance
  • (19) Titanium Coating - Resistance
  • (19) Titanium Coating - Resistance/Recharge
Level 14: Luminous Detonation
  • (A) Positron's Blast - Accuracy/Damage
  • (25) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Positron's Blast - Chance of Damage(Energy)
Level 16: Quantum Shield
  • (A) Endurance Reduction IO
  • (29) Endurance Reduction IO
  • (29) Titanium Coating - Resistance/Endurance
  • (31) Titanium Coating - Resistance
  • (31) Titanium Coating - Resistance/Recharge
Level 18: Incandescent Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (31) Crushing Impact - Damage/Endurance
  • (33) Crushing Impact - Accuracy/Damage/Endurance
  • (33) Crushing Impact - Damage/Endurance/Recharge
  • (33) Crushing Impact - Damage/Recharge
Level 20: White Dwarf
  • (A) Endurance Modification IO
  • (34) Impervium Armor - Resistance
  • (34) Impervium Armor - Resistance/Endurance
  • (34) Impervium Armor - Resistance/Recharge
  • (48) Impervium Armor - Resistance/Endurance/Recharge
Level 22: Reform Essence
  • (A) Harmonized Healing - Heal/Recharge
Level 24: Conserve Energy
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 26: Solar Flare
  • (A) Cleaving Blow - Accuracy/Damage
  • (36) Cleaving Blow - Damage/Endurance
  • (37) Cleaving Blow - Damage/Recharge
  • (37) Cleaving Blow - Accuracy/Recharge
  • (37) Endurance Reduction IO
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 30: Assault
  • (A) Endurance Reduction IO
  • (39) Endurance Reduction IO
Level 32: Tactics
  • (A) Endurance Reduction IO
  • (40) Endurance Reduction IO
  • (40) Adjusted Targeting - To Hit Buff/Endurance
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 35: Restore Essence
  • (A) Recharge Reduction IO
Level 38: Light Form
  • (A) Recharge Reduction IO
Level 41: Vengeance
  • (A) Serendipity - Defense/Recharge
Level 44: Glowing Touch
  • (A) Harmonized Healing - Heal/Endurance/Recharge
Level 47: Super Speed
  • (A) Endurance Reduction IO
Level 49: Combat Jumping
  • (A) Kismet - Accuracy +6%
  • (50) Kismet - Defense/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Cosmic Balance
Level 1: Energy Flight
  • (A) Flight Speed IO
Level 10: Combat Flight
  • (A) Flight Speed IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Healing IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod/Recharge
  • (3) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - EndMod
------------
Level 20: White Dwarf Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (42) Crushing Impact - Damage/Endurance
  • (42) Crushing Impact - Damage/Recharge
  • (42) Crushing Impact - Damage/Endurance/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Recharge
Level 20: White Dwarf Smite
  • (A) Crushing Impact - Accuracy/Damage
  • (43) Crushing Impact - Damage/Endurance
  • (43) Crushing Impact - Damage/Endurance/Recharge
  • (45) Crushing Impact - Damage/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Recharge
Level 20: White Dwarf Flare
  • (A) Multi Strike - Accuracy/Damage
  • (45) Multi Strike - Damage/Endurance
  • (46) Multi Strike - Damage/Recharge
  • (46) Multi Strike - Damage/Endurance/Recharge
  • (46) Multi Strike - Accuracy/Damage/Endurance
Level 20: White Dwarf Sublimation
  • (A) Harmonized Healing - Heal/Recharge
Level 20: White Dwarf Antagonize
  • (A) Perfect Zinger - Chance for Psi Damage
Level 20: White Dwarf Step
  • (A) Time & Space Manipulation - Endurance
  • (48) Time & Space Manipulation - Range
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3.938% Defense(Fire)
  • 3.938% Defense(Cold)
  • 11.75% Defense(Energy)
  • 11.75% Defense(Negative)
  • 4.875% Defense(Psionic)
  • 3% Defense(Melee)
  • 7.375% Defense(Ranged)
  • 4.875% Defense(AoE)
  • 2.25% Max End
  • 15% Enhancement(RechargeTime)
  • 44% Enhancement(Accuracy)
  • 5% FlySpeed
  • 132.52 HP (12.37%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 1.65%
  • MezResist(Immobilize) 8.8%
  • MezResist(Sleep) 8.25%
  • MezResist(Stun) 1.65%
  • 19% (0.317 End/sec) Recovery
  • 8% (0.358 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 5% RunSpeed


 

Posted

The pros: This is a very inexpensive build that is high in endurance recovery and modification. It should be able to go like the little Energizer Bunny.

The cons: I think it is over slotted for endurance and under slotted for just about everything else. If you miss, that is wasted endurance. If you need 3 or four attacks to kill something that you could have killed in two attacks with a little more damage, that is also wasted endurance.

Other than being very endurance friendly, I couldn't tell what you were going for. You are a human/dwarf build with the dwarf attacks very well slotted. But as a human with all the shields you have almost as much resistance (34% - 48% to all but toxic and psi vs. 59 to all but psi). If you run Lightform then you will be capped to all but psi. Do you find yourself tanking a lot or do you use the dwarf just for mez protection?

I guess I need to know a little more about your goals and your playstyle. Is this for solo or team? Do you like to fight lots of minions and Lts or hard single targets like bosses/EBs/AVs? Do you run TFs every night? Do you like to run into melee every fight or stay hovering and blasting from a distance? How much influence are you willing to dedicate to the project?

PBs and WSs are very versatile and can be built for a wide variety of uses.

Some general ideas: Consider working procs into your build. You have the hold proc, but you could put an achilles heal chance for resistance debuff in just about any attack you have and there are lots of damage procs.

Think about building for defense. If you were able to soft cap defense with 35% resistance and 2 self heals, all you would need is a tray of breakfrees to be unstoppable!


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

poking through a bit -

Move the endrdx out of the shields. They look overslotted to me.
Endmod in dwarf... remove, or better yet, run some candy canes while they're available and get the Winter's Gift 20% slow resist IO. Every bit helps.

And pretty much what Flea said.


 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
I couldn't tell what you were going for. You are a human/dwarf build with the dwarf attacks very well slotted. But as a human with all the shields you have almost as much resistance (34% - 48% to all but toxic and psi vs. 59 to all but psi). If you run Lightform then you will be capped to all but psi. Do you find yourself tanking a lot or do you use the dwarf just for mez protection?
To be honest I pretty much went around in MEDS and put in whatever high level yellow IOs I could find, adding in the rarer ones that I already have as I go. But I did aim for end recovery because well, my PB needs it, with conserve energy I can make it work out but I basically use conserve energy to recover end when I start to run low in a fight. oh and I do have a few procs, that was a question I forgot to ask in the first post;

I see a lot of people like to slot gleaming bolt with nothing but procs. I was thinking the rez debuff proc, the positron chance for energy dmg proc, and a third one, what would go good with those 2?


Quote:
Originally Posted by Bionic_Flea View Post
I guess I need to know a little more about your goals and your playstyle. Is this for solo or team? Do you like to fight lots of minions and Lts or hard single targets like bosses/EBs/AVs? Do you run TFs every night? Do you like to run into melee every fight or stay hovering and blasting from a distance? How much influence are you willing to dedicate to the project?

When I play I try to stay fairly close to the action, using radiant strike for the KB and getting people away, incandescence strike I use to hold bosses wand whatever is pissing me off, and solar flare is my opening move if I can help it. But my MAIN attack chain are the first 3 blasts.

I try to be on a team 24/7 with my PB, and most of the time I do play the role of tank for the team, hence the heavy slotting. However, I also use crab mode as a break free when I get mezed, and if that’s the case I stay in white dwarf until the mob is dead, or sometimes I’ll stay in white dwarf for the mission in order to avoid the mezing. To give you an idea of my mind set; I’m a blaster with more resistance, and I use white dwarf as a sort of mini god mode to survive if I get too much agro. On a team my play style stays pretty much the same; I stay close to the action and shot blasts, then I run up and hit with melee after a few chains.

I do TF more or less 1 – 3 days, and when we do I tend to take out the minions and try to keep agro on me while the team deals with the bosses, however now that my dwarf attacks are slotted for better damage I have tended to kill bosses more often.

So…that’s pretty much it.
I’m not too sure what exactly I’m looking for as far as sets go aside from end recovery. I was just making the best build I could without breaking the bank. The way I look at it, even though the set buffs are small, they are still more then I have normally, and every little bit helps.

But if I was to say I had an overall goal for the build, I would say it’s to ensure survivability, damage helps sure, but I would rather have the ability to outlast whatever I’m fighting.

I’m trying to keep a very low budget so I can get all the sets in as soon as possible. As far is influence goes I have about 30 million on my PB, however I am going to take about 100 - 200mil from another toon I have that I don’t need the money on.

Oh, thanks for the replies guys, it helps more then you know


 

Posted

Bah! I had a long post eaten by the forum. Anyway, here is my relatively cheap PB with extra defense, almost permanent dull pain, and a little more damage.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Cheap Def Peacebringer: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Gleaming Bolt -- Mael'Fry-Dmg/EndRdx(A), Mael'Fry-Dmg/EndRdx/Rchg(5), Mael'Fry-Acc/Dmg(5), Achilles-ResDeb%(45)
Level 1: Incandescence -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResKB(7)
Level 2: Glinting Eye -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Acc/Dmg/Rchg(17), Thundr-Dmg/EndRdx/Rchg(48)
Level 4: Shining Shield -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam(13)
Level 6: Gleaming Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(25), Thundr-Acc/Dmg/Rchg(50)
Level 8: Essence Boost -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 10: Radiant Strike -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(21), S'ngH'mkr-Dmg/Rchg(21), S'ngH'mkr-Dmg/EndRdx/Rchg(43)
Level 12: Thermal Shield -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx(19)
Level 14: Luminous Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(27), Posi-Dmg/Rng(29), LdyGrey-%Dam(39)
Level 16: Quantum Shield -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam(31)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(33)
Level 20: White Dwarf -- Winter-ResSlow(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(48)
Level 22: Reform Essence -- H'zdH-Heal/Rchg(A)
Level 24: Conserve Energy -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 26: Solar Flare -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(50)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Maneuvers -- RedFtn-Def/EndRdx(A)
Level 35: Restore Essence -- RechRdx-I(A)
Level 38: Light Form -- RechRdx-I(A)
Level 41: Tactics -- GSFC-ToHit/EndRdx(A)
Level 44: Glowing Touch -- H'zdH-Heal/EndRdx/Rchg(A)
Level 47: Super Speed -- EndRdx-I(A)
Level 49: Combat Jumping -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I(A)
Level 10: Combat Flight -- Flight-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3), P'Shift-EndMod/Acc(3)
------------
Level 20: White Dwarf Strike -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(42), S'ngH'mkr-Dmg/Rchg(42), S'ngH'mkr-Dmg/EndRdx/Rchg(42)
Level 20: White Dwarf Smite -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(43), S'ngH'mkr-Dmg/Rchg(43), S'ngH'mkr-Dmg/EndRdx/Rchg(45)
Level 20: White Dwarf Flare -- Erad-Dmg(A), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-%Dam(46)
Level 20: White Dwarf Sublimation -- H'zdH-Heal/Rchg(A)
Level 20: White Dwarf Antagonize -- Zinger-Dam%(A)
Level 20: White Dwarf Step -- TSM'n-EndRdx(A), TSM'n-Rng(48)
------------
Set Bonus Totals:

  • 13.63% Defense(Smashing)
  • 13.63% Defense(Lethal)
  • 8% Defense(Fire)
  • 8% Defense(Cold)
  • 20.5% Defense(Energy)
  • 20.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 8.313% Defense(Melee)
  • 13.63% Defense(Ranged)
  • 10.19% Defense(AoE)
  • 3.6% Max End
  • 16.25% Enhancement(RechargeTime)
  • 30% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 13% FlySpeed
  • 132.52 HP (12.37%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 13.2%
  • MezResist(Terrorized) 2.2%
  • 9.5% (0.159 End/sec) Recovery
  • 8% (0.358 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.835% Resistance(Fire)
  • 2.835% Resistance(Cold)
  • 16% RunSpeed
  • 4% XPDebtProtection



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50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad