Dirtyliltoaster

Citizen
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  1. Hey all, this is driving me up a wall:
    I went VIP a few days ago and since then I cant access the Paragon Market. Every time I try the game crashes and tell me to send and error report. The game then full freezes and crashes.
    I also should note that i have not got my reward token either, dont know if that helps but its also irritating me

    Anyone have any idea of how to fix this short of re-installing the game?
  2. Quote:
    Originally Posted by Bionic_Flea View Post
    I couldn't tell what you were going for. You are a human/dwarf build with the dwarf attacks very well slotted. But as a human with all the shields you have almost as much resistance (34% - 48% to all but toxic and psi vs. 59 to all but psi). If you run Lightform then you will be capped to all but psi. Do you find yourself tanking a lot or do you use the dwarf just for mez protection?
    To be honest I pretty much went around in MEDS and put in whatever high level yellow IOs I could find, adding in the rarer ones that I already have as I go. But I did aim for end recovery because well, my PB needs it, with conserve energy I can make it work out but I basically use conserve energy to recover end when I start to run low in a fight. oh and I do have a few procs, that was a question I forgot to ask in the first post;

    I see a lot of people like to slot gleaming bolt with nothing but procs. I was thinking the rez debuff proc, the positron chance for energy dmg proc, and a third one, what would go good with those 2?


    Quote:
    Originally Posted by Bionic_Flea View Post
    I guess I need to know a little more about your goals and your playstyle. Is this for solo or team? Do you like to fight lots of minions and Lts or hard single targets like bosses/EBs/AVs? Do you run TFs every night? Do you like to run into melee every fight or stay hovering and blasting from a distance? How much influence are you willing to dedicate to the project?

    When I play I try to stay fairly close to the action, using radiant strike for the KB and getting people away, incandescence strike I use to hold bosses wand whatever is pissing me off, and solar flare is my opening move if I can help it. But my MAIN attack chain are the first 3 blasts.

    I try to be on a team 24/7 with my PB, and most of the time I do play the role of tank for the team, hence the heavy slotting. However, I also use crab mode as a break free when I get mezed, and if that’s the case I stay in white dwarf until the mob is dead, or sometimes I’ll stay in white dwarf for the mission in order to avoid the mezing. To give you an idea of my mind set; I’m a blaster with more resistance, and I use white dwarf as a sort of mini god mode to survive if I get too much agro. On a team my play style stays pretty much the same; I stay close to the action and shot blasts, then I run up and hit with melee after a few chains.

    I do TF more or less 1 – 3 days, and when we do I tend to take out the minions and try to keep agro on me while the team deals with the bosses, however now that my dwarf attacks are slotted for better damage I have tended to kill bosses more often.

    So…that’s pretty much it.
    I’m not too sure what exactly I’m looking for as far as sets go aside from end recovery. I was just making the best build I could without breaking the bank. The way I look at it, even though the set buffs are small, they are still more then I have normally, and every little bit helps.

    But if I was to say I had an overall goal for the build, I would say it’s to ensure survivability, damage helps sure, but I would rather have the ability to outlast whatever I’m fighting.

    I’m trying to keep a very low budget so I can get all the sets in as soon as possible. As far is influence goes I have about 30 million on my PB, however I am going to take about 100 - 200mil from another toon I have that I don’t need the money on.

    Oh, thanks for the replies guys, it helps more then you know
  3. As my PB approaches level 50 (currently 47), I figure it’s time to look into IO's for him.

    Well this is what I came up with:

    I limited myself to IO's I know I can easily get or already have only because I will upgrade as the toon "ages", the important thing to me is getting the stuff and having the sets in place.

    Oh some info on play style: I play the PB more or less like a blaster with a few close attacks. But when the resistance is needed, or agro control is vital, I use crab mode, and I use it heavily even solo.

    I plan to respec once I hit 50, so the exact power levels and slot levels will change slightly, but the slotting and power selection will remain the same, just in case that’s relevant at all.

    Any general tips/advice is welcome, I'm still pretty new to the IO sets and what are the good and bad combos.


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping

    Hero Profile:
    Level 1: Gleaming Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (5) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    Level 1: Incandescence
    • (A) Steadfast Protection - Resistance/Endurance
    • (7) Steadfast Protection - Resistance/+Def 3%
    • (7) Steadfast Protection - Knockback Protection
    Level 2: Glinting Eye
    • (A) Thunderstrike - Accuracy/Damage
    • (9) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (48) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Shining Shield
    • (A) Endurance Reduction IO
    • (11) Endurance Reduction IO
    • (11) Titanium Coating - Resistance/Recharge
    • (13) Titanium Coating - Resistance/Endurance
    • (13) Titanium Coating - Resistance
    Level 6: Gleaming Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (15) Thunderstrike - Damage/Endurance
    • (15) Thunderstrike - Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Devastation - Chance of Hold
    Level 8: Essence Boost
    • (A) Harmonized Healing - Heal
    • (23) Harmonized Healing - Heal/Recharge
    • (23) Harmonized Healing - Heal/Endurance/Recharge
    Level 10: Radiant Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (21) Crushing Impact - Damage/Endurance
    • (21) Crushing Impact - Damage/Recharge
    Level 12: Thermal Shield
    • (A) Endurance Reduction IO
    • (17) Endurance Reduction IO
    • (17) Titanium Coating - Resistance/Endurance
    • (19) Titanium Coating - Resistance
    • (19) Titanium Coating - Resistance/Recharge
    Level 14: Luminous Detonation
    • (A) Positron's Blast - Accuracy/Damage
    • (25) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Accuracy/Damage/Endurance
    • (27) Positron's Blast - Chance of Damage(Energy)
    Level 16: Quantum Shield
    • (A) Endurance Reduction IO
    • (29) Endurance Reduction IO
    • (29) Titanium Coating - Resistance/Endurance
    • (31) Titanium Coating - Resistance
    • (31) Titanium Coating - Resistance/Recharge
    Level 18: Incandescent Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (31) Crushing Impact - Damage/Endurance
    • (33) Crushing Impact - Accuracy/Damage/Endurance
    • (33) Crushing Impact - Damage/Endurance/Recharge
    • (33) Crushing Impact - Damage/Recharge
    Level 20: White Dwarf
    • (A) Endurance Modification IO
    • (34) Impervium Armor - Resistance
    • (34) Impervium Armor - Resistance/Endurance
    • (34) Impervium Armor - Resistance/Recharge
    • (48) Impervium Armor - Resistance/Endurance/Recharge
    Level 22: Reform Essence
    • (A) Harmonized Healing - Heal/Recharge
    Level 24: Conserve Energy
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 26: Solar Flare
    • (A) Cleaving Blow - Accuracy/Damage
    • (36) Cleaving Blow - Damage/Endurance
    • (37) Cleaving Blow - Damage/Recharge
    • (37) Cleaving Blow - Accuracy/Recharge
    • (37) Endurance Reduction IO
    Level 28: Hasten
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 30: Assault
    • (A) Endurance Reduction IO
    • (39) Endurance Reduction IO
    Level 32: Tactics
    • (A) Endurance Reduction IO
    • (40) Endurance Reduction IO
    • (40) Adjusted Targeting - To Hit Buff/Endurance
    • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    Level 35: Restore Essence
    • (A) Recharge Reduction IO
    Level 38: Light Form
    • (A) Recharge Reduction IO
    Level 41: Vengeance
    • (A) Serendipity - Defense/Recharge
    Level 44: Glowing Touch
    • (A) Harmonized Healing - Heal/Endurance/Recharge
    Level 47: Super Speed
    • (A) Endurance Reduction IO
    Level 49: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (50) Kismet - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 1: Cosmic Balance
    Level 1: Energy Flight
    • (A) Flight Speed IO
    Level 10: Combat Flight
    • (A) Flight Speed IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (3) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod/Accuracy
    • (50) Performance Shifter - EndMod
    ------------
    Level 20: White Dwarf Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (42) Crushing Impact - Damage/Endurance
    • (42) Crushing Impact - Damage/Recharge
    • (42) Crushing Impact - Damage/Endurance/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Recharge
    Level 20: White Dwarf Smite
    • (A) Crushing Impact - Accuracy/Damage
    • (43) Crushing Impact - Damage/Endurance
    • (43) Crushing Impact - Damage/Endurance/Recharge
    • (45) Crushing Impact - Damage/Recharge
    • (45) Crushing Impact - Accuracy/Damage/Recharge
    Level 20: White Dwarf Flare
    • (A) Multi Strike - Accuracy/Damage
    • (45) Multi Strike - Damage/Endurance
    • (46) Multi Strike - Damage/Recharge
    • (46) Multi Strike - Damage/Endurance/Recharge
    • (46) Multi Strike - Accuracy/Damage/Endurance
    Level 20: White Dwarf Sublimation
    • (A) Harmonized Healing - Heal/Recharge
    Level 20: White Dwarf Antagonize
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 20: White Dwarf Step
    • (A) Time & Space Manipulation - Endurance
    • (48) Time & Space Manipulation - Range
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3.938% Defense(Fire)
    • 3.938% Defense(Cold)
    • 11.75% Defense(Energy)
    • 11.75% Defense(Negative)
    • 4.875% Defense(Psionic)
    • 3% Defense(Melee)
    • 7.375% Defense(Ranged)
    • 4.875% Defense(AoE)
    • 2.25% Max End
    • 15% Enhancement(RechargeTime)
    • 44% Enhancement(Accuracy)
    • 5% FlySpeed
    • 132.52 HP (12.37%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 1.65%
    • MezResist(Immobilize) 8.8%
    • MezResist(Sleep) 8.25%
    • MezResist(Stun) 1.65%
    • 19% (0.317 End/sec) Recovery
    • 8% (0.358 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 5% RunSpeed