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Hey all, this is driving me up a wall:
I went VIP a few days ago and since then I cant access the Paragon Market. Every time I try the game crashes and tell me to send and error report. The game then full freezes and crashes.
I also should note that i have not got my reward token either, dont know if that helps but its also irritating me
Anyone have any idea of how to fix this short of re-installing the game? -
Quote:To be honest I pretty much went around in MEDS and put in whatever high level yellow IOs I could find, adding in the rarer ones that I already have as I go. But I did aim for end recovery because well, my PB needs it, with conserve energy I can make it work out but I basically use conserve energy to recover end when I start to run low in a fight. oh and I do have a few procs, that was a question I forgot to ask in the first post;I couldn't tell what you were going for. You are a human/dwarf build with the dwarf attacks very well slotted. But as a human with all the shields you have almost as much resistance (34% - 48% to all but toxic and psi vs. 59 to all but psi). If you run Lightform then you will be capped to all but psi. Do you find yourself tanking a lot or do you use the dwarf just for mez protection?
I see a lot of people like to slot gleaming bolt with nothing but procs. I was thinking the rez debuff proc, the positron chance for energy dmg proc, and a third one, what would go good with those 2?
Quote:I guess I need to know a little more about your goals and your playstyle. Is this for solo or team? Do you like to fight lots of minions and Lts or hard single targets like bosses/EBs/AVs? Do you run TFs every night? Do you like to run into melee every fight or stay hovering and blasting from a distance? How much influence are you willing to dedicate to the project?
When I play I try to stay fairly close to the action, using radiant strike for the KB and getting people away, incandescence strike I use to hold bosses wand whatever is pissing me off, and solar flare is my opening move if I can help it. But my MAIN attack chain are the first 3 blasts.
I try to be on a team 24/7 with my PB, and most of the time I do play the role of tank for the team, hence the heavy slotting. However, I also use crab mode as a break free when I get mezed, and if thats the case I stay in white dwarf until the mob is dead, or sometimes Ill stay in white dwarf for the mission in order to avoid the mezing. To give you an idea of my mind set; Im a blaster with more resistance, and I use white dwarf as a sort of mini god mode to survive if I get too much agro. On a team my play style stays pretty much the same; I stay close to the action and shot blasts, then I run up and hit with melee after a few chains.
I do TF more or less 1 3 days, and when we do I tend to take out the minions and try to keep agro on me while the team deals with the bosses, however now that my dwarf attacks are slotted for better damage I have tended to kill bosses more often.
So thats pretty much it.
Im not too sure what exactly Im looking for as far as sets go aside from end recovery. I was just making the best build I could without breaking the bank. The way I look at it, even though the set buffs are small, they are still more then I have normally, and every little bit helps.
But if I was to say I had an overall goal for the build, I would say its to ensure survivability, damage helps sure, but I would rather have the ability to outlast whatever Im fighting.
Im trying to keep a very low budget so I can get all the sets in as soon as possible. As far is influence goes I have about 30 million on my PB, however I am going to take about 100 - 200mil from another toon I have that I dont need the money on.
Oh, thanks for the replies guys, it helps more then you know -
As my PB approaches level 50 (currently 47), I figure its time to look into IO's for him.
Well this is what I came up with:
I limited myself to IO's I know I can easily get or already have only because I will upgrade as the toon "ages", the important thing to me is getting the stuff and having the sets in place.
Oh some info on play style: I play the PB more or less like a blaster with a few close attacks. But when the resistance is needed, or agro control is vital, I use crab mode, and I use it heavily even solo.
I plan to respec once I hit 50, so the exact power levels and slot levels will change slightly, but the slotting and power selection will remain the same, just in case thats relevant at all.
Any general tips/advice is welcome, I'm still pretty new to the IO sets and what are the good and bad combos.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Gleaming Bolt- (A) Thunderstrike - Accuracy/Damage
- (5) Thunderstrike - Damage/Endurance
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (A) Steadfast Protection - Resistance/Endurance
- (7) Steadfast Protection - Resistance/+Def 3%
- (7) Steadfast Protection - Knockback Protection
- (A) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (11) Endurance Reduction IO
- (11) Titanium Coating - Resistance/Recharge
- (13) Titanium Coating - Resistance/Endurance
- (13) Titanium Coating - Resistance
- (A) Thunderstrike - Accuracy/Damage
- (15) Thunderstrike - Damage/Endurance
- (15) Thunderstrike - Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (50) Devastation - Chance of Hold
- (A) Harmonized Healing - Heal
- (23) Harmonized Healing - Heal/Recharge
- (23) Harmonized Healing - Heal/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Damage/Endurance
- (21) Crushing Impact - Damage/Recharge
- (A) Endurance Reduction IO
- (17) Endurance Reduction IO
- (17) Titanium Coating - Resistance/Endurance
- (19) Titanium Coating - Resistance
- (19) Titanium Coating - Resistance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (25) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (27) Positron's Blast - Chance of Damage(Energy)
- (A) Endurance Reduction IO
- (29) Endurance Reduction IO
- (29) Titanium Coating - Resistance/Endurance
- (31) Titanium Coating - Resistance
- (31) Titanium Coating - Resistance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (33) Crushing Impact - Damage/Endurance/Recharge
- (33) Crushing Impact - Damage/Recharge
- (A) Endurance Modification IO
- (34) Impervium Armor - Resistance
- (34) Impervium Armor - Resistance/Endurance
- (34) Impervium Armor - Resistance/Recharge
- (48) Impervium Armor - Resistance/Endurance/Recharge
- (A) Harmonized Healing - Heal/Recharge
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Cleaving Blow - Accuracy/Damage
- (36) Cleaving Blow - Damage/Endurance
- (37) Cleaving Blow - Damage/Recharge
- (37) Cleaving Blow - Accuracy/Recharge
- (37) Endurance Reduction IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Endurance Reduction IO
- (39) Endurance Reduction IO
- (A) Endurance Reduction IO
- (40) Endurance Reduction IO
- (40) Adjusted Targeting - To Hit Buff/Endurance
- (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Serendipity - Defense/Recharge
- (A) Harmonized Healing - Heal/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Kismet - Accuracy +6%
- (50) Kismet - Defense/Endurance
Level 1: Brawl- (A) Empty
- (A) Run Speed IO
- (A) Empty
Level 1: Energy Flight- (A) Flight Speed IO
- (A) Flight Speed IO
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Healing IO
- (A) Performance Shifter - EndMod/Recharge
- (3) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - EndMod
Level 20: White Dwarf Strike- (A) Crushing Impact - Accuracy/Damage
- (42) Crushing Impact - Damage/Endurance
- (42) Crushing Impact - Damage/Recharge
- (42) Crushing Impact - Damage/Endurance/Recharge
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (43) Crushing Impact - Damage/Endurance
- (43) Crushing Impact - Damage/Endurance/Recharge
- (45) Crushing Impact - Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Recharge
- (A) Multi Strike - Accuracy/Damage
- (45) Multi Strike - Damage/Endurance
- (46) Multi Strike - Damage/Recharge
- (46) Multi Strike - Damage/Endurance/Recharge
- (46) Multi Strike - Accuracy/Damage/Endurance
- (A) Harmonized Healing - Heal/Recharge
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Time & Space Manipulation - Endurance
- (48) Time & Space Manipulation - Range
Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3.938% Defense(Fire)
- 3.938% Defense(Cold)
- 11.75% Defense(Energy)
- 11.75% Defense(Negative)
- 4.875% Defense(Psionic)
- 3% Defense(Melee)
- 7.375% Defense(Ranged)
- 4.875% Defense(AoE)
- 2.25% Max End
- 15% Enhancement(RechargeTime)
- 44% Enhancement(Accuracy)
- 5% FlySpeed
- 132.52 HP (12.37%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 1.65%
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 8.25%
- MezResist(Stun) 1.65%
- 19% (0.317 End/sec) Recovery
- 8% (0.358 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 5% RunSpeed