Invincibility numbers?


Dechs Kaison

 

Posted

Anyone know the current numbers for Invincibility?


 

Posted

Quote:
Originally Posted by TankShock View Post
Anyone know the current numbers for Invincibility?

Not to be rude, but which numbers?

If you're talking defense/resist stats, highly dependent on ancillary power and slotting choices.

If you're talking damage and endurance efficiency, again, the same.



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Posted

Is that up to date, Dechs? I thought it was now scalar. I'm hoping to get the exact def/to hit numbers per mob. Thanks!


 

Posted

I think it's up to date. 5% for the first enemy, then 1% for each after. Although, it might be 5% + 1% for the first, then 1% after.

Redtomax only grabs the info from in game numbers, so I'm pretty sure it's right. Actually, though, the most reliable and easy to understand numbers will come from Mids.


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Posted

Thanks.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I think it's up to date. 5% for the first enemy, then 1% for each after. Although, it might be 5% + 1% for the first, then 1% after.

Redtomax only grabs the info from in game numbers, so I'm pretty sure it's right. Actually, though, the most reliable and easy to understand numbers will come from Mids.
I'm pretty sure it's 5 + 1 base, because it comes up in Mids as around 9% when slotted to the ED cutoff.

So unslotted, 6% for the first foe, up to 15% for ten foes.
Slotted to 56%, 9.4% for the first foe, up to 23.4% for ten foes.

But note that you won't see any defense in game until you're within melee range of at least one foe. Lots of players have found that to be confusing--me included--when looking at the in-game stats. (That was for the OP, not you, Dechs. ;-) )


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Posted

Quote:
Originally Posted by Finduilas View Post
I'm pretty sure it's 5 + 1 base, because it comes up in Mids as around 9% when slotted to the ED cutoff.
Short answer: It provides 5% + 1% for the first mob.

Long answer: Invincibility gives two defense bonuses, one is +5% and the other is +1%. Each and every mob will apply both those bonuses to your character. The 5% bonus, however, is flagged not to stack. So, instead of getting 5% + 1% + 5% + 1% for two mobs, the extra 5% bonus is dropped.