What to aim for in an ice/ice build
I assume you mean Ice/Cold Controller.
Ice is the lowest damage primary. Cold adds some nice Resistance Debuffs, but no additional damage. So, yes, this controller will solo very slowly.
Yes, Arctic Air uses a lot of endurance, but with Heat Loss, you should be able to handle the endurance costs pretty well. Arctic Air should be slotted for Confuse and EndRdx (and not necessarily with a set). The Contagious Confusion proc from the purple Confuse set is wonderful in AA -- it seems to make the power nearly twice as effective.
It would help if you posted your build, and then explained your playstyle and your goals.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I would look to go Ice/Cold/Psi. Picking up Indom Will so that enemies can't detoggle AA makes a world of difference.
I'm surprised by the endurance issues. Have you taken and slotted Heat Loss?
I built the toon whenever ice/cold trollers were avail...a few months ago. Don't think I still have the build lying around. But I'm more wondering on what direction I should focus on to capitalize the sets' strengths.
Right now, I'm thinking prob. better endo control, maybe some defense, and something that will help with the dmg? or maybe better to just focus on the debuff?
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.
I built the toon whenever ice/cold trollers were avail...a few months ago. Don't think I still have the build lying around. But I'm more wondering on what direction I should focus on to capitalize the sets' strengths.
Right now, I'm thinking prob. better endo control, maybe some defense, and something that will help with the dmg? or maybe better to just focus on the debuff? |
You could build for a melee-focused team support build. You could build for a ranged controller for team support.
You could build for Defense. You could build for Recharge. You could build for EndRdx, Recovery and additional endurance to avoid having to take the Cardiac Alpha.
If you want to copy your in-game build, go to www.CoHTitan.com and download the Titan Sentinel program. Among other things, it lets you copy your current build into Mids Builder. (It made doing my I-19 Respecs much easier!)
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
If you want to copy your in-game build, go to www.CoHTitan.com and download the Titan Sentinel program. Among other things, it lets you copy your current build into Mids Builder. (It made doing my I-19 Respecs much easier!)
|
Here is my old build:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
arctic: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Legacy Fitness
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Block of Ice -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(33)
Level 1: Infrigidate -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(7), ShldBrk-Acc/Rchg(7), ShldBrk-Acc/EndRdx/Rchg(9), ShldBrk-DefDeb/EndRdx/Rchg(9), ShldBrk-%Dam(33)
Level 2: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/Rchg(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13)
Level 4: Frostbite -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Immob/Rng(15), Enf'dOp-Acc/Immob/Rchg(17), Enf'dOp-Acc/Rchg(17), Enf'dOp-Acc/Immob(29)
Level 6: Arctic Air -- CoPers-Conf%(A), EndRdx-I(19), EndRdx-I(19), Mlais-EndRdx/Conf(21), CoPers-Conf/EndRdx(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 12: Snow Storm -- ImpSwft-Acc/Slow(A), ImpSwft-Dmg/Slow(27), ImpSwft-Acc/EndRdx(27), ImpSwft-Rng/Slow(29), ImpSwft-EndRdx/Rchg/Slow(34), ImpSwft-Dam%(34)
Level 14: Ice Slick -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 16: Super Speed -- Clrty-Stlth(A), Zephyr-ResKB(33), Zephyr-Travel(37)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 20: Recall Friend -- Jnt-EndRdx/Rng(A)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34), Numna-Heal(36)
Level 26: Stamina -- P'Shift-End%(A), EndMod-I(36), EndMod-I(37)
Level 28: Arctic Fog -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam(39), TtmC'tng-EndRdx(46)
Level 30: Benumb -- RechRdx-I(A)
Level 32: Glacier -- ImpSwft-Acc/Slow(A), ImpSwft-Dmg/Slow(36), ImpSwft-Acc/EndRdx(40), ImpSwft-Rng/Slow(40), ImpSwft-Dam%(40), ImpSwft-EndRdx/Rchg/Slow(46)
Level 35: Jack Frost -- SvgnRt-Acc/Dmg(A), SvgnRt-Acc(42), SvgnRt-PetResDam(42), SvgnRt-Dmg/EndRdx(43), SvgnRt-Acc/EndRdx(43), SvgnRt-Acc/Dmg/EndRdx(43)
Level 38: Sleet -- ShldBrk-%Dam(A), ShldBrk-Acc/EndRdx/Rchg(45), ShldBrk-DefDeb(45), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(46), ShldBrk-DefDeb/EndRdx/Rchg(48)
Level 41: Heat Loss -- Efficacy-EndMod(A)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Frozen Armor -- S'fstPrt-ResDam/Def+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48), LkGmblr-Def/Rchg(50), LkGmblr-Rchg+(50), Krma-ResKB(50)
Level 49: Frost Breath -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 0: LEGACY BUILD
------------
Set Bonus Totals:
- 15.5% Defense(Smashing)
- 15.5% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 7.375% Defense(Energy)
- 7.375% Defense(Negative)
- 3% Defense(Psionic)
- 24.25% Defense(Melee)
- 8% Defense(Ranged)
- 8% Defense(AoE)
- 56% Enhancement(Accuracy)
- 33.75% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 6% Enhancement(JumpHeight)
- 6% Enhancement(JumpSpeed)
- 6% Enhancement(FlySpeed)
- 6% Enhancement(RunSpeed)
- 4% FlySpeed
- 49.6 HP (4.877%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 7.75%
- MezResist(Held) 20.4%
- MezResist(Immobilize) 9.4%
- MezResist(Sleep) 9.95%
- MezResist(Stun) 14.35%
- MezResist(Terrorized) 5%
- 11% (0.184 End/sec) Recovery
- 52% (2.208 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 10% Resistance(Fire)
- 10% Resistance(Cold)
- 10% Resistance(Energy)
- 11.88% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 4% RunSpeed
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.
Ice Blast and Ice Storm would probably help with your damage. You could also go with /Fire Mastery for more damage.
I would switch to the Psi APP and shoot for something like the build below. I assumed the Spiritual Alpha slot. The build focus is Ranged defense and Recharge with supporting Slash/Lethal Resistance. The biggest change is the addition of mezz protection. The build is also soft capped to Psi damage most of the time.
The build has some stunt-slotting. Mainly Arctic Air. You should be able to pull off that level of endurance reduction once the build is close to complete, but not before, because it depends on the endurance recovery bonus from a near-perma Heat Loss.
Note that the build doesn't have perma Hasten, intentionally. Slotting Spiritual alpha fixes this and saves you that slot. Same with Ice Slick, Sleet, and Indom Will (which may not quite hit perma).
The alternative Ice APP build is very similar, dropping Resistance shields for a defense one. IMO losing mezz protection is not worth it. However, you have no self heal, so I'd bring greens. I still think the layered defense that an AA that will not toggle-drop on you is far superior to other options.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Cold Domination
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), Apoc-Dmg(39), Thundr-Acc/Dmg/Rchg(43)
Level 1: Infrigidate -- Acc-I(A)
Level 2: Chilblain -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15)
Level 4: Ice Shield -- LkGmblr-Rchg+(A)
Level 6: Arctic Air -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(7), CoPers-Conf/EndRdx(9), CoPers-Conf%(9), CoPers-Conf(11)
Level 8: Maneuvers -- RedFtn-EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx(15), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(43)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A)
Level 12: Ice Slick -- Range-I(A)
Level 14: Frostbite -- GravAnch-Immob/Rchg(A), GravAnch-Hold%(33), GravAnch-Acc/Immob/Rchg(37), GravAnch-Acc/Rchg(39), GravAnch-Immob/EndRdx(39)
Level 16: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-Stun/Rng(17), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(19), Stpfy-Acc/Stun/Rchg(19), Stpfy-KB%(27)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A)
Level 20: Arctic Fog -- RedFtn-Def/EndRdx(A), RedFtn-Def(21), RedFtn-EndRdx(21), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(25)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(27), RedFtn-EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Glacier -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(37), UbrkCons-Hold(37)
Level 28: Benumb -- RechRdx-I(A), Acc-I(40), RechRdx-I(50)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(31), Zephyr-ResKB(40), Ksmt-ToHit+(45)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Sleet -- Achilles-ResDeb%(A), RechRdx-I(45)
Level 38: Heat Loss -- Efficacy-Acc/Rchg(A), P'Shift-Acc/Rchg(43), Efficacy-EndMod/Acc/Rchg(45), P'Shift-EndMod/Rchg(46)
Level 41: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/Rchg(42)
Level 44: Indomitable Will -- RechRdx-I(A), LkGmblr-Rchg+(46), RechRdx-I(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Mind Over Body -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 17.38% Defense(Energy)
- 17.38% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 24.25% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 3% Enhancement(Stun)
- 46% Enhancement(Accuracy)
- 107.5% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 5% FlySpeed
- 41.97 HP (4.126%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 11.85%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 21% (0.351 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 20.4% Resistance(Fire)
- 20.4% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
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My ice/ice troller's been 50 for a while but playing feels very meh to me. She's very squishy, uses endo heavily (thanks to AA), and solos very slow.
It's been a while since I've looked at it, but I think I built for recharge. Should I change the focus of the build? Any suggestions?
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.