Bombing Runs: A Guide to Bomb-Oriented Rikti Mothership Raids
Another suggestion to people wanting to do this on their respective server, try to do it at a different time than the regular raid, so the people wanting the regular raid can get in zone for the regular raid, and the people wanting a bombing run will have something to go to as well. Because the zones have caps on how many players can be in them before a second instance of that zone opens up and directs more players to the second instance.
MARTy is proof positive the DEVs hate us...
Global: @Reiyichi
Protector (home)
When we initially badged for the bombs, it was noticed that the team sometimes earned multiple credits for planting bombs at the same time.
What happened: If two or more people clicked and cued up the bomb glowie at nearly the same time, all would go off and count as 'planted' for the badge. As long as the timer-bar was counting down, the game didn't create an exclusion because of another bomb planting. I'm not sure if this behavior has been changed, but at the time we managed to get off up to five bombs on a single group click.
Since you have a highly organized method and group of players already, you might want to check into setting off all 18 bombs simultaneously without messing around with dropping people from team.
I'd be interested to see if it can be done! (film at 11?)
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HAMIDON NUKE RAID GUIDE
When we initially badged for the bombs, it was noticed that the team sometimes earned multiple credits for planting bombs at the same time.
What happened: If two or more people clicked and cued up the bomb glowie at nearly the same time, all would go off and count as 'planted' for the badge. As long as the timer-bar was counting down, the game didn't create an exclusion because of another bomb planting. I'm not sure if this behavior has been changed, but at the time we managed to get off up to five bombs on a single group click. Since you have a highly organized method and group of players already, you might want to check into setting off all 18 bombs simultaneously without messing around with dropping people from team. I'd be interested to see if it can be done! (film at 11?) |
Hmm. Interesting.
Authors:
Objectives:
Requirements:
General Information:
Stage 1: Organization
Once the raid leader arrives, he should designate three team captains and team selection should begin. While any suitably durable character can complete a ship raid without dying, some care should be taken to equitably divide up the assets between three teams.
The first divergence comes here.
A bombing lane consists of 6 bombs, 3 on the right, 3 on the left.
There are three lanes on the ship.
Bombs are located in three zones on a lane and are fairly self-explanatory.
- Edge
- Middle
- Inner
Each team will be assigned a zone (with two bombs) on each lane. Ideally, this shouldnt change from lane to lane, but whatever floats your mothership...Stage 2: Destroy the pylons.
This is fairly straightforward as far as ship raiding goes. On Protector, we employ a Type 1 Raid schedule, initiated from Point Du Hoc.
Stage 3: Shields Down, Bombs Away!
The second divergence come here.
Now, as everyone knows, a team can only set off a single bomb within a 30 minute window during a ship raid. This is what normally limits how many bombs can be set off.
- Type 1 (Deprecated): This can be gotten around by players who are designated as bombers alting out to a new toon and returning to set another bomb without being on any team. This could be, at best, described as awkward. Hence:
- Type 2: No independent bomber players. Each team maintains integrity until the grate is down, then one of two things happens.
Once the bomb is set and detonated, the captain re-invites the player to the team. This neatly side-steps the team timer on bombs, as the bomber is essentially his own team for the duration.Rinse and repeat for bombs 1-5. On bomb 6, nobody drops or is kicked from the team.
One player (preferably one who has not set off a bomb, usually the team captain) sets the final bomb and the team as a whole gets credit. On a team of 6 players, this results in 5 people getting 2 bomb credits towards the Demolitionist Badge and the final person receiving one.
The raid leader can determine the order of each lane assault or he can leave it up to the team captains.
Once all the bombs are cleared, you continue with the traditional assault of the "bowl" of the ship (or however you run your raid).
Myths:
Some alleged behaviors not noted during the Protector Bombing Run. It's possible that we simply executed too fast or missed something. But things we did not see.
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