DA/KM help


ClawsandEffect

 

Posted

Since I've had no luck with coming up with a tank, I decided to try again, this time, after deciding Ice Armor wasn't going to work for me, with Dark Armor. Problem is, I have no earthly idea what I'm doing.

Now, here's the build I'm working on so far. Yes, I have 4 open powers and 5 spare slots to play with, but I'm not sure what to get. More than likely, from what I know of Dark Armor, grabbing the Energy Master pool for Physical Perfection would be the best bet.

So, logically, I'm asking here, to see what people think and how badly I messed up the build. Any tips would be helpful, since I have no idea what I am getting into.

Oh, built mainly for softcap S/L.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Deryna: Level 48 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(48)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 8: Dark Regeneration -- Numna-EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(17), Theft-Acc/EndRdx/Rchg(21), Nictus-Acc/EndRdx/Heal/HP/Regen(21), Nictus-Acc/EndRdx/Rchg(27), Theft-+End%(29)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rng(31)
Level 12: Cloak of Darkness -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/Rchg(17)
Level 14: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 16: Boxing -- Empty(A)
Level 18: Death Shroud -- Sciroc-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(19), Sciroc-Dmg/EndRdx(19)
Level 20: Power Siphon -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(31)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(27)
Level 26: Combat Jumping -- Krma-ResKB(A)
Level 28: Burst -- Mocking-Taunt/Rchg(A), Mocking-Acc/Rchg(40), Mocking-Taunt/Rchg/Rng(42), Mocking-Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dmg/EndRdx(43)
Level 30: Cloak of Fear -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(45), Cloud-Acc/EndRdx/Rchg(46), Cloud-ToHitDeb/EndRdx/Rchg(46)
Level 32: Soul Transfer -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(48)
Level 35: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 38: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(13), P'Shift-EndMod(13)


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.

 

Posted

Keeping my old one up, but I made a small change I was wondering if it was worth it for Burst.

Level 28: Burst -- M'Strk-Dmg/EndRdx/Rchg(A), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Acc/Dmg/Rchg(42), Erad-Dmg/Rchg(43)

Costs more end, recharges slower, a little less accurate, but more damaging, and higher E/N defense, still softcapped to S/L. Worth the tradeoff?


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.

 

Posted

In response to your last question, yes, definitely. DA is weak to Energy, so getting some defense to it helps significantly. I'd try to get 30-35% defense if possible. Also, you certainly want any damage AoEs to be fully slotted for damage, so I think Death Shroud needs more slots, too. I'd put 3-4 Eradication plus the Scirocco's Dervish Dam/End and Acc/Dam/End in any AoE.

IMO, you should to pick up Op Gloom at right at 26, since KM has stuns that will stack with it. You have several picks left, but if it's a choice between CoF and OG, I'll pick OG everytime with a secondary that stuns. Besides, OG uses a fraction of the end that CoF does, and is fine with a single slot.

Rectified Reticle is a good choice for a Power Siphon, but it also needs to be slotted for recharge so it's up as often as possible.

Weave and CoD are underslotted for end reduction; I'd find another slot for them or replace the Def/Rchg with a Def/End/Rchg.

As is, CoF is very underslotted for end reduction. I'd frankenslot it with Fear sets instead so you have plenty of both accuracy and end reduction. You'll lose the Cloud Senses recharge bonus, but it will free up slots to put another LotG +Recharge in CJ.

As for the last few picks, I'd go for Op Gloom, (though take it at 26) Hasten, CP and Physical Perfection. FA is a huge end hog, and I wouldn't recommend it, especially for DA. Personally, I'd take SJ over Soul Transfer--I'm not a fan of ST--but your call.

Here's the sort of thing I would do with your build. I added LotG +Recharges to Weave. CJ and CoD, but if they're out of your price range, the Def/Rchg will work fine instead. I also short-slotted Ob Shield, since enhancement will only increase Psi resist, but if you're willing to pull a slot from somewhere else, that would be a good place to put it.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Deryna: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Kinetic Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(15)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(11), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx:35(34), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(7)
Level 6: Obsidian Shield -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(9), Aegis-ResDam/EndRdx:50(9)
Level 8: Dark Regeneration -- Numna-EndRdx/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(17), Theft-Acc/EndRdx/Rchg:30(21), Nictus-Acc/EndRdx/Heal/HP/Regen:50(21), Nictus-Acc/EndRdx/Rchg:50(27), Theft-+End%:30(29)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Taunt/Rng:50(31)
Level 12: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(15), LkGmblr-Def:50(46), LkGmblr-Rchg+:50(48)
Level 14: Smashing Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 16: Boxing -- Acc-I:50(A)
Level 18: Death Shroud -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(19), M'Strk-Dmg/EndRdx:50(37), M'Strk-Acc/Dmg/EndRdx:50(39)
Level 20: Power Siphon -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(31), RechRdx-I:50(48), RechRdx-I:50(50)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam:40(25)
Level 24: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def/EndRdx/Rchg:50(27), LkGmblr-Rchg+:50(34)
Level 26: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg:50(A)
Level 28: Burst -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(40), Erad-Acc/Dmg/Rchg:30(42), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Dmg/EndRdx:50(42)
Level 30: Cloak of Fear -- Abys-Acc/EndRdx:50(A), N'mare-Acc/EndRdx:50(45), N'mare-EndRdx/Fear:50(46)
Level 32: Soul Transfer -- Stpfy-Acc/Stun/Rchg:50(A)
Level 35: Focused Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(36), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(37)
Level 38: Concentrated Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(45), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 41: Cloak of Darkness -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(50)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(11)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(13), P'Shift-EndMod:50(13)
------------
Set Bonus Totals:

  • 26.13% Defense(Smashing)
  • 26.13% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 16.75% Defense(Energy)
  • 16.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.56% Defense(Melee)
  • 11.75% Defense(Ranged)
  • 3% Defense(AoE)
  • 5.4% Max End
  • 1.65% Enhancement(Terrorized)
  • 22.5% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 9% FlySpeed
  • 189.75 HP (10.13%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 14.3%
  • MezResist(Sleep) 1.65%
  • 3.5% (0.058 End/sec) Recovery
  • 50% (3.912 HP/sec) Regeneration
  • 9% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I was tweaking around with Mid's & came up with this build. It's soft-caped to SL/E/NE.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Death Shroud

  • (A) Eradication - Damage/Recharge
  • (3) Eradication - Accuracy/Damage/Recharge
  • (3) Eradication - Accuracy/Damage/Endurance/Recharge
  • (5) Scirocco's Dervish - Damage/Endurance
  • (5) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 1: Quick Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (50) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Dark Embrace
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (9) Steadfast Protection - Knockback Protection
  • (11) Reactive Armor - Resistance
  • (11) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Murky Cloud
  • (A) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Obsidian Shield
  • (A) Reactive Armor - Resistance
  • (37) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 8: Dark Regeneration
  • (A) Touch of the Nictus - Healing
  • (40) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (40) Touch of the Nictus - Accuracy/Healing
  • (42) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (42) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (42) Theft of Essence - Chance for +Endurance
Level 10: Body Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Endurance
Level 12: Smashing Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Endurance
Level 14: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
Level 16: Taunt
  • (A) Mocking Beratement - Taunt/Recharge/Range
Level 18: Boxing
  • (A) Empty
Level 20: Power Siphon
  • (A) Rectified Reticle - To Hit Buff
  • (21) Rectified Reticle - To Hit Buff/Recharge
  • (21) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 22: Tough
  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Recharge
  • (27) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Oppressive Gloom
  • (A) Stupefy - Accuracy/Stun/Recharge
Level 28: Burst
  • (A) Eradication - Damage/Recharge
  • (29) Eradication - Accuracy/Damage/Recharge
  • (29) Eradication - Accuracy/Damage/Endurance/Recharge
  • (31) Scirocco's Dervish - Damage/Endurance
  • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Soul Transfer
  • (A) Eradication - Damage
  • (33) Eradication - Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
Level 35: Focused Burst
  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
Level 38: Concentrated Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
Level 41: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 44: Salt Crystals
  • (A) Lethargic Repose - Accuracy/Recharge
  • (45) Lethargic Repose - Endurance/Sleep
  • (45) Lethargic Repose - Accuracy/Sleep/Recharge
  • (45) Lethargic Repose - Accuracy/Sleep
Level 47: Fossilize
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (48) Basilisk's Gaze - Recharge/Hold
  • (48) Thunderstrike - Accuracy/Damage
  • (48) Thunderstrike - Damage/Endurance
  • (50) Thunderstrike - Damage/Recharge
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (46) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (46) Endurance Modification IO


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Posted

Price range doesn't matter, I plan on using Hero Merits for most of the more expensive things.

I suppose I should have mentioned this in the first place, but I was aiming for the Cadiac Incarnate slot, so I wasn't really too worried about that much in the way of endurance. I don't deal with IOs until I get closer to fifty, and always slot an SO of endred in my armors, so that (shouldn't) be an issue in the long run.

Which would be more useful, CoF or OG? From what you say, OG, but wouldn't CoF basically increase my defense, through to-hit debuffs?

Edit:

Quote:
Originally Posted by Finduilas View Post
As for the last few picks, I'd go for Op Gloom, (though take it at 26) Hasten, CP and Physical Perfection. FA is a huge end hog, and I wouldn't recommend it, especially for DA. Personally, I'd take SJ over Soul Transfer--I'm not a fan of ST--but your call.
What's FA?


Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Deryna: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(48)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 8: Dark Regeneration -- Numna-EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(17), Theft-Acc/EndRdx/Rchg(21), Nictus-Acc/EndRdx/Heal/HP/Regen(21), Nictus-Acc/EndRdx/Rchg(27), Theft-+End%(29)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rng(31)
Level 12: Cloak of Darkness -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/Rchg(17), LkGmblr-Rchg+(45)
Level 14: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 16: Boxing -- Empty(A)
Level 18: Death Shroud -- Sciroc-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(19), Sciroc-Dmg/EndRdx(19)
Level 20: Power Siphon -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(31), RechRdx-I(46)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
Level 24: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(27), LkGmblr-Rchg+(46)
Level 26: Combat Jumping -- Krma-ResKB(A)
Level 28: Burst -- M'Strk-Dmg/EndRdx/Rchg(A), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), Erad-Dmg(42), Erad-Acc/Dmg/Rchg(42), Erad-Dmg/Rchg(43)
Level 30: Oppressive Gloom -- Rope-Acc/Stun(A)
Level 32: Soul Transfer -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(48), Stpfy-Stun/Rng(50)
Level 35: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 38: Concentrated Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(46)
Level 41: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(50)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Heal-I(A), EndMod-I(50)
Level 49: Super Jump -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(13), P'Shift-EndMod(13)




Current build, not too much changed.


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.

 

Posted

I'd slot Cloak of Fear with 5xSiphon Insight.

It gives you the same S/L defense bonus as Kinetic Combat, which will let you save some slots and cash. Gives decent accuracy, which CoF needs, and somewhat better end reduction than Cloud Senses.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Played with my build some more.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Deryna: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Kinetic Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7), S'fstPrt-ResDam/Def+(43), S'fstPrt-ResKB(43)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(48)
Level 8: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Numna-Heal/EndRdx/Rchg(13), Numna-EndRdx/Rchg(13), Theft-Acc/EndRdx/Rchg(15), Theft-+End%(15)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Cloak of Darkness -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(17)
Level 14: Combat Jumping -- Krma-ResKB(A)
Level 16: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/Rchg(34), Mako-Dam%(34)
Level 18: Death Shroud -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(46), M'Strk-Dmg/EndRdx(48), M'Strk-Acc/Dmg/EndRdx(50)
Level 20: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21), RechRdx-I(21)
Level 22: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(43), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(45)
Level 24: Boxing -- Empty(A)
Level 26: Oppressive Gloom -- Rope-Acc/Stun(A), Rope-Acc/Stun/Rchg(50)
Level 28: Burst -- M'Strk-Dmg/EndRdx/Rchg(A), Sciroc-Dmg/Rchg(29), Sciroc-Dmg/EndRdx(29), Erad-Dmg(31), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 32: Soul Transfer -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(42), Erad-Acc/Rchg(46)
Level 35: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 38: Concentrated Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)



Softcaped to S/L. E/N at 40%, but my endurance is at a rather ridiculous point with everything running. May drop Maneuvers, looking at this, giving Taunt it's slots back and just being happy with the 37% E/N.


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.

 

Posted

Quote:
Originally Posted by Everfree_Fire View Post
Price range doesn't matter, I plan on using Hero Merits for most of the more expensive things.

I suppose I should have mentioned this in the first place, but I was aiming for the Cadiac Incarnate slot, so I wasn't really too worried about that much in the way of endurance. I don't deal with IOs until I get closer to fifty, and always slot an SO of endred in my armors, so that (shouldn't) be an issue in the long run.
As long as you have sustainable recovery on the way up to 50, that should be fine. But if you're going to use SO/common IOs until then, be sure to slot Dark Regen, Death Shroud and Cloak of Fear with the equivalent of 2 SOs of end reduction.

Quote:
Which would be more useful, CoF or OG? From what you say, OG, but wouldn't CoF basically increase my defense, through to-hit debuffs?
I prefer OG, but as you know, YMMV. (BTW, I have both OG and CoF on my Dark characters, but OG gets used regularly and CoF does not.)

There have been several discussions about the usefulness of ToHit Debuffs as defense--especially regarding CoF--but none lately. IIRC, the consensus was that though ToHit debuffs are nice to have, they're not nearly as reliable as actual defense and shouldn't be considered as such.

Quote:
What's FA?
Oh, sorry. FA=Focused Accuracy, the other prereq option for Physical Perfection besides Conserve Power.

I took a look at your most recent build, and I'd only recommend a couple of changes. First, IMO Mako's Bite isn't a great choice for a typed def build since it requires a lot of slots for relatively little payoff. You'd be better off pulling a slot from CS and adding it to Death Shroud for another Eradication set. Also, I added 3 slots of Cleaving Blow in Burst for another 1.25% E/NE def. (You don't want to do that for DS since it won't give you enough end reduction.)

Here you go, 43% E/NE def and 5% more recharge, but otherwise unchanged:

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Deryna: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Kinetic Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(7), S'fstPrt-ResDam/Def+:30(43), S'fstPrt-ResKB:30(43)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(25), Mako-Acc/Dmg/EndRdx/Rchg:50(25)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(19), RctvArm-ResDam:40(48)
Level 8: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg:50(A), Nictus-Acc/EndRdx/Heal/HP/Regen:50(11), Numna-Heal/EndRdx/Rchg:50(13), Numna-EndRdx/Rchg:50(13), Theft-Acc/EndRdx/Rchg:30(15), Theft-+End%:30(15)
Level 10: Taunt -- Zinger-Dam%:50(A)
Level 12: Cloak of Darkness -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def/EndRdx/Rchg:50(17)
Level 14: Combat Jumping -- Krma-ResKB:30(A)
Level 16: Smashing Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(34), KntkC'bat-Dmg/Rchg:35(34), Mako-Dam%:50(34)
Level 18: Death Shroud -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(46), Erad-Acc/Dmg/EndRdx/Rchg:30(46), Sciroc-Dmg/EndRdx:50(48), Sciroc-Acc/Dmg/EndRdx:50(50)
Level 20: Power Siphon -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(21), RechRdx-I:50(21)
Level 22: Cloak of Fear -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(43), SipInsght-Acc/Rchg:50(45), SipInsght-ToHitDeb/EndRdx/Rchg:50(45), SipInsght-Acc/EndRdx/Rchg:50(45)
Level 24: Boxing -- Empty(A)
Level 26: Oppressive Gloom -- Rope-Acc/Stun:50(A), Rope-Acc/Stun/Rchg:50(50)
Level 28: Burst -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(29), C'ngBlow-Dmg/Rchg:50(29), Erad-Dmg:30(31), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(40), RctvArm-ResDam:40(40)
Level 32: Soul Transfer -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(42), Erad-Acc/Rchg:30(46)
Level 35: Focused Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(36), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(37)
Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 41: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:30(5)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), EndMod-I:50(3)
------------
Set Bonus Totals:
  • 24.88% Defense(Smashing)
  • 24.88% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 22.38% Defense(Energy)
  • 22.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 13.94% Defense(Melee)
  • 14.56% Defense(Ranged)
  • 3% Defense(AoE)
  • 5.4% Max End
  • 23% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 18% FlySpeed
  • 182.72 HP (9.75%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 14.85%
  • 4.5% (0.075 End/sec) Recovery
  • 68% (5.32 HP/sec) Regeneration
  • 18% RunSpeed
  • 2% XPDebtProtection

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
As long as you have sustainable recovery on the way up to 50, that should be fine. But if you're going to use SO/common IOs until then, be sure to slot Dark Regen, Death Shroud and Cloak of Fear with the equivalent of 2 SOs of end reduction.
Noted.



Quote:
I prefer OG, but as you know, YMMV. (BTW, I have both OG and CoF on my Dark characters, but OG gets used regularly and CoF does not.)

There have been several discussions about the usefulness of ToHit Debuffs as defense--especially regarding CoF--but none lately. IIRC, the consensus was that though ToHit debuffs are nice to have, they're not nearly as reliable as actual defense and shouldn't be considered as such.
Again, noted. I did manage to grab both of them. I figured I'd be running OG most of the time, but against things I can't stun, the (minimal) -to-hit should be more useful.

Quote:
Oh, sorry. FA=Focused Accuracy, the other prereq option for Physical Perfection besides Conserve Power.
Yeah, realized that, never posted saying I did.

Quote:
I took a look at your most recent build, and I'd only recommend a couple of changes. First, IMO Mako's Bite isn't a great choice for a typed def build since it requires a lot of slots for relatively little payoff. You'd be better off pulling a slot from CS and adding it to Death Shroud for another Eradication set. Also, I added 3 slots of Cleaving Blow in Burst for another 1.25% E/NE def. (You don't want to do that for DS since it won't give you enough end reduction.)


Here you go, 43% E/NE def and 5% more recharge, but otherwise unchanged:
Looks pretty good, actually. And nice to get some (small) amount of recharge, something I was wishing I could grab more of besides adding LotG Recharges to my defenses.


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.

 

Posted

hi. I like the build suggestions that I've seen but so far , my build is the only one soft-capped to SL/E/NE. Also I have endurance bonuses plus hit-points bonuses. Using the Cardiac Alpha slot, you should be good to go.


 

Posted

Quote:
Originally Posted by deathbeforetaxes View Post
hi. I like the build suggestions that I've seen but so far , my build is the only one soft-capped to SL/E/NE. Also I have endurance bonuses plus hit-points bonuses. Using the Cardiac Alpha slot, you should be good to go.
Your build is good; very similar to the others here except for taking Earth Mastery instead of Energy Mastery.

Whether the extra 2% E/NE def is worth changing epic pools is a question for the OP. I certainly feel either is a reasonable choice.

Will taking the Cardiac Alpha compensate for the recovery & regen lost by not having Physical Perfection? I don't have enough experience with Cardiac to know, so I'll let others to decide about that.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I currently run a DA/Mace so I can vouch for my build. You will notice the difference. Cardiac will solve your endurance problems. Plus the 4 accolades will further enhance your tank. My tank is sitting at 2515 hit-points & 123% max endurance.