MA/Inv build help


mauk2

 

Posted

Almost got my toon to lvl 50, and im working on a final build. Any help/advice would be much appreciated.

Thanks


Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

New Beatle: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance
  • (39) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Dull Pain
  • (A) Doctored Wounds - Endurance/Recharge
  • (39) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge
  • (40) Doctored Wounds - Heal
  • (40) Doctored Wounds - Recharge
Level 6: Cobra Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Pounding Slugfest - Accuracy/Damage
  • (17) Pounding Slugfest - Damage/Endurance
Level 8: Focus Chi
  • (A) Rectified Reticle - To Hit Buff
  • (15) Rectified Reticle - To Hit Buff/Recharge
  • (15) Recharge Reduction IO
Level 10: Crane Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Pounding Slugfest - Accuracy/Damage
  • (17) Pounding Slugfest - Damage/Endurance
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Unyielding
  • (A) Reactive Armor - Resistance
  • (33) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Crippling Axe Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
  • (21) Pounding Slugfest - Accuracy/Damage
  • (23) Pounding Slugfest - Damage/Endurance
Level 20: Boxing
  • (A) Empty
Level 22: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (45) Reactive Armor - Resistance
Level 24: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
Level 26: Dragon's Tail
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 28: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 32: Eagles Claw
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Pounding Slugfest - Accuracy/Damage
Level 35: Tough Hide
  • (A) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Recharge Speed
Level 38: Unstoppable
  • (A) Empty
Level 41: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Recharge Speed
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 47: Resist Elements
  • (A) Aegis - Resistance
  • (48) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance/Recharge
Level 49: Resist Energies
  • (A) Aegis - Resistance
  • (50) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - Heal/Endurance
Level 2: Stamina
  • (A) Empty
  • (36) Empty
  • (36) Empty


The ICBM
Nuking the world since 1972

 

Posted

You had an issue where you had no pre-requisite for physical perfection chosen.

I fixed that, and noticed you had WAY too much S/L defense, and were a bit short in other areas.

So, I tinkered a bit.

See what ya think:


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

New Beatle: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(37)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 6: Cobra Strike -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(7), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(17)
Level 8: Focus Chi -- GSFC-Build%(A), GSFC-ToHit/EndRdx(15), GSFC-ToHit(15), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50)
Level 10: Crane Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Acc/Dmg(13), P'ngS'Fest-Dmg/EndRdx(17)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(42)
Level 18: Crippling Axe Kick -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/Dmg(19), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(45)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(27), LkGmblr-Rchg+(37)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(43), HO:Cyto(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(46)
Level 35: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Mrcl-Rcvry+(34)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(36)



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Posted

Thanks for the help.

Are those 3 Hami-Os going to break my bank?

Good catch on my Body Mastery mix up. So you think conserve power is better then focused acc?

Or should I scrap Body Mastery altogether and get something else?

Man, I'd love to fit Unstoppable into the build.. just for the Oh-#$%^ factor


The ICBM
Nuking the world since 1972

 

Posted

Oh, terribly sorry, I completely spazzed and missed these questions.


Quote:
Originally Posted by Tarmac View Post
Thanks for the help.

Are those 3 Hami-Os going to break my bank?
Cyto's are not cheap, but it's good to have goals. The market is your friend for making money's. Until you can afford cyto's, frankenslot three def/end IO's. You lose a bit of to-hit buff, but you won't really notice until you're tackling well above base levels.


Quote:
Good catch on my Body Mastery mix up. So you think conserve power is better then focused acc?
Very much so for an invuln. Thanks to Invincibility, you will rarely have trouble hitting things, especially if you're in a nice crowd.

Quote:
Or should I scrap Body Mastery altogether and get something else?

Man, I'd love to fit Unstoppable into the build.. just for the Oh-#$%^ factor
Body Mastery is a godsend for Invulns: Take conserve power and physical perfection.

Unstoppable is nice for a brute, but nearly superfluous on a scrapper.


 

Posted

Thanks for the follow up, I've started on the build, looking good so far. I'll post again when I get it finished and test it out.


The ICBM
Nuking the world since 1972

 

Posted

Oh, I almost forgot. Suggestions for the alpha slot?

Dbl thanks


The ICBM
Nuking the world since 1972