MA/Inv build help
You had an issue where you had no pre-requisite for physical perfection chosen.
I fixed that, and noticed you had WAY too much S/L defense, and were a bit short in other areas.
So, I tinkered a bit.
See what ya think:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
New Beatle: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(37)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 6: Cobra Strike -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(7), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(17)
Level 8: Focus Chi -- GSFC-Build%(A), GSFC-ToHit/EndRdx(15), GSFC-ToHit(15), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50)
Level 10: Crane Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Acc/Dmg(13), P'ngS'Fest-Dmg/EndRdx(17)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(42)
Level 18: Crippling Axe Kick -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/Dmg(19), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(45)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(27), LkGmblr-Rchg+(37)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(43), HO:Cyto(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(46)
Level 35: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Mrcl-Rcvry+(34)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(36)
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Thanks for the help.
Are those 3 Hami-Os going to break my bank?
Good catch on my Body Mastery mix up. So you think conserve power is better then focused acc?
Or should I scrap Body Mastery altogether and get something else?
Man, I'd love to fit Unstoppable into the build.. just for the Oh-#$%^ factor
The ICBM
Nuking the world since 1972
Oh, terribly sorry, I completely spazzed and missed these questions.

Good catch on my Body Mastery mix up. So you think conserve power is better then focused acc? |
Or should I scrap Body Mastery altogether and get something else? Man, I'd love to fit Unstoppable into the build.. just for the Oh-#$%^ factor |
Unstoppable is nice for a brute, but nearly superfluous on a scrapper.
Thanks for the follow up, I've started on the build, looking good so far. I'll post again when I get it finished and test it out.
The ICBM
Nuking the world since 1972
Oh, I almost forgot. Suggestions for the alpha slot?
Dbl thanks
The ICBM
Nuking the world since 1972
Almost got my toon to lvl 50, and im working on a final build. Any help/advice would be much appreciated.
Thanks
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
New Beatle: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Resist Physical Damage- (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Dull Pain- (A) Doctored Wounds - Endurance/Recharge
- (39) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Heal
- (40) Doctored Wounds - Recharge
Level 6: Cobra Strike- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (9) Pounding Slugfest - Accuracy/Damage
- (17) Pounding Slugfest - Damage/Endurance
Level 8: Focus Chi- (A) Rectified Reticle - To Hit Buff
- (15) Rectified Reticle - To Hit Buff/Recharge
- (15) Recharge Reduction IO
Level 10: Crane Kick- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (13) Pounding Slugfest - Accuracy/Damage
- (17) Pounding Slugfest - Damage/Endurance
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
Level 14: Super Jump- (A) Jumping IO
Level 16: Unyielding- (A) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Crippling Axe Kick- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (21) Pounding Slugfest - Accuracy/Damage
- (23) Pounding Slugfest - Damage/Endurance
Level 20: Boxing- (A) Empty
Level 22: Tough- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
Level 24: Weave- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
Level 26: Dragon's Tail- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
Level 28: Invincibility- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Hasten- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 32: Eagles Claw- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (34) Pounding Slugfest - Accuracy/Damage
Level 35: Tough Hide- (A) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Recharge Speed
Level 38: Unstoppable- (A) Empty
Level 41: Maneuvers- (A) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Recharge Speed
Level 44: Physical Perfection- (A) Performance Shifter - Chance for +End
Level 47: Resist Elements- (A) Aegis - Resistance
- (48) Aegis - Resistance/Endurance
- (48) Aegis - Resistance/Recharge
Level 49: Resist Energies- (A) Aegis - Resistance
- (50) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Numina's Convalescence - Heal
- (34) Numina's Convalescence - Heal/Endurance
Level 2: StaminaThe ICBM
Nuking the world since 1972