Kat/DA Critique


Fantomas

 

Posted

I'm bored at work today which is why I keep posting all of these crazy builds. heh

I have a Kat/DA sitting at lvl 29 and I have no clue what to do with him. After looking around on the forums, all I found were a few threads with some really expensive builds.

I wanted to come up with a build just for regular, Level 50 content and maybe some TF's...mostly solo with some teaming here and there. Not looking to do anything fancy at all.

Again, I have NO clue what I'm doing with /DA...how far off am I? I'm sure it's a wreck but it was kinda fun trying to put it together. The frustrating thing is that it seems I really had to gimp some of my attacks to get whatever bonus I was looking for.

Werner, I'm looking in your direction here.

All words of wisdom are appreciated.


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Nath Tenebras: Level 50 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9), RctvArm-EndRdx(9)
Level 2: Flashing Steel -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15), RctvArm-EndRdx(15)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(21)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(50)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Heal(21), Theft-Acc/EndRdx/Rchg(23), Erad-Dmg(23), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-Acc/Rchg(25)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 20: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(33)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Kick -- Acc-I(A)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(36)
Level 28: Cloak of Fear -- EndRdx-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 32: Golden Dragonfly -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Rchg(40), C'ngBlow-Acc/Rchg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(50)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 38: Death Shroud -- Erad-Dmg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-%Dam(48), EndRdx-I(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(45), Mrcl-Rcvry+(45), Mrcl-Heal(46)
Level 47: Soul Transfer -- RechRdx-I(A)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(46), Numna-Regen/Rcvry+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(37)


 

Posted

LOL! I saw the newly posted Kat/DA build in the other guys thread right after this...


 

Posted

Heh, I'm not much of a budget builder. It makes it easy when you don't even THINK about price when selecting sets. Budget building is harder, I think, though I guess it's not that hard when a typical rule is simply "no purples, no PvPs, no Hamios".

I guess my main comment would be that as nice as it is hitting the melee and lethal soft cap with one Divine Avalanche (and it IS nice), I don't think it's worth slotting for melee defense set bonuses. If you must have it in one hit, consider tossing a defense IO in Divine Avalanche. I think one more slot would be much cheaper in terms of trade offs overall. But really, I'd probably just accept needing two hits.

I'd want a lot more accuracy and/or to hit. A Kismet unique at a minimum, but I'd really want to fit in Tactics. For things I'd be willing to axe to make room, Flashing Steel, Soul Transfer and Super Jump. Dropping Flashing Steel has the advantage of giving you slots too. Tactics would get the Gaussian set.

You also have, if I'm seeing this right, no knockback protection in the build at all. Ouch. You need either Acrobatics or a few knockback IOs. I think the Blessing of the Zephyr pieces have dropped in price now that they provide less stratospheric defense values, and I think it's an excellent set for a Katana/Dark - knockback protection plus ranged and AoE defense. Yeah, fine, you hardly need to enhance your travel powers, but they're good set bonuses.

I'd enhance Cloak of Fear. It's practically useless with just an endurance reducer in it.

Endurance could be a problem, though I'm not certain, and you can always use the endurance alpha slot. Not sure which one you were planning, or if you wanted a build that was good without them, and then just use whatever seemed appropriate for the night's adventure.

Edit: OMG, duh. I didn't even notice that what you were emphasizing was energy and negative defense. Hmmm. I wouldn't have gone that way myself. I have energy and negative at 16.5% of incoming damage, while smashing alone is up at 28%. Also, with ranged defense at 38.6%, it's not helping a lot against ranged attacks (well, it's arguable either way). It's not helping much at all against melee. So it just seems like a lot of effort to go to for what seems to me very little benefit, though of course it depends on what you tend to fight.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

You also left out knock back protection something DA does not have I go a different route

Could try this I have more global recharge I have less energy defense but Dark regeneration is a heavy endurance drain so I added end and HP one target will give you about 700+ hp Heal

I find flashing steel not as important since you have Death Shroud. You could just play around with it and go from there but do not forget your KB hole

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1576;748;1496;HEX;|
|78DAA5935B4F135110C7CF760BA5F7965EB9B5B4726DCB0251132F0F46A84610126|
|20D4F6A5DDA2334625BB735019FFC001A0D187DF24D513F82F1C94FE18B9F4045FD|
|06752EA7C5641FDDC0FFB73B6766CECC9C9EF5BDA24F882797841658DE355BAD72A|
|96299CDA6B45CA54A4DD62B52B88410B1AEB5BC2E77A534AE9B6DB36E8EF4AC4579|
|4FD65BD2289AD6FDF265EB41C30AAFD477A425EB6DA3FBE2DB6834768D3569366BF|
|56D3F7D5CAD6DEFB4E12BD85DAA4AABB5536B7AE8BBD494B21ABED2AC558CA54675|
|BFBC6EB6DAD2DA4F423D67E1FF1916464FA74FDC051484638B512138AB0C49E8FFE|
|210222266314AA3285DA4E0655AF467090319469A90732937C8AE352943FC212169|
|315A84E136E311210F51BACAAE73F641CE1EE5EC71CEFE1CFCFA54F6BEB70E0C0DB|
|D631C1106DF13A63E303E125E40944BD328CAC51D7BB8631F77ECE38E03DC7140A3|
|BD0A10E5E69A3477025EC684274988C38A97578437A6614C024C7E2E4CF8BFD1AE7|
|3600AAA5D83833A06CE861921465C47BF5C8211251C40545875183E76A0DFC40FC2|
|D44FC2F477C663AA757A9F604054842B7244B8A2688830172568E01053F5C53AF00|
|81D2C0935F2048F3CC7232FF0C80B3CF243F01B52050D2D0192627E9951645C1358|
|D0E20A6395300F51232A6AC4459D8D0E30DC848C8770CACBF84A553A216A4CD534C|
|66DA4B88D94938A49B9092FC12FADB2A77948E33C9D719ED5380F29C343CAEC11C2|
|109555D9B39CFD14679FE0EC139C3D027E93EA782733145A822A67D4F866F2643A8|
|2E3CE2BAFFC6B3AF12C041ACACB60AF289816946981F71C75F6EE1FFCE151ACD92C|
|1BCEDE2D121A59D2CEDEFDFBAFE793AFBB97FB8607F426CA06CA26CA2D94DB28775|
|04C942D940A4AE7732F3A780E0B3A8F7201E5224A2C04F2143D5D5E102F8A0FC58F|
|124009A284502228C3286F503A6E08D6B9E7CE31E4D0B47FFBFF65B3FC3EB168DA2|
|6FFD857E900FF9CACE8DA011D4DE115DFC943C2229FD7826DEE399B65D1663963B3|
|9CB6594EE6FD1777F22815|
|-------------------------------------------------------------------|


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Heh, I'm not much of a budget builder. It makes it easy when you don't even THINK about price when selecting sets. Budget building is harder, I think, though I guess it's not that hard when a typical rule is simply "no purples, no PvPs, no Hamios".
I find the hardest thing about budget building is that people value the only real currency (time) very differently based on their gaming habits. Some will have no problem planning over months - lowballing market bids, using A-merits to get some pricy uniques and AE tickets for rare salvage. Some will want to get a build done within a week - buy it now prices. The difference between the two can sometimes be measured in billions even on "budget" builds.


 

Posted

Quote:
Originally Posted by Nihilii View Post
I find the hardest thing about budget building is that people value the only real currency (time) very differently based on their gaming habits. Some will have no problem planning over months - lowballing market bids, using A-merits to get some pricy uniques and AE tickets for rare salvage. Some will want to get a build done within a week - buy it now prices. The difference between the two can sometimes be measured in billions even on "budget" builds.
I'm typically a patient bidder, but I wanted my Katana/Dark up and running in I19 as soon as possible. It wasn't quite buy it nao prices, but I think I had almost everything within a week. So it cost me, but I'm really enjoying the new build. Influence well spent.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Nihilii View Post
I find the hardest thing about budget building is that people value the only real currency (time) very differently based on their gaming habits. Some will have no problem planning over months - lowballing market bids, using A-merits to get some pricy uniques and AE tickets for rare salvage. Some will want to get a build done within a week - buy it now prices. The difference between the two can sometimes be measured in billions even on "budget" builds.
I find AE farming for tickets is the way to go for alot the common yellows that are in the 30mill-40 million right now I do random bronze roles and sometimes I get oranges

i was able to overhaul 90% of my Spines/da in two days farming AE for tickets made influence kept the recipes I wanted sold what sold in Went's and sold the rest to the vendor


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA