Bodyguard


Dark_Impact

 

Posted

OK, I've never been able to level a Mastermind before, but I think I have an idea that I'll be happy with. But before I start, I want to make sure I understand how bodyguard works.

First, Bodyguard is active whenever my pets are in Defensive mode, and within range, correct? And Bodyguard is the same range as Supremacy, 60'?

Second, when an attack hits me, where is resistance applied? For example, assume that I'm /Pain and have World of Pain slotted to exactly 15% resistance, and have one of the 10% pet resist IOs slotted, and three pets are in range of all effects.

The way I think it would work would be that if I took a 100 point hit, my resist would reduce it to 85 points, then it would be split into 5 parts (17 each). I would take two, totalling 34 damage, and each pet would take one share, reduced by their 25% resistance, or 12.75 damage. Is this correct?

Thanks in advance for all replies.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
First, Bodyguard is active whenever my pets are in Defensive mode
Defensive Follow, Defensive Goto, Passive Follow and Passive Goto I believe all give bodyguard.

As for the rest of the stuff I think Resistance is counted before the damage is split.


 

Posted

Passive does not trigger bodyguard.

Roderick has pretty much everything right. The only thing that I think you have wrong is pet resistance on bodyguard damage. I'm pretty sure that the damage a pet takes due to bodyguard cannot be resisted in any way (aside from what you yourself resisted when the attack hit you). In your example the pets would take 17. I'm not 100% sure on that, but close enough for government work.


 

Posted

Quote:
Originally Posted by Dark_Impact View Post
Passive does not trigger bodyguard.

Roderick has pretty much everything right. The only thing that I think you have wrong is pet resistance on bodyguard damage. I'm pretty sure that the damage a pet takes due to bodyguard cannot be resisted in any way (aside from what you yourself resisted when the attack hit you). In your example the pets would take 17. I'm not 100% sure on that, but close enough for government work.
I too am pretty sure that damage that pets receive from BG mode is not resisted because the damage loses its typing once split.

Quote:
Originally Posted by Roderick View Post
First, Bodyguard is active whenever my pets are in Defensive mode, and within range, correct? And Bodyguard is the same range as Supremacy, 60'?
Line of sight is also required.


 

Posted

Quote:
Originally Posted by Roderick View Post
The way I think it would work would be that if I took a 100 point hit, my resist would reduce it to 85 points, then it would be split into 5 parts (17 each). I would take two, totalling 34 damage, and each pet would take one share, reduced by their 25% resistance, or 12.75 damage. Is this correct?
As per my guide...

Core Powers: Bodyguard
This is accessed by setting any henchman to Follow/Stay/Goto and Defensive. When set to Bodyguard mode, the Mastermind and his Henchmen share damage from any attack that the Mastermind takes damage from, after the MM's personal resistances are applied.

Each Henchman takes one “Share” of the damage, and the Mastermind himself takes 2 “Shares”. This is in addition to any damage that the Henchmen themselves might incur from Area attacks. The resistance/defense of the henchmen is not applied to this damage and instead goes straight against their hitpoint total.

Example 1: If a Mastermind has 3 Henchmen set to Def/Fol, and he gets hit with (after resistance is factored) a 100 point attack, each Henchman will take 20 points of damage, and he himself will take 40 points. (total of 100 points of damage).

Example 2: If a Mastermind has 3 Henchmen set to Def/Fol, and he gets hit with (after resistance is factored) an Area Effect attack for 10 points of damage, then each Henchman will take 2 points of damage, and he himself will take 4 points. Henchmen that were also in the Area of Effect will take an additional 10 points each.

Bodyguard will work as long as a Henchman is in Defensive Follow or Defensive Stay/Goto. This means that they will attack back when you or they are attacked. Issuing an order of “Attack my target” will take them out of bodyguard mode, as will issuing any other stance. You can set as many of your Henchmen to bodyguard that you want.

As long as the Henchman is in Defensive Follow/Stay/Goto and within Supremacy range, he is in Bodyguard mode. Status effects will not turn off bodyguard mode.