Continuous crashing (nVidia)


Flashfox

 

Posted

This is getting very frustrating. Since GR, CoX started crashing while zoning or exiting missions. Now it occurs while playing. My hardware is listed in my signature. Anyone else experiencing this???

---System information gathered by CoH Helper version 0.1.1.2---

DxDiag gathered at December 29, 2010 23:28 (-05:00)
Operating System: [color:yellow]Windows 7 Professional 32-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)[/color]
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 09/14/09 11:49:05 Ver: 08.00.14
Central Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz
Memory: 4096MB
.Net Memory Report: 2071MB out of 3327MB available
Page File: 4702MB (1949MB currently in use)
C Drive: (ST31000528AS ATA Device) 839601MB out of 953666MB (88%) free
D Drive: (ST3300622AS ATA Device) 95839MB out of 286165MB (33%) free
E Drive: (ST31000333AS ATA Device) 381908MB out of 842024MB (45%) free
F Drive: (ST31000528AS ATA Device) 76MB out of 99MB (76%) free
G Drive: (ST31000333AS ATA Device) 55812MB out of 55913MB (99%) free
H Drive: (HL-DT-ST DVD-RAM GSA-H54L ATA Device) zero-size drive
I Drive: (HL-DT-ST DVD-RAM GSA-H54L ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (32-bit version)

Display Notes: No problems found.
Sound Notes: No problems found.

No problems found.

No problems found.
Input Notes: No problems found.

Video Device Name: NVIDIA GeForce GTX 460
Manufacturer / Chip: NVIDIA / GeForce GTX 460
Monitor:
Monitor's Max Resolution: (blank)
Video Memory: 2401 MB
Driver Version: 8.17.12.6099
Driver Date: 10/16/2010 1:55:00 PM
Driver Language: English

Sound Device Description: Speakers (2- Bose USB Audio)
Driver File: USBAUDIO.sys
Driver Version: [color:yellow]6.01.7600.16385[/color]
Driver Date: [color:yellow]7/13/2009 6:51:23 PM[/color]

Sound Device Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: [color:yellow]6.01.7600.16385[/color]
Driver Date: [color:yellow]7/13/2009 6:51:47 PM[/color]

Sound Device Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: [color:yellow]6.01.7600.16385[/color]
Driver Date: [color:yellow]7/13/2009 6:51:47 PM[/color]


Registry Information for Current User
Resolution: 1920x1200
3D Resolution: 1920x1200 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes

Physics Quality: High
Maximum Particles: 39556
Max Particle Fill? 10.000
Physics Card Enabled: No

Anti-aliasing: 4x
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: Unknown (4)
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Unknown (3)

World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: No
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes

Audio Mode: Performance
3D Audio: No
FX Sound Volume: 1.000
Music Sound Volume: 0.196

Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 1422662 bytes/second
Current Game Version: 1900.201011102104.27
Installation Directory: C:\Program Files\City of Heroes

Mod files in the Data directory
No modifications found


Many toons on CoV and CoH. On-line 80+ months
AMD Phenom-II X6 1090T | Corsair H50 Cooler | ASUS M3N78-EM | 4096 MB | EVGA GTX-560ti Classified (w/1.2GB DDR5) | Microsoft Windows 8 Professional x86 | SAMSUNG SyncMaster 245BW

 

Posted

You are using an older version of CoH Helper that does not list all of the needed information. Please download and run the newest version of CoH Helper and post the results from that along with a HiJackThis log.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.