DA/SS softcap defense?
You can aim for 32.5% defense to all positionals instead. A small purple inspiration can then soft-cap you. Alternatively, just about any decent outside buffs from teammates can soft-cap you.
If you want to go for S/L/E/N defenses, look for builds posted in the "Dark Armor Sucks" thread which was started by Dechs Kaison.
Here are two builds for Dark Armor that I made for my Dark/Fire Tanker. Maybe they can help you soft-cap positionals.
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Thanks so much. Never thought of a couple of those. Here is my revised build. Again, thanks for comments.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Solid 2nd build, very nice defenses to all. I love the OG disorient stack with SS.
I'd like to get more resist out of tough, and maybe resocket or reslot rage. Also, I'd try to get more +max end or +hp. But these are more out of personal taste than fixing anything horribly bad with your build. Very solid.
If you do get a hold of the Absolute Amazement proc, let me know how it works for you as I don't have this slotted on any tanks.
Here is a soft capped positional build, I have a Dark/KM with this build, just changed it to SS. Only problem is it includes hover to achieve the def. Its fine with KM, but will b a problem for FS.
Hope it gives you a few ideas anyway!
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Kin: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam(3), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(13)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(50)
Level 2: Murky Cloud -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(15), Aegis-EndRdx/Rchg(15), Aegis-ResDam/EndRdx/Rchg(19)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(27)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 8: Dark Regeneration -- Nictus-Heal(A), Nictus-Acc/Heal(29), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Nictus-Acc/EndRdx/Rchg(31), Theft-+End%(31)
Level 10: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(33), Mocking-Rchg(33), Mocking-Taunt/Rng(34)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(37)
Level 16: Cloak of Darkness -- HO:Enzym(A), HO:Enzym(17), LkGmblr-Rchg+(17)
Level 18: Boxing -- Empty(A)
Level 20: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(48), HO:Ribo(50)
Level 24: Weave -- HO:Enzym(A), HO:Enzym(25)
Level 26: Maneuvers -- HO:Enzym(A), HO:Enzym(27)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 30: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(31)
Level 32: Super Jump -- Zephyr-ResKB(A)
Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Dmg/Rchg(43), Oblit-Acc/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-%Dam(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Oppressive Gloom -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23)
------------
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 13.63% Defense(Smashing)
- 13.63% Defense(Lethal)
- 18.31% Defense(Fire)
- 18.31% Defense(Cold)
- 13.63% Defense(Energy)
- 13.63% Defense(Negative)
- 3% Defense(Psionic)
- 18.63% Defense(Melee)
- 18.63% Defense(Ranged)
- 19.56% Defense(AoE)
- 1.8% Max End
- 32.5% Enhancement(RechargeTime)
- 34% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 9% FlySpeed
- 154.61 HP (8.25%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 12.1%
- MezResist(Immobilize) 10.45%
- MezResist(Stun) 4.4%
- 4.5% (0.075 End/sec) Recovery
- 20% (1.565 HP/sec) Regeneration
- 19% RunSpeed
- 5% XPDebtProtection
Here is my build for a Dark Armor / Super Strength Tank.
It prioritizes survivability above all else.
Melee Defense: 38.7% (effectively 43.7% with Cloak of Fear)
Ranged Defense: 40.2%
AOE Defense: 42.4%
Smashing/Letha Resist: 69.9%
Fire/Cold Resist: 48.7%
Energy Resist: 30.4%
Negative Resist: 61.8%
Tpxic Resist: 31.4%
Psionic Resist: 76%
Warning: End recovery surplus is only 1.3/sec. Use of End Redux Alpha Slot advised.
-Kokoro
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(3), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(17)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(45)
Level 2: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(42)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(13)
Level 6: Boxing -- Empty(A)
Level 8: Dark Regeneration -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(13)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Cloak of Darkness -- DefBuff-I(A), DefBuff-I(34), EndRdx-I(36)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(19)
Level 16: Maneuvers -- DefBuff-I(A), DefBuff-I(19), EndRdx-I(21)
Level 18: Cloak of Fear -- Abys-Acc/EndRdx(A), N'mare-Acc/EndRdx(21), U'spkT-Acc/EndRdx(27), Hror-Acc/EndRdx(29)
Level 20: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), RedFtn-EndRdx(50)
Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(27)
Level 24: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(33), S'fstPrt-ResDam/Def+(46)
Level 26: Murky Cloud -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(33)
Level 28: Obsidian Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Taunt -- Acc-I(A)
Level 35: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(36)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- EndMod-I(A), Mrcl-Rcvry+(45)
Level 47: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Oppressive Gloom -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45)
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So, I guess the only question I have now is where to get the $3B or so it is going to take. That may be a conservative estimate.
Is it worth it to softcap the positionals? Or am I better off softcapping S/L only.
Ah, in any case, I think you have all helped me make a much better tank. Thanks!
Jagang_The_Just
There is a lot of energy damage flying around at level 50. Considering that is Dark's weakness, I think it is worth soft-capping to prevent energy damage.
If you have two characters that can solo well, you can start saving up hero merits on one for the Gladiator's proc, and sell stuff on the other for influence. Luck of the Gambler global recharges are a safe investment but random rolls may get you more INF in the long run.
There is a lot of energy damage flying around at level 50. Considering that is Dark's weakness, I think it is worth soft-capping to prevent energy damage.
If you have two characters that can solo well, you can start saving up hero merits on one for the Gladiator's proc, and sell stuff on the other for influence. Luck of the Gambler global recharges are a safe investment but random rolls may get you more INF in the long run. |
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1620;803;1606;HEX;| |78DAA594594F135114C7EF74A1B6B4765FD84ACB227B6959A2E8833102890692461| |A1E14682A0EEDD0D2D66949E0495C1EFD0AC617F72FA088D12FE25770795171C17A| |96DB42D24727EDFF77E7DC73EF39F79C9959DC99B50BB1775128F6CB854CA5924E6| |58A7955B7A5D4F55CB1542865777DF36A41DB8968899948B254D1AA5AA998295884| |106DEC9A9E5537D462458DCD66F47CFA92BE55D23BE4CCA25A50D5D8D27619C64B5| |55D2D66AB39F795624E856135561F7892A552219602DF7249AF663080834CF35A36| |57D58A5927DD2DA8995BAA5EC969657BFDBE0C93DEB9B2B61E9B2BAA7A7637BD98A| |954557D3704D94DC3FF8D154481BFA899C5140C12C210672408F649C2E909092362| |D426E405ABEED0CCA93DC65D82ED1E217A9F907800F08A7D88A5702C93D2038301D| |11226D8BB099E5E427B941083204619C4785DA0C97483B14268592578D608A13420| |24DE421033073198A71534F94200ABE80B02BAC4013858288D9AD1E231E24CA78F4| |ED5E9278403847E0B4ED1468AB583FC6C1F0D887148AC5526D69A33A0B36F8B10D1| |189B8C3C215A20BC86CD1CB2D28EB240D3D86D86CEA810C6AB8C6DC23B58E594C77| |1FAA99AAEB370673236A840A26E4E47B877E8A8091BD69B6379BF51F833DF193F18| |8784819F8C5F06AC8C1136F2CBFEF8B931016E5394FB33CEFD49707F4CE01E64772| |528730949BA61AE4DCEB5495BBBE40424D741CF5CCDDCF18413784A187AC678CE78| |41187E09F08900ECD8C53B1ABB7C5488B09FDA1B3E12987DE250E0D183E0D72DABD| |1CDFD1A83803DB21A3D1B54D6DE2C23C7D0087D9B8C3CED3705ABFAE5AAFEDF9CCA| |1FC61161F42FA3C610F4D43C061D94E1074768BFF7D0C211CE5C8C707F5E3984884| |9536C990EF301BCE272619C17769A1A6F19FCE0120BA6C6DB2A2D499334804521CB| |D0B1CF7F5DFBF6FA3ED66BF8BAA7509220CA328E5670B48AB286B7191CDD4459C7D| |BDA81BD9EBBF31C263483721EE5028ADF05F2103D2DF826B5A2D8511C28A7519C28| |2E142F4A3BCA23949AD5D5F830D43ED91ADF14A18C51D93E9F340D92E9CB49D355F| |A187D3D36294A84BC028C7853D9879B2C8926CB549365B2C9725CDC7F7B1F34AD| |-------------------------------------------------------------------|
Is there any energy damage flying around that isn't positional? I thought that only psionic came in an un-positionally typed form.
|
Also, typed defense bonuses generally come as 3 or 4 slot bonuses, where you have to use 5 or 6 for positional bonuses. Not having to 6-slot powers to get the bonuses you need is a big plus, in my book.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Not that I know of, but IMO the advantage of going for typed defense instead of positional is that you can cover a very high percentage of attacks coming your way by soft-capping S/L/E/NE and basically ignoring F/C/Psi. Capping two of the three positionals won't get you nearly the same level of coverage.
Also, typed defense bonuses generally come as 3 or 4 slot bonuses, where you have to use 5 or 6 for positional bonuses. Not having to 6-slot powers to get the bonuses you need is a big plus, in my book. |
If you have a build that does so, please post it.
Thanks!
I actually found it easier on my build to softcap all 3 positionals than iot was to softcap N/E, S/L was doable, though.
If you have a build that does so, please post it. Thanks! |
Currently, my DA/Mace is at 40% S/L/E/NE because I didn't like the trade-offs I would have to make to get to the soft-cap, but it is doable.
Here's a quick and dirty example of a DA/SS build that's soft-capped to S/L/E/NE. Slots aren't optimized, and I stole your idea of slotting Enzymes in Maneuvers, but the attacks are sufficiently slotted.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:37(3), RctvArm-ResDam/EndRdx/Rchg:31(7), S'fstPrt-ResKB:11(36), RctvArm-ResDam:32(43)
Level 1: Jab -- KntkC'bat-Acc/Dmg:29(A), KntkC'bat-Dmg/EndRdx:30(3), KntkC'bat-Dmg/Rchg:27(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 2: Punch -- KntkC'bat-Dmg/EndRdx:32(A), KntkC'bat-Dmg/Rchg:29(5), KntkC'bat-Acc/Dmg:31(13), KntkC'bat-Dmg/EndRdx/Rchg:27(15), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:32(A), RctvArm-ResDam/Rchg:38(5), RctvArm-ResDam/EndRdx/Rchg:31(9), RctvArm-ResDam:35(43)
Level 6: Combat Jumping -- Ksmt-ToHit+:23(A), LkGmblr-Rchg+:50(7), DefBuff-I:50(17), DefBuff-I:50(33)
Level 8: Obsidian Shield -- S'fstPrt-ResDam/Def+:22(A), Aegis-ResDam/EndRdx:25(9), Aegis-ResDam/EndRdx/Rchg:36(11), Aegis-ResDam:35(17)
Level 10: Taunt -- Mocking-Taunt:40(A), Mocking-Taunt/Rchg:40(11), Mocking-Taunt/Rchg/Rng:40(36), Mocking-Acc/Rchg:40(42)
Level 12: Dark Regeneration -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:19(19), Erad-Acc/Rchg:30(19), Theft-+End%:21(21), Nictus-Acc/EndRdx/Heal/HP/Regen:50(21), Numna-Heal/EndRdx:50(23)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(36)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 18: Cloak of Fear -- N'mare-Acc/Rchg:50(A), N'mare-EndRdx/Fear:50(46), N'mare-Acc/EndRdx:50(50)
Level 20: Maneuvers -- HO:Enzym(A), HO:Enzym(33)
Level 22: Death Shroud -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(27), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Sciroc-Dmg/EndRdx:50(43), Sciroc-Acc/Dmg/EndRdx:50(45)
Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx/Rchg:27(29), KntkC'bat-Dmg/EndRdx:33(31), KntkC'bat-Dmg/Rchg:30(31), Mako-Acc/Dmg/EndRdx/Rchg:50(31)
Level 26: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg:39(A)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(34), RechRdx-I:50(34), RechRdx-I:50(34)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Cloak of Darkness -- HO:Enzym(A), HO:Enzym(37), Krma-ResKB:30(42)
Level 35: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(37), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 38: Foot Stomp -- Erad-Dmg/Rchg:29(A), Erad-Acc/Dmg/Rchg:30(40), Erad-Dmg:30(40), Sciroc-Dmg/EndRdx:48(40), Sciroc-Acc/Dmg/EndRdx:44(42)
Level 41: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(46), RctvArm-ResDam/EndRdx/Rchg:40(46), RctvArm-ResDam:40(50)
Level 44: Weave -- GftotA-Def/EndRdx:35(A), GftotA-Def/Rchg:38(48), GftotA-Def/EndRdx/Rchg:38(48), GftotA-Def:35(48)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(25), Heal-I:50(27)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(23), P'Shift-End%:50(25)
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
I just wanted to thank you all. Felix is a *blast* to play now. This is not his current build, I am still working on the inf for the Kinetic Combats, but it's close. The totals will have defense added from the nerve alpha slot, which should (nearly?) softcap them. Currently I have Obliteration six slotted in FS, and have smashing haymaker in KoB.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Guardian Felix: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-EndRdx(7), RctvArm-ResDam/Rchg(15)
Level 1: Jab -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(3), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(42)
Level 2: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-EndRdx(13), RctvArm-ResDam/Rchg(15)
Level 4: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 6: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-EndRdx(25), RctvArm-ResDam/Rchg(25)
Level 8: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(9), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(11), Theft-Acc/EndRdx/Heal(46)
Level 10: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(13), LkGmblr-Def(27), LkGmblr-Rchg+(50)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(27), Zinger-Taunt/Rchg/Rng(43), Zinger-Acc/Rchg(43), Zinger-Taunt/Rng(43), Zinger-Dam%(45)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Cloak of Darkness -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Rchg+(45)
Level 18: Death Shroud -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Dmg(23), C'ngBlow-Acc/Dmg(23), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(46)
Level 20: Knockout Blow -- BasGaze-Acc/Rchg(A), KntkC'bat-Acc/Dmg(21), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), BasGaze-Rchg/Hold(37)
Level 22: Recall Friend -- Zephyr-ResKB(A)
Level 24: Boxing -- RechRdx-I(A)
Level 26: Oppressive Gloom -- RzDz-Immob%(A)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 30: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(33), Aegis-Psi/Status(33), Aegis-ResDam(33)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-EndRdx/Rchg(34), LkGmblr-Rchg+(34)
Level 35: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Soul Transfer -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(50), Erad-Acc/Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19)
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I'd like to throw my two cents worth into this thread.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark/SS : Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace
- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (5) Steadfast Protection - Knockback Protection
- (7) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (A) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (A) Theft of Essence - Chance for +Endurance
- (27) Theft of Essence - Accuracy/Endurance/Healing
- (27) Theft of Essence - Healing/Recharge
- (29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (29) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Mocking Beratement - Taunt/Recharge/Range
- (37) Mocking Beratement - Taunt/Recharge
- (39) Mocking Beratement - Taunt/Range
- (39) Mocking Beratement - Recharge
- (A) Karma - Knockback Protection
- (23) Gift of the Ancients - Defense/Endurance/Recharge
- (31) Gift of the Ancients - Defense
- (31) Gift of the Ancients - Defense/Endurance
- (A) Gift of the Ancients - Defense
- (46) Kismet - Accuracy +6%
- (A) Endurance Reduction IO
- (37) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (36) Eradication - Damage
- (36) Multi Strike - Damage/Endurance
- (36) Multi Strike - Damage/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Recharge
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (42) Crushing Impact - Damage/Endurance/Recharge
- (42) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Damage/Endurance
- (A) HamiO:Endoplasm Exposure
- (A) Rectified Reticle - To Hit Buff
- (39) Recharge Reduction IO
- (40) Rectified Reticle - To Hit Buff/Recharge
- (46) Recharge Reduction IO
- (A) Empty
- (A) Gift of the Ancients - Defense
- (37) Gift of the Ancients - Defense/Endurance
- (42) Gift of the Ancients - Defense/Endurance/Recharge
- (43) Gift of the Ancients - Run Speed +7.5%
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Damage/Endurance
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (40) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Damage/Recharge
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
- (46) Scirocco's Dervish - Damage/Endurance
- (A) Recharge Reduction IO
- (A) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Endurance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Gift of the Ancients - Defense
- (50) Gift of the Ancients - Defense/Recharge
- (50) Gift of the Ancients - Defense/Endurance
- (50) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
Level 1: Brawl
- (A) Empty
- (A) Endurance Reduction
- (A) Recharge Reduction
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed
- (A) Jumping
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (33) Miracle - +Recovery
- (34) Miracle - Heal
- (A) Endurance Modification IO
- (33) Endurance Modification IO
- (34) Endurance Modification IO
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1595;800;1600;HEX;| |78DAA5535B53525118DDE782C81D44056F0888A22220694D9787A6499BB1911912C| |7A78A39E10E4844029CB2A77E40EF3D74EFB13F5066D3BF68A687FE4053568FBD34| |F45D0E6AC36367E05BFBB2CE5E6BAFB377F6FE925388871785E2BC5C359ACDC2BA5| |1DB920D4BD628558ABD4B46632B9DCF87AD4288219E292CC9DBB2D694299C2B5C6A| |6CEF3446CC99ACAC4A99CAEFD6A19D6F3564ADD42AFB566A6509CD56AAD3B0E7767| |6AAA97C5DCA4D273557A551AFD44A2EEA5CA994CA2DE8793A539BB2D12C57EAFEE5| |7AA5985AAEC94669AF90359A2DD9D80B82ABD3F07F6783A2C05FB42D220A8D31A18| |618C60146841E01880B3D0860133D019A9BB30BF3696B220710153DD7087AD718F2| |0449BBB938F014E6D99967679E9379FBE04263179A16254127BA98106E7411156E7| |61185302DCC532D09808CF0FE032910B4B2A06E65C13E16EC63C17E16ECDF14B8DE| |7BD0B599BA36D61D0C110451372682AC7B003C07EDA4AD3BFA344C62D8AB6112C36| |E82D1418069311A2048830B97B96DD71D1505631580B098AA326C03F48B0FB0ACC7| |94F7FC16B8D0A0950443BD0C3A7B822DF998A7F87826F987E81330E36725C51FA10| |8625F54F4F716D61EE077F4814315C991EF04135F19EE520413BB0419B01CE0852C| |814F44087D260873543392A148306B107C0491211611436700744D9CB2E3B1A1ACB| |491272AFA9B4A103BFE947A49EE29565C9DDF1D6BC3237C30326EC631CEDB8C7100| |339CCAAC8D60C18E89322FFA8AFDBC26987BC9F09C60117893E66198E408E21C41F| |C1BC1DC03E225EF11BCA06FC786A6D9A3068E12A6A3049F8F349F8F7498C1BC1DC0| |4B99BC143A9F14193CA75322C31BC858E918BF8153316FE635FF58C59951FDE82AC| |10F63583D3962E55073FAD145128A8FC766F4A3ABFB5FCFBEB3B38E6D0DEFF53A96| |1CDEDC0D6C5DC77203BB37B16560EB16962276DB07CE8E5BCF5934740ECB792C17B| |00C78A13C42A6D501C581C589C585C58DC583C58BC58F6518CB332C6D1BBCACF1AE| |DB87286946A7F839811F27C7DC3CF6F3784C553614BC11E1ABF40D222B04BF4E12C| |2F499C30C1186F9AE2F32DB3592E91A59EC1A59E81A39CEFC2FD4611AA9| |-------------------------------------------------------------------|
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
I also did a variation on Iggy's build in the other Dark/SS tank thread.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Taking some ideas from Iggy's build and the build I did above.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark/SS : Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace
- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (5) Steadfast Protection - Knockback Protection
- (7) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (A) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (A) Theft of Essence - Chance for +Endurance
- (27) HamiO:Golgi Exposure
- (27) HamiO:Golgi Exposure
- (29) Eradication - Accuracy/Damage/Endurance/Recharge
- (29) Eradication - Accuracy/Damage/Recharge
- (45) Eradication - Accuracy/Recharge
- (A) Mocking Beratement - Taunt/Recharge/Range
- (37) Mocking Beratement - Taunt/Recharge
- (39) Mocking Beratement - Taunt/Range
- (39) Mocking Beratement - Recharge
- (A) Karma - Knockback Protection
- (23) Gift of the Ancients - Defense/Endurance/Recharge
- (31) Gift of the Ancients - Defense
- (31) Gift of the Ancients - Defense/Endurance
- (A) Gift of the Ancients - Defense
- (46) Kismet - Accuracy +6%
- (A) Endurance Reduction IO
- (37) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (36) Eradication - Damage
- (36) Multi Strike - Damage/Endurance
- (36) Multi Strike - Damage/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Recharge
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (42) Crushing Impact - Damage/Endurance/Recharge
- (42) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Damage/Endurance
- (A) HamiO:Endoplasm Exposure
- (A) Rectified Reticle - To Hit Buff
- (39) Rectified Reticle - To Hit Buff/Recharge
- (40) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Empty
- (A) Gift of the Ancients - Defense
- (37) Gift of the Ancients - Defense/Endurance
- (42) Gift of the Ancients - Defense/Endurance/Recharge
- (43) Gift of the Ancients - Run Speed +7.5%
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (43) Eradication - Damage/Recharge
- (45) Eradication - Accuracy/Damage/Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (40) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Damage/Recharge
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
- (46) Scirocco's Dervish - Damage/Endurance
- (A) Recharge Reduction IO
- (A) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Endurance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Gift of the Ancients - Defense
- (50) Gift of the Ancients - Defense/Recharge
- (50) Gift of the Ancients - Defense/Endurance
- (50) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
Level 1: Brawl
- (A) Empty
- (A) Endurance Reduction
- (A) Recharge Reduction
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed
- (A) Jumping
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (33) Miracle - +Recovery
- (34) Miracle - Heal
- (A) Endurance Modification IO
- (33) Endurance Modification IO
- (34) Endurance Modification IO
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1597;799;1598;HEX;| |78DAA5534B6F5241149EFBA0F4C2054AE983BE28AF9616CAA568355517C6D89AD49| |4044BD3954AAE74042CA578A1D1BAF207B877A1C6BD7F406B8DFE0A1317FE011F55| |976E0C9E33E7426B587A03E79B39E7CC7CDF9C39937BB8A233F6F83293F4AB35B3D| |92C6E9AF51D6E397266B95AEA5F31AD9D4CA1107632C6C628525CE17779BDC90D8C| |15AF58BB7BD6841DC9F11AE74661BF01E342CBE2F572ABE25FAB57380C5B4667E0C| |AEFEDD58C4283F36D5D0CD7B9D9A8D6CB1E31B9562D575A30F37542DBDC6A56AA8D| |C06AA35A3256EBDC2A1F147366B3C5AD8320A83A07FF371A1809FEACED6051184C3| |13944300D30C1D4084082A941008DF58D8AD8828BD95F5B61798028EBBB21A07F83| |A02020EDB237873C89F25C94E7A23C9DF20E4185422A14252A08755411635E54116| |55E521185623A284F76A400B26CE01F3080D04984AA93080789709008878870689B| |E17E6F8157B37935E21D090908226F9C0589F708F2DC9224AAE41E54B004E3CB305| |3952E4E1ECBE89EFC2E60E1AB800CC8F1D8E7F7DC9391395E0508B3D91AC12EC010| |7B07FBFB6C1DBEDF0C978E380573A89F40257170363FE5497E8AA4FF88F4184402C| |4240522A216F1CF325ED96BD87B98D6A8C324324222635F08EE8B5AC4F6056441F2| |286DE418FD2812429F0484A966F39CA02420690A780F246344C2C6CE5345CEB8B07| |F44D194896732EA9B7D2E2041979526909CB83BAD9D6AC3C7FCE099B6CB314DC78C| |5301E6A92A494DC0070D2B4AED10A5A325BF51FDE9844B2061C66E87194A4850246| |1E73D12F2D30F04BC849B9DB395CCA5844B0129295B4A8A3A24431D920913D8EF03| |F20C3BCF40C9332C8B9D3ACBB2A43CEB148DFC0ADA61D12ED4E2531923936AF731C| |10FCFBF7EDAE3A46AE6D5EE5362929F7CF36AF7F1FED777A877F6D136F0656FA2C9| |E3DBDDC2D14D34B7707A1B47268EEEA029E1B47DA477D4FA9651D0053417D15C423| |33C00E609663ADD60DC6874341E345E343E3403680268C6D1BC40D3D660B142A76E| |1F23A55D3A294015F871DAE725DFCF139F2C6D49D862E1EBE20E226B027E9D4E088| |B6B0E134408167B6E24D9E3C9F678967A3C677B3C2735FF0B1D1E1E1E| |-------------------------------------------------------------------|
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
I didn't follow this thread very well. To answer an earlier question, going for S/L/E/N instead of melee/ranged/AoE has the advantage of fewer slot requirements, which leaves more slots for other bonuses like recharge and HPs. Going for melee/ranged/AoE will protect you against all damage types and attacks, as long as they have a vector flag. Only a few psionic attacks lack a vector flag, and those are mostly on Carnies like the Illusionists. Dark Armor's high psionic resistance ensures you can ignore those attacks.
I am trying to build a softcapped defense DA/SS Tanker, but while it seems that (with incredible amounts of inf for Kinetic Combats) you can softcap S/L, I have also read that you should try to softcap E/N, but I am having trouble doing so. Alternatively, is it even possible to softcap positional defense with this combination? I usually team, but my dark tank, while being scranky has also historically been squishy. I am getting better at playing him, but if anyone has any recommendations, i am all for it.
I am happy to post builds, but I am working on version 6, for positional, and I can't seem to get melee and ranged over 38% or so. AoE is not hard to get high.
Thanks in advance.