Rate/Advice on Widow Build
I can help you but first I have to ask if you meant to slot your character so sporadically?
You don't need to use so many Mako's because you would get a lot better return using Red Fortunes in your two toggle defense powers and Foresight. Slotting those powers can get your the 25% recharge and then you can use Maneuvers, and Vengeance as holders for luck of the gamblers. You don't need Hasten because you can run perma-Mind Link without it. At 85% global recharge and slotting 4 def/rech in Mind Link that would give you roughly 4 seconds of overlap since it would recharge in 86 seconds and has a 90 second duration.
Slotting Tactical Leadership is a complete waste of slots in my opinion because you don't to slot it and personally I would skip it outright.
Those are the things that stick out to me, I can get more in detail but I need to finish a couple more tips. If you have more questions feel free to shoot me an in-game message at @Novella.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
I'd recommend dropping maneuvers from the leadership pool, you're only getting 5% from it, and it's an endurance hog. If you throw a sixth slot into tactics and put the full set in there, you get 2.5% to all positions back, so half of what maneuvers was doing for you, roughly. I've never been a huge fan of counting on that buildup proc for anything, but that's my opinion. You can throw the LotG global recharge from maneuvers into combat jumping, so you'll even out on recharge. I kind of feel like you're overslotting aid self; if you really need to use it that often, then something's wrong. If you're looking for easy defense, that smoke grenade actually applies an unresistable to-hit debuff, slotted with one debuff IO is about -5% to-hit for 60 seconds, which is cheap and handy.
Just my $.02 on it, I'm a bit sleepy and can't really focus on it. Maybe you'll free up a few slots doing these things and make something more out of it. Either way, enjoy!
Honestly I hit my defense goals before slotting the Makos'. My attacks were only 5 slotted in my initial plan but after fitting everything in i had 4 slots left. Since Mako's has decent set bonuses I went with them. The Makos' add a bit more buffer to ranged defense, a little bit of damage bonus and a little bit of health bonus. Also they provide a proc for increased damage. What would you suggest I slot my melee attacks with instead of Makos'? No other melee set gives bonuses that are as good as Mako's (purples/pvps are out of the question).
I know I don't need hasten for perma mind link, doesn't mean I have no use for hasten. It still knocks a chunk of recharge off the powers in my attack chain. My big DPA attacks come up more often with it.
I like the idea of freeing up a power by dropping maneuvers. Thank you for that one Pharold.
On Aid Self. I was mostly just trying to slot it for the set bonuses again and get a bit of interrupt reduction. I had the slots available.
There aren't many places left for me to move slots around. I was quite amazed, I accomplished so much with so few slots that I had to go around and add spare slots fitting in Procs and such.
Well personally I have Manuevers, Assault and Vengance on my Night Widow because I like stacking the bonuses of the powers and the endurance cost is not a hog like the previous person said. Once you start using IOs endurance issues are completely null on Night Widow builds.
As for your powers I would slot Crushing Impacts in your attacks because the bonuses you get from Mako aren't really that great unless you need the ranged defense. Sure Make gives you damage and health, but to be honest you can health, recharge and accuracy from Crushing Impact and that is far more beneficial to a Night Widow.
As for Hasten I will also consider it a complete waste of a choice on Night Widows because you can run around with 100% recharge without using a single purple or Hasten and your powers will recharge plenty fast with just that. The heavy hitting attacks in my build recharge in 3, 5, and 6 seconds and I have plenty of overlap so there is never any downtime. However if you feel you must take it then so be it.
I am not a fan of procs and to be honest they aren't really adding much damage to your attacks beause with the bonuses that you can get from stacking Assault and from your IO sets you can have a perma +50% damage buff and things drop plenty fast without having to waste a 6th slot to get a proc.
Aside from the things I said above I can't really help you much more because our builds are very different, but nevertheless this should help you make your build more efficient.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
I already have five 5% recharge bonuses in the build. I have a bunch of accuracy bonuses and I am running a to-hit buff. Crushing Impacts get me far fewer effective bonuses than Makos' do and when you are at or near the ED cap for damage enhance then Procs help you push your damage up even further. Attacks that have low damage but are frequently used get a lot of milage out of procs as well, hence why I procced out Follow Up.
As for my attacks and Hasten. Slash and Lunge are the two best DPA attacks available and Hasten is knocking an entire second off thier recharge. That may not seem like much at first glance but you must remember you are dealing with attacks with activation times of 1.3 (Slash), 1.1 (Strike) and .8 (Follow Up and Lunge).
I already have five 5% recharge bonuses in the build. I have a bunch of accuracy bonuses and I am running a to-hit buff. Crushing Impacts get me far fewer effective bonuses than Makos' do and when you are at or near the ED cap for damage enhance then Procs help you push your damage up even further. Attacks that have low damage but are frequently used get a lot of milage out of procs as well, hence why I procced out Follow Up.
As for my attacks and Hasten. Slash and Lunge are the two best DPA attacks available and Hasten is knocking an entire second off thier recharge. That may not seem like much at first glance but you must remember you are dealing with attacks with activation times of 1.3 (Slash), 1.1 (Strike) and .8 (Follow Up and Lunge). |
Crushing Impacts five you health, recharge, and accuracy, as its main bonuses and Mako's give you damage, health and ranged defense. Sorry but those are not better bonuses and the only reason you are at the 5% cap is because of the powers you chose to use those sets in. Five slotting Mind Link is just flat out dumb (sorry no offense meant), but you are wasting an extra slot and you get far better mileage out of Mind Link by using 4 defense/recharge IOs rather than a set like Red Fortune. My ML recharges in 86 seconds your recharges in 89 seconds and I have 1 less slot in mind than you do. If you want to leep Hasten that is fine, but as I said before I personally feel it is a complete waste on a Night Widow because you should have an attack chain that has no downtime without needing to use Hasten and have the ability to double stack Follow Up.
As for using procs sorry but I completely disagree with your logic for using them. Using just 5 Crushing Impacts gets you 95.5% (using level 40s) damage in a single attack where as a full set of Mako's gives you 93.64% (using 50s). The mako proc is crap damage and crap damage that is dependent on it firing off. Again a complete waste of a slot in my opinion and bringing up ED is completely irrelevant because with proper use of your attacks you should be dropping most enemies with relative ease at +2 if you use Evis correctly as your 2nd attack after Follow Up.
I am simply offering you alternatives to make your character better. If you feel that you need to slot procs and use Mako's which are not better bonuses then so be it. Good luck to you.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
You are not offering alternatives. You are telling me to drop my Makos' for a set that I already have lots of bonuses for. You tell me I could have higher bonuses in a big pile of stats. You tell me Procs are bad (A quick search of the forums will bring up a lot of folks who would argue otherwise). You tell me procs are unnecessary (true, but they are nice).
On top of all this your only suggestion is to replace the Mako's with Crushing Impacts. I told you why I didn't want to do that in a previous post. You offer no other suggestions on how to achieve these magic higher numbers. You only say REPLACE THE MAKO! and assume I know exactly what you are thinking I should do in addition to that to improve the build. Currently following your suggestions to the letter would make my build a lot weaker. I have enough accuracy and to-hit to hit anything. I have the cap on 5% recharge set bonuses.
You want me to dump Hasten yet I bet you haven't even looked at DPA numbers. With its 2.3 activation and lower damage than Lunge, Eviscerate is one of the worst DPA attacks in the NW arsenal. I'd rather take Hasten and make a better chain of higher DPA attacks. Admittedly that does deny me access to another nice PBAoE set but I can live with that. Easy enough to get 5% recharges in Defense sets.
So. In a nutshell. You tell me to replace something that directly replacing at this time would weaken my build. You give no other suggestions to show how this is more beneficial if I slot something else differently.
Are you dead set on Web Envelope? Because if not, I would take Gloom instead. That would give you a ranged attack chain in case you need it, and perhaps even a better melee attack chain due to Gloom's great DPA.
You should consider 4-slotting Stamina with Performance Shifters, since I hear Widows are pretty endurance intensive.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
The Web envelope is for PvP time with my SG mates. We get together occasionally and just beat each other up in the arena. I know its not an ideal power and I thought about Gloom because of its great DPA (I use it on my Crab) but I feel I will get a lot more enjoyment from my SG mates screaming at me in vent for disabling thier fly.
Also I thought about 4 slotting Stamina like you said, and also pulling down a recovery bonus by sticking some more set pieces in Health. However I will see how things pan out once I have Cardiac Alpha. I'd rather run Cardiac and keep the Procs that I would be sacrificing to make the stated changes.
You are not offering alternatives. You are telling me to drop my Makos' for a set that I already have lots of bonuses for. You tell me I could have higher bonuses in a big pile of stats. You tell me Procs are bad (A quick search of the forums will bring up a lot of folks who would argue otherwise). You tell me procs are unnecessary (true, but they are nice).
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On top of all this your only suggestion is to replace the Mako's with Crushing Impacts. I told you why I didn't want to do that in a previous post. You offer no other suggestions on how to achieve these magic higher numbers. You only say REPLACE THE MAKO! and assume I know exactly what you are thinking I should do in addition to that to improve the build. Currently following your suggestions to the letter would make my build a lot weaker. I have enough accuracy and to-hit to hit anything. I have the cap on 5% recharge set bonuses. |
2. Reslot your build to make it more efficient. (You have Mid's so play around with it more, that much I shouldn't have to explain).
3. Drop Leadership, or at least the amount of slots you have in it.
4. Drop slots out of Mind Link.
These are all things I have said in my posts yet you claim that I only made ONE suggestion and that was trading Mako's. Obviously you haven't been reading what I have been typing.
Assuming that you have been playing around with multiple sets in Mid's it should be implied that you would know that by swapping out Mako's and reslotting other powers as I previously mentioned would benefit your entire build.
For example, there is no reason that a Night Widow should need to use Leadership. People will argue that it helps the team, but my counter to that is that if you are playing in a somewhat decent team, most of your teammates will also be IO'd and therefore don't really need the small amount of +tohit that Leadership offers all the while costing you endurance since its s toggle. In my opinion its worthless.
Why do you have Combat Jumping? Sure its a toggle that offers defense for a minimal cost, but its a power much like Leadership that you have on use for if you look at your slotting in the overall build. I am going to break my own rule of never posting my builds and show you my build so that you can use it as a blueprint and see what I mean when I say reslot your powers.
You want me to dump Hasten yet I bet you haven't even looked at DPA numbers. With its 2.3 activation and lower damage than Lunge, Eviscerate is one of the worst DPA attacks in the NW arsenal. I'd rather take Hasten and make a better chain of higher DPA attacks. Admittedly that does deny me access to another nice PBAoE set but I can live with that. Easy enough to get 5% recharges in Defense sets. |
You say that Eviscerate is one of the worst DPA attacks in the Night Widow arsenal, yet completely ignore the fact that its a cone and you can deliver that damage to numerous enemies at once whereas Lunge is one and done. Look more and cumulative damage rather than damage/activation.
I am saying to dump Hasten because personally I fight Night Widow builds with Hasten to be pointless. I have said that three times total now. If you like Hasten fine, keep it, I have also said that previously also. I am simply saying that you can have an overlapping attack chain WITHOUT needing to take Hasten.
At the end of the day if you are happy with your build that is all that matters.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
I have a mid level Widow that I am considering picking back up and leveling to 50. Here is the build I am considering. I ask anybody with Widow experience to please nitpick and advise.
My goals are:
Defense cap with some buffer. I recently witnessed a Widow tank Reichsman and wouldn't mind reproducing that myself.
A good single target chain. I believe I have accomplished this. I looked into recharges and DPA and with the procced out Follow Up I should have respectable ST damage output. Note that Poison Dart isn't part of the planned chain, it is there as a ranged attack for times when needed (CURSE YOU BATTLE MAIDEN!). Also I don't like Eviscerate. It has poor ST DPA (compared to other Widow attacks) and as a melee cone it is limited as an AoE attack.
I doubt even with the endurance max accolades this build will be end sustainable without Cardiac Alpha slot. That isn't a problem.
Also plan to use Ninja Run as primary travel power. CJ will suffice for master runs since I have stealth anyways.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Poison Dart
- (A) Decimation - Accuracy/Damage
- (43) Decimation - Damage/Endurance
- (43) Decimation - Accuracy/Damage/Recharge
- (46) Decimation - Damage/Recharge
- (46) Decimation - Chance of Build Up
Level 1: Combat Training: Defensive- (A) Luck of the Gambler - Recharge Speed
Level 2: Strike- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (50) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Tactical Training: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (5) Red Fortune - Defense
- (5) Red Fortune - Defense/Recharge
- (7) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense/Endurance/Recharge
- (9) Red Fortune - Endurance
Level 6: Dart Burst- (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Chance of Damage(Energy)
- (13) Positron's Blast - Damage/Range
- (15) Positron's Blast - Accuracy/Damage/Endurance
- (15) Positron's Blast - Damage/Endurance
Level 8: Follow Up- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (43) Touch of Death - Chance of Damage(Negative)
Level 10: Indomitable Will- (A) Steadfast Protection - Resistance/+Def 3%
Level 12: Spin- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (17) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Damage
- (19) Obliteration - Chance for Smashing Damage
- (50) Scirocco's Dervish - Chance of Damage(Lethal)
Level 14: Lunge- (A) Crushing Impact - Accuracy/Damage/Endurance
- (36) Crushing Impact - Damage/Endurance/Recharge
- (37) Crushing Impact - Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Damage/Endurance
- (50) Mako's Bite - Chance of Damage(Lethal)
Level 16: Combat Jumping- (A) Defense Buff IO
Level 18: Slash- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Damage/Endurance
- (48) Mako's Bite - Chance of Damage(Lethal)
Level 20: Mask Presence- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
Level 22: Foresight- (A) Red Fortune - Defense
- (23) Red Fortune - Defense/Endurance
- (23) Red Fortune - Defense/Recharge
- (25) Red Fortune - Defense/Endurance/Recharge
- (25) Red Fortune - Endurance/Recharge
Level 24: Mental Training- (A) Run Speed IO
Level 26: Mind Link- (A) Luck of the Gambler - Recharge Speed
- (27) Red Fortune - Defense/Endurance
- (27) Red Fortune - Defense
- (29) Red Fortune - Defense/Recharge
- (29) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
Level 28: Tactical Training: Assault- (A) Endurance Reduction IO
Level 30: Tactical Training: Leadership- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 32: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (33) Luck of the Gambler - Endurance/Recharge
Level 35: Hasten- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 38: Elude- (A) Recharge Reduction IO
Level 41: Aid Other- (A) Empty
Level 44: Aid Self- (A) Numina's Convalescence - Heal
- (45) Numina's Convalescence - Heal/Recharge
- (45) Numina's Convalescence - Heal/Endurance/Recharge
- (45) Interrupt Reduction IO
Level 47: Web Envelope- (A) Trap of the Hunter - Accuracy/Recharge
- (48) Trap of the Hunter - Immobilize/Accuracy
- (48) Trap of the Hunter - Accuracy/Immobilize/Recharge
Level 49: Confront- (A) Taunt Duration IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: ConditioningLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Miracle - +Recovery
- (46) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina- (A) Endurance Modification IO
- (3) Endurance Modification IO
- (3) Endurance Modification IO
------------