Earth/Storm Fine Tune
I really don't get the fighting pool, especially weave in this build. Especially considering you didn't take an APP shield. 35% ranged defense isn't worth this build, sorry. Build for a controller first, then you can play around with trying to be "tougher". Steamy mist is underslotted. QS is overslotted. Consume is mostly a wasted power choice in my opinion, it's recharge is too long to be helpful. Rise of the Phoenix is pretty meh, but given inherent stamina now, I guess I get it. I just don't get why you didn't take an epic shield over at least one of those two powers.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Fighting pool was added with inherent fitness. Weave gives an extra 6.8% as slotted for a total of 37% Ranged (not that it matters but I was guessing 35% and just checked to see what it really was).
I'll admit that I hate the look of most of the the APP epic shields although I haven't looked at the PPP ones. Maybe I'll look at Primal or Psionic. I suppose I could go for one of the +Res shields; I don't see the point in a typed defense shield without building with an eye towards that instead. Consume has been very handy when I've had need to use it. I could be talked out of it for something better without much convincing. When it's golden, it's golden but it's rather situational.
Guides and previous conversations before said that Steamy Mist was good to slot with just an EndRx or two. How would you slot it?
I don't really have any problem keeping mobs locked down and the bulk of my powers are slotted for that power's primary function (holds, slows, stuns, debuffs, etc) so where do you think I'm failing at being built for a controller? I'm legitimately curious.
It doesn't show, but my Alpha slot is the 33% Recharge/Stun.
I'm not a fan of range Defense builds, but being that is what you are going for I made a few adjustments to get a bit more out the build.
if you look in some of the recent earth/storm threads you'll see my build you may get some ideas from that but mine is more gear to recharge and overall bonus in all areas
this is what i came up with for your build
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Pachamama: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Fossilize -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:46(3), Lock-Rchg/Hold:50(3), Lock-EndRdx/Rchg/Hold:50(5), Lock-Acc/EndRdx/Rchg/Hold:50(5), Lock-%Hold:47(7)
Level 1: Gale -- Acc-I:30(A)
Level 2: Stone Cages -- GravAnch-Immob:50(A), GravAnch-Acc/Immob/Rchg:50(7), GravAnch-Acc/Rchg:50(9), GravAnch-Hold%:50(9), GravAnch-Immob/Rchg:50(11)
Level 4: O2 Boost -- Numna-Regen/Rcvry+:50(A), Numna-Heal:40(11), Numna-Heal/Rchg:40(13), Numna-Heal/EndRdx:40(13), Numna-EndRdx/Rchg:40(19), Numna-Heal/EndRdx/Rchg:50(21)
Level 6: Quicksand -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(15), P'ngTtl-Acc/EndRdx:50(15), P'ngTtl-Rng/Slow:50(17), P'ngTtl-EndRdx/Rchg/Slow:50(17), P'ngTtl--Rchg%:50(19)
Level 8: Snow Storm -- TmpRdns-EndRdx/Rchg/Slow:50(A)
Level 10: Steamy Mist -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(31), Aegis-ResDam:50(31), GA-3defTpProc:50(34), LkGmblr-Rchg+:50(36)
Level 12: Stalagmites -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(21), Stpfy-Acc/EndRdx:47(23), Stpfy-Stun/Rng:44(23), Stpfy-Acc/Stun/Rchg:50(25), Stpfy-KB%:50(25)
Level 14: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 16: Freezing Rain -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/Rchg:30(27), ShldBrk-DefDeb/EndRdx/Rchg:30(27), ShldBrk-%Dam:30(29)
Level 18: Assault -- EndRdx-I:50(A)
Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(33), DarkWD-Rchg/EndRdx:50(34), DarkWD-ToHitDeb/EndRdx:50(34)
Level 22: Stone Prison -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(29), Decim-Acc/Dmg/Rchg:40(31), Decim-Acc/EndRdx/Rchg:40(33), Decim-Dmg/Rchg:40(33)
Level 24: Earthquake -- RechRdx-I:50(A)
Level 26: Volcanic Gasses -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(36), Lock-Rchg/Hold:50(36), Lock-EndRdx/Rchg/Hold:50(37), Lock-Acc/EndRdx/Rchg/Hold:50(37), Lock-%Hold:50(37)
Level 28: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg:49(A), ExRmnt-Acc/Dmg:39(39), ExRmnt-Dmg/EndRdx:40(39), ExRmnt-Acc/Dmg/Rchg:40(39), ExRmnt-EndRdx/Dmg/Rchg:36(40), ExRmnt-+Res(Pets):41(40)
Level 35: Tornado -- C'Arms-Acc/Rchg:30(A), C'Arms-Dmg/EndRdx:30(40), C'Arms-Acc/Dmg/Rchg:30(42), C'Arms-EndRdx/Dmg/Rchg:30(42)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 41: Fire Ball -- Posi-Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(45), Posi-Dmg/Rchg:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 44: Fire Blast -- Dev'n-Acc/Dmg:45(A)
Level 47: Consume -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/Acc/Rchg:50(48)
Level 49: Fire Shield -- Aegis-ResDam/EndRdx:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:30(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump-I:40(A), Jump-I:40(46)
Level 2: Health -- Mrcl-Heal/EndRdx:30(A), Mrcl-Rcvry+:40(46), Mrcl-Heal/Rchg:40(48), Mrcl-Heal:40(48)
Level 2: Stamina -- Efficacy-EndMod:45(A), Efficacy-EndMod/Acc:45(50), Efficacy-EndMod/Rchg:25(50)
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 9.75% Defense(Fire)
- 9.75% Defense(Cold)
- 20.06% Defense(Energy)
- 20.06% Defense(Negative)
- 6% Defense(Psionic)
- 6% Defense(Melee)
- 30.38% Defense(Ranged)
- 13.5% Defense(AoE)
- 2.25% Max End
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(FlySpeed)
- 3% Enhancement(Stun)
- 40% Enhancement(Accuracy)
- 11% Enhancement(Heal)
- 5% Enhancement(Held)
- 62.5% Enhancement(RechargeTime)
- 4% FlySpeed
- 122.08 HP (12%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Confused) 5%
- MezResist(Held) 15.45%
- MezResist(Immobilize) 7.75%
- MezResist(Sleep) 7.75%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 20% (0.334 End/sec) Recovery
- 22% (0.934 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 14.1% Resistance(Fire)
- 14.1% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 9% RunSpeed
Set Bonuses:
Lockdown
(Fossilize)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Stone Cages)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(O2 Boost)
- 12% (0.51 HP/sec) Regeneration
- 19.08 HP (1.876%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Quicksand)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
(Steamy Mist)
- 3% Defense(All)
(Steamy Mist)
- 5% RunSpeed
- 3% Resistance(Psionic)
(Steamy Mist)
- 3% Defense(All)
(Steamy Mist)
- 7.5% Enhancement(RechargeTime)
(Stalagmites)
- 2.5% (0.042 End/sec) Recovery
- 19.08 HP (1.876%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
(Maneuvers)
- 7.5% Enhancement(RechargeTime)
(Freezing Rain)
- 2.5% (0.042 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Hurricane)
- 15.26 HP (1.501%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Stone Prison)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Volcanic Gasses)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Animate Stone)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.425 HP/sec) Regeneration
- 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
- 10% Resistance(All)
(Tornado)
- 2.5% (0.042 End/sec) Recovery
- 15.26 HP (1.501%) HitPoints
- 6.25% Enhancement(RechargeTime)
(Lightning Storm)
- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Fire Ball)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Consume)
- 11.45 HP (1.125%) HitPoints
(Health)
- 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 19.08 HP (1.876%) HitPoints
- 5% Enhancement(Heal)
(Stamina)
- 11.45 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
To celebrate the Sentinel exporter working with Mids now, I can show off my Earth/Storm build and see if anyone has some tips or ideas for fine tuning. I've tried to strike a balance between keeping my utility and raising up Ranged Defense (with hurricane solving the melee defense issue when needed). With my toggles on, my ranged defense is around 35%. My only purples are the Gravitation Anchor set and that's only because I actually had three of them drop for me and figured it was fate that I should buy the other two. There's a couple SOs in there I just never switched to IOs and my plan is to plug a LoTG +7.5 into combat jumping.
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 15.19% Defense(Energy)
- 15.19% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 23.63% Defense(Ranged)
- 10.5% Defense(AoE)
- 3% Enhancement(Stun)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(RunSpeed)
- 31% Enhancement(Accuracy)
- 33.75% Enhancement(RechargeTime)
- 5% Enhancement(Held)
- 5% Enhancement(Heal)
- 9% FlySpeed
- 68.67 HP (6.752%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 12.15%
- MezResist(Immobilize) 5%
- MezResist(Sleep) 9.4%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 20% (0.334 End/sec) Recovery
- 14% (0.594 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 12.52% Resistance(Fire)
- 12.52% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 9% RunSpeed
Code:
If you see anything really bizarre, feel free to ask about it. I almost certainly have a reason for it although it might not be a very good reason under examination. Thanks.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Pachamama: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Fossilize -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(5), Lock-Acc/EndRdx/Rchg/Hold(5), Lock-%Hold(7)
Level 1: Gale -- Acc-I(A)
Level 2: Stone Cages -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(9), GravAnch-Hold%(9), GravAnch-Immob/Rchg(11)
Level 4: O2 Boost -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(11), Mrcl-Heal/Rchg(13), Mrcl-Heal/EndRdx/Rchg(13)
Level 6: Quicksand -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(15), P'ngTtl-Acc/EndRdx(15), P'ngTtl-Rng/Slow(17), P'ngTtl-EndRdx/Rchg/Slow(17), P'ngTtl--Rchg%(19)
Level 8: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(19), CtlSpd-EndRdx/Rchg/Slow(21)
Level 10: Steamy Mist -- S'fstPrt-ResDam/Def+(A)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(25), Stpfy-KB%(25)
Level 14: Boxing -- Dmg(A)
Level 16: Freezing Rain -- ShldBrk-DefDeb(A), ShldBrk-Acc/Rchg(27), ShldBrk-DefDeb/EndRdx/Rchg(27), ShldBrk-%Dam(29), TmpRdns-EndRdx/Rchg/Slow(29), ImpSwft-EndRdx/Rchg/Slow(31)
Level 18: Tough -- TtmC'tng-ResDam/EndRdx(A), S'fstPrt-ResDam/EndRdx(31), S'fstPrt-ResKB(31)
Level 20: Hurricane -- FrcFbk-Rchg/EndRdx(A), FrcFbk-Dmg/EndRdx/KB(33), DarkWD-ToHitDeb(33), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(34)
Level 22: Weave -- RedFtn-Def/EndRdx(A), S'dpty-Def/EndRdx(34), S'dpty-Def(36)
Level 24: Earthquake -- RechRdx-I(A)
Level 26: Volcanic Gasses -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(37)
Level 28: Combat Jumping -- DefBuff(A)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(40)
Level 35: Tornado -- C'Arms-Acc/Rchg(A), C'Arms-Dmg/EndRdx(40), C'Arms-Acc/Dmg/Rchg(42), C'Arms-EndRdx/Dmg/Rchg(42)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(45)
Level 41: Fire Ball -- Det'tn-Dmg/Rchg(A), Det'tn-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Consume -- P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(48)
Level 49: Stone Prison -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump-I(A), Jump-I(46)
Level 2: Health -- Heal-I(A), Heal-I(46), Heal(48), Numna-Regen/Rcvry+(48)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50), P'Shift-End%(50)
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Set Bonus Totals: