EM question.


Gobbledygook

 

Posted

What would be the ideal attack chain for an EM brute? I rarely see EM anymore, so decided to roll one up. So far, lots of fun, just curious about a good attack chain though.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

BillZBubba's The Results are in thread in the Scrapper section of the forum uses Energy Transfer -> Gloom -> Bone Smasher -> Total Focus as the attack chain for 207.4 DPS.

I haven't really worked out the required recharge for that chain, but it should be relatively low due to how quickly the chain gets animation-limited with both ET and TF.

I did work out a Stalker EM chain of ET-> BS -> TF -> BS where the highest required recharge was 195%, and the DPA difference between Energy Punch and Bone Smasher is small enough that you're not going to lose a great deal using it as filler for BS.

If you just want to look at the DPA and make your own chains...
Energy Transfer: 1.570
Gloom: 1.333
Total Focus: 1.037
Bone Smasher: 0.956
Energy Punch: 0.947
Barrage: 0.833


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Thanks, I knew BillZ had something, but for some reason couldn't find it. The only problem with that chain is gloom. Unfortunately, it doesn't fit my character concept.

Here's a look at the planned build so far, the only difficult thing would be the one purple set.
Edit: Also, I wouldn't know what to do with numbers. Like, at all. I'm illiterate when it comes to numbers. Thanks anyway though.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Barrage -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5), Zinger-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
Level 2: Energy Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
Level 6: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(27)
Level 8: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(21), Erad-Acc/Dmg/EndRdx/Rchg(21)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 18: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(43)
Level 28: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 30: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 32: Energy Transfer -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(42)
Level 35: Quickness -- Run-I(A)
Level 38: Stimulant -- Empty(A)
Level 41: Aid Self -- Numna-Heal/EndRdx/Rchg(A), Mrcl-Heal/EndRdx/Rchg(45), H'zdH-Heal/EndRdx/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), P'Shift-End%(48)
Level 49: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(37), Numna-Regen/Rcvry+(39), Numna-Heal(39)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39)



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Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Quote:
Originally Posted by Gobbledygook View Post
Thanks, I knew BillZ had something, but for some reason couldn't find it. The only problem with that chain is gloom. Unfortunately, it doesn't fit my character concept.

Here's a look at the planned build so far, the only difficult thing would be the one purple set.
Edit: Also, I wouldn't know what to do with numbers. Like, at all. I'm illiterate when it comes to numbers. Thanks anyway though.
The thread was stickied, but it was unstickied since a lot of the information changed since it was compiled (none specific to EM). I headed there and noticed it wasn't on the front page, remembered a comment from BillZ about requesting that it get unstickied, and did a search for the thread title to find it.

As for the numbers, the "quick and dirty" way to a decent DPS chain is to hit the already-recharged power that has the highest DPA. It's not always the "best" chain, but it's better than random button mashing - which is why I listed the DPA on the attacks.

As for the build, since the DPA on Barrage is fairly low you could probably move the slots to Boxing for the set bonuses, shuffle around a couple of powers, get either Build Up or Aid Self moved earlier, and pick up a low-slot utility power (Taunt? Resuscitate?) instead. You may also want to swap the sets that are slotted in EP and ET, so that the higher damage proc that fires more often is in the power that recharges faster.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Siolfir, thanks for the advice.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?