Could we get a Toggle Slow IO set in time for I20?


Adeon Hawkwood

 

Posted

I'm sort of just tossing this idea out here on a whim and nothing else.

Basically, the problem, or at least as I see the problem, is that several of the original IO sets introduced back in Issue 9 were only designed for one or two implementations of power types. Many of the original IO deficiencies have been addressed over the intervening years.

Cases in point:

  • Original Pet Damage IO sets lacked recharges up until Purple IO's. Great for Masterminds... not so great for Controllers. There's now a Recharge Intensive IO category.
  • Original Healing sets lacked accuracy buffs. Great for Empaths, Therms, Rads, Storms. Not so great for Kinetics or Dark. There's now Accurate Healing IO set category.
  • Original To-hit debuff sets lacked accuracy buffs. Great for Radiation and Dark toggles, not so great for dark blasts. There's now an Accurate To-Hit debuff category.
  • Original Defense Debuff sets lacked accuracy buffs. Great for Radiation toggles, not so great for Radiation blasts. There's now an Accurate Defense Debuff category.
  • PBAOE damage had the Obliteration and Eradication sets added, offering an IO set geared towards full-nuke type powers.
That's just off the top of my head of deficiencies in the IO sets that have been addressed. I'm sure there's other examples of IO sets added into the game to fit how other powers operate.

This brings me up to the point I want to make.

The existing Slow IO sets are largely geared towards click type powers. All of the existing slow sets offer Accuracy Boosts and Damage Boosts. Great for Ice Blast sets or for Radiation's Lingering Radiation.

None of the sets are exactly... useful... for powers like Snow Storm or Arctic Air, which don't have either an Accuracy component or a Damage component. There's also no simple IO that just offers Slow / Endurance. You can get Acc/End and End/Recharge/Slow... and that's it.

So: what I'd like to see... hopefully in time for issue 20... is a couple of Slow IO sets that are for the toggle slows. Say something like:
  • Slow
  • Endurance / Slow
  • Endurance
  • Endurance / Slow / Recharge
  • Slow / Recharge
  • Recharge
Thoughts from anybody else who has picked up the toggle slows?


 

Posted

More IO sets is never a bad thing. I'm onboard.


 

Posted

My only real issue with this is that IO sets in general seem to be designed to have limited utility in toggles, probably because most people don't specifically slot up toggles. I would definetly like to see more slow sets and I'd like to more toggle-friendly IOs in those sets but I think a no-damage slow set would be a better option than a no-damage, no-accuracy slow set.

Something like:
Acc/Slow
Acc/Rech
Slow/End
Slow/Rech
Slow/End/Rech
Slow/End/Acc

That provides IOs that would be useful (either as a set or Frankslotted) both for toggles and all patch powers (including the ones like Freezing Rain which need accuracy)


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Replace the recharge with a damage proc?
I... kinda had to sit back and think on that one for a second.

Looking at the obvious filler sets, Accurate To-Hit Debuff, Accurate Healing, and Accurate Defense Debuff, there is a pattern that emerges on procs. One set gets a damage proc, the other set gets a buff proc. Basilisk's Gaze and Lockdown also do separate procs, but Basilik's Gaze gets a chance for a slow while Lockdown gets a chance for more hold.

The precedent is also in place through sets like Basilisk's Gaze, Eradication, Obliteration, and Lockdown to have a quaternary buff. Eradication and Obliteration are largely about Accuracy, Damage, and Recharge, but they get a minor endurance reduction in the quad. Basilisk's Gaze and Lockdown are largely about Hold, Recharge, and Accuracy, with a minor focus on endurance.

So... here's the revised proposal setting:
  • Slow / Accuracy
  • Endurance / Slow
  • Endurance
  • Accuracy / Endurance / Slow / Recharge
  • Slow / Recharge
  • Damage Proc
  • Slow / Accuracy
  • Endurance / Slow
  • Endurance
  • Accuracy / Endurance / Slow / Recharge
  • Slow / Recharge
  • Status proc: Chance for 2 mag hold
The focus of the set is still on lowering Endurance usage for Toggles, but with 4 instances of the primary Slow buff throughout the set it should still be simple to hit the ED limits on Slow buffs.


 

Posted

Quote:
Originally Posted by firespray View Post
More IO sets is never a bad thing. I'm onboard.
Really? Even if they were Sniper Attack sets?


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
Really? Even if they were Sniper Attack sets?
If they were USEFUL sniper attack sets? Yes.

Frankly, I'd like to see some of the sniper sets moved to "Vendor only" and out of the pool (Calibrated Accuracy, for instance, which goes overboard on Acc and barely gives anything else) and see some new ones introduced.


 

Posted

While we're asking for more IO sets... can we get one or two more targeted AoE sets? Because as it stands, if you want any useful set bonuses, you've got a choice of the PvP set, the Purple set, or Positron's Blast. Which means for most players, it's Posi's or generic IOs.

I don't think the extant sets are bad, per se, but I'd really like to see some more variety there.


-This Space Intentionally Left Blank.-

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
While we're asking for more IO sets... can we get one or two more targeted AoE sets? Because as it stands, if you want any useful set bonuses, you've got a choice of the PvP set, the Purple set, or Positron's Blast. Which means for most players, it's Posi's or generic IOs.

I don't think the extant sets are bad, per se, but I'd really like to see some more variety there.
maybe a Recharge Intensive TOA set, something to equal Eradication / Obliteration?


 

Posted

Quote:
Originally Posted by je_saist View Post
maybe a Recharge Intensive TOA set, something to equal Eradication / Obliteration?
Honestly?

I want one that puts some effort into +Range. Right now, if you want any significant +Range (for, you know, cone attacks?) then you are limited to... Detonation. Which may bring some added range to the plate, but lacks Accuracy. (I'd have rather lost some damage, than lost a reasonable amount of Accuracy.)

Throw in the meaningless set bonuses attached to it, and all Detonation is good for is frankenslotting.

That's what I would like to see. One that boosts recharge? Sure, why not.


-This Space Intentionally Left Blank.-

 

Posted

Quote:
Originally Posted by je_saist View Post
I... kinda had to sit back and think on that one for a second.

Looking at the obvious filler sets, Accurate To-Hit Debuff, Accurate Healing, and Accurate Defense Debuff, there is a pattern that emerges on procs. One set gets a damage proc, the other set gets a buff proc. Basilisk's Gaze and Lockdown also do separate procs, but Basilik's Gaze gets a chance for a slow while Lockdown gets a chance for more hold.

The precedent is also in place through sets like Basilisk's Gaze, Eradication, Obliteration, and Lockdown to have a quaternary buff. Eradication and Obliteration are largely about Accuracy, Damage, and Recharge, but they get a minor endurance reduction in the quad. Basilisk's Gaze and Lockdown are largely about Hold, Recharge, and Accuracy, with a minor focus on endurance.

So... here's the revised proposal setting:
  • Slow / Accuracy
  • Endurance / Slow
  • Endurance
  • Accuracy / Endurance / Slow / Recharge
  • Slow / Recharge
  • Damage Proc
  • Slow / Accuracy
  • Endurance / Slow
  • Endurance
  • Accuracy / Endurance / Slow / Recharge
  • Slow / Recharge
  • Status proc: Chance for 2 mag hold
The focus of the set is still on lowering Endurance usage for Toggles, but with 4 instances of the primary Slow buff throughout the set it should still be simple to hit the ED limits on Slow buffs.
Having two sets like this would be a boon to characters like my Fire/Ice Blaster, who currently has Chilling Embrace and Snow Storm both slotted with two End Reduction and one Slow IO; being able to slot an End and and End/Slow from one set and an End/Slow from the other would let him boost the effective enhancement values a few percent and get a minor set bonus as well out of each power. Having two powers that can take an IO set, but for which more than half of each set wastes half the IO -- what's the point in paying for and creating level 50 Acc/xxx or Dam/xxx IOs whose net effect for a power is that of a level 21 IO, and less than an -3 SO?


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers