Help with Elec/Energy build
Nobody,really?
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Here are some observations:
- The build should absolutely take Power Boost. It's the very soul of the Energy set, doubling the duration of control powers. It should be taken as soon as it's available, at 16. It should be 3 slotted with recharges.
- Big ones: take Tesla Cage, your single target hold, and Paralyzing Blast, your AoE hold. A control set without both the single target and AoE holds is completely gimped. Tesla Cage should be taken as your level one power instead of Electric Fence. Paralyzing Blast should be taken by the mid-20s latest. Tesla Cage should have 5 or 6 slots, and Paralyzing Blast should have 6 slots.
- Hasten should be 3-slotted. With only 1 slot and with the global recharge from your build, it's going to have a long downtime, and it might not enable you to Perma-Dom with this build.
- You should also take Static Field, as it's an important part of Electric's mitigation power.
- Power Burst and Power Blast are way underslotted -- these should be at least 5 slotted. With only one slot each, your damage will be anemic.
- Power Bolt does very underwhelming damage, and doesn't deserve 5 slots -- it should only have the default 1 slot.
- Chain Fences is also over-slotted -- go for only one or two slots.
- Sniper Blast is under-slotted, and is a good candidate dropping entirely.
- Take Hasten at very low levels -- before 20 latest, or before level 12 ideally.
- Combat Jumping should only have 1 or 2 slots. One for LotG, and another optional one for end reduction.
- Weave is also very overslotted. As it is, you're only getting 6.6% defense with it. It should have one slot, and with LotG, which will still give you 4.9% defense. Slots are precious.
- Drop electric fence. A single target immobilize isn't very useful.
- Consider pulling slots from Gremlins.
Also, Melt Armour is pretty much dirt on a Domi. A 10% resist debuff isn't much to write home about given the base 200 second recharge.
I'd personally take Assault instead and shunt the excess slots to Fire Shield.
Other than that I agree with Ex. Not slotting 2 of your heaviest hitting ranged blasts is odd.
The only build I have is my planned frankenslotting build (I don't really do expensive set builds), but Techbot Alpha also has a build listed here in this thread which might give you pointers.
Heal IOs in Conductive Aura don't help much, the regen, even fully saturated is crap. Conductive Aura is an End Draining tool, in fact, it's your best one.
Paralyzing Blast and Synaptic Overload, in addition to being great powers, have a 100% chance to reduce your target's recovery rate, helping with sapping. Your other powers only have an x% chance to reduce recovery rate (it varies according to power).
Static Field is an awesome power. It's a pulsing sleep, so unlike other sleep powers, it continually reapplies itself as long as mobs stay in the field. Mobs in the field also lose end while giving you and your allies standing in the field end. It's not much, only 2 or 3 end, but every little bit helps. It also applies a slow movement and -recharge effect.
Here's a build that I've created for you. Some comments on it:
- It has Domination recharging in 78 seconds (perma-Dom), and Hasten in 126 seconds. It's actually a bit longer on both: because Hasten isn't perma yet on this build, both Hasten and Domination will take slightly longer to recharge when Hasten is down. I wasn't able to obtain any more set bonuses with recharge to get it lower.
- You'll get vastly better better damage and control with this build.
- I retained the power pools that you selected.
- It uses no purple sets.
- I overslotted some powers, such as Conductive Aura, to obtain set recharge bonuses. This is a typical strategy when creating Perma-Dom builds, especially ones without Purples.
- It's maxed with 5 in the 5 and 6.25 ranges. It has only 2 in the 7.5 (non LotG) range, but I didn't see any other sets that were available that had 7.5
- Power Push and Power Blast don't have any sets in them (just common IOs), because the recharge ranges available were already maxed. You can put whatever sets you want in them that don't have recharge set bonuses.
- Once you can start putting in the purple sets, you can respec and pull slots from some powers, and put them in to more interesting ones.
- Once you get Incarnate with recharge, your recharge will be much better.
- Stamina has only 1 slot. You might be able to get away with that with Conductive Aura. If you're gasping for endurance too often, pull one or both slots from Jolting Chain or Chain fences and put them in to Stamina.
- You might want to consider dropping the Fighting pool, and taking Stealth, Grant Invisibility, and Invisibility from Concealment instead, putting 3 LotG in them. You'll get even better recharge, and you'll have 5 more slots available for other powers.
- There's a great IO in the Knockback/Force Feedback set that procs recharge. Once you have more slots available, you can add 6th slots to Power Push, Power Blast, and Power Burst, and put the proc IO in them. You can also put one in to Jolting Chain.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(15)
Level 1: Power Bolt -- Acc-I(A)
Level 2: Bone Smasher -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg(33)
Level 4: Power Push -- Acc-I(A), Acc-I(11), Dmg-I(11), Dmg-I(15), Dmg-I(34)
Level 6: Chain Fences -- Acc-I(A), Acc-I(34)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Static Field -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(13), CSndmn-Acc/EndRdx(13), CSndmn-Sleep/Rng(36), CSndmn-Acc/Sleep/Rchg(37)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(23), RechRdx-I(37)
Level 20: Power Blast -- Acc-I(A), Acc-I(21), Dmg-I(21), Dmg-I(25), Dmg-I(36)
Level 22: Jolting Chain -- Acc-I(A), Acc-I(50)
Level 24: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 26: Synaptic Overload -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(27), Mlais-Acc/EndRdx(27), Mlais-Conf/Rng(29), Mlais-Acc/Conf/Rchg(29)
Level 28: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36)
Level 30: Boxing -- Acc-I(A)
Level 32: Gremlins -- Acc-I(A), Dmg-I(33), Dmg-I(33)
Level 35: Tough -- S'fstPrt-ResKB(A), ImpSkn-ResDam/EndRdx(43), ImpSkn-ResDam/Rchg(43), ImpSkn-EndRdx/Rchg(46), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(50)
Level 38: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Fire Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(48), ImpSkn-EndRdx/Rchg(48), ImpSkn-ResDam/EndRdx/Rchg(48), ImpSkn-Status(50)
Level 49: Weave -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
Here's a build with Concealment instead of Fighting.
- Without the Forcefeedback proc, it has Domination recharging in 75 seconds, and Hasten in 123 seconds.
- With the proc, which is pretty likely since it's slotted in to 4 powers that you'll use often, Domination will recharge in 54.6 seconds, and Hasten in 96.7 seconds.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(15)
Level 1: Power Bolt -- Acc-I(A)
Level 2: Bone Smasher -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg(33)
Level 4: Power Push -- Acc-I(A), Acc-I(11), Dmg-I(11), Dmg-I(15), Dmg-I(34), FrcFbk-Rechg%(43)
Level 6: Chain Fences -- Acc-I(A), Acc-I(34)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Static Field -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(13), CSndmn-Acc/EndRdx(13), CSndmn-Sleep/Rng(36), CSndmn-Acc/Sleep/Rchg(37)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(23), RechRdx-I(37)
Level 20: Power Blast -- Acc-I(A), Acc-I(21), Dmg-I(21), Dmg-I(25), Dmg-I(36), FrcFbk-Rechg%(43)
Level 22: Jolting Chain -- Acc-I(A), Acc-I(46), EndMod-I(46), FrcFbk-Rechg%(50)
Level 24: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 26: Synaptic Overload -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(27), Mlais-Acc/EndRdx(27), Mlais-Conf/Rng(29), Mlais-Acc/Conf/Rchg(29)
Level 28: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Gremlins -- Acc-I(A), Dmg-I(33), Dmg-I(33)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40), FrcFbk-Rechg%(50)
Level 41: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Fire Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(48), ImpSkn-EndRdx/Rchg(48), ImpSkn-ResDam/EndRdx/Rchg(48), ImpSkn-Status(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
These sounds cool Exelscio!
I'll bump up to 50 and try them later!Thanks!
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There's a lot more that you can do with these builds, such as slotting some uniques, but these builds will give a focus on spending infamy until the global recharge goal is met. Once that's obtained, then the other toys can be thrown in.
I actually created an Electric/Energy myself a couple of hours ago, as I had been wanting to try out Electric control. So far I love it!
The toon is Electronomicon on Virtue, in case you play on Virtue.
totally gonna find you there when I get back on :P
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It's my pleasure!
There's a lot more that you can do with these builds, such as slotting some uniques, but these builds will give a focus on spending infamy until the global recharge goal is met. Once that's obtained, then the other toys can be thrown in. I actually created an Electric/Energy myself a couple of hours ago, as I had been wanting to try out Electric control. So far I love it! The toon is Electronomicon on Virtue, in case you play on Virtue. |
The Forced Feedback proc tends to be more worthwhile in AOEs though. For an elec/nrg that's really only available through specific APPs though (primal and psi mainly). The cone in primal does knockdown, not knockback, so its a good candidate for one, as is Psi Tornado.
this is how I'd build it, I just fixed yours so it's still a bit sloppy but I still have one in the high 30s I may finish
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Hey guys,I've had a few talks today with some people about Doms,and I have mine on 40,and I'd like some builds&advices on how to make my dom even more awesome!Should I use APPs or PPPs?How to PermaDom?
I've got this build so far,but even having smashing and lethal resistance at 46%,the remaining defense and resistance are all crappy.And I think the damage is still too low.Anyway, If you guys can give me a hand,I'll come back here later!
Villain Plan by Mids' Villain Designer 1,91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Energy Assault
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Electric Fence -- Enf'dOp-Acc/Immob(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/EndRdx(9)
Level 1: Power Bolt -- Decim-Build%(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg(5), Decim-Acc/Dmg/Rchg(5)
Level 2: Bone Smasher -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(13)
Level 4: Chain Fences -- TotHntr-EndRdx/Immob(A), TotHntr-Immob/Acc(15), TotHntr-Acc/EndRdx(15), TotHntr-Acc/Rchg(17), TotHntr-Dam%(17), TotHntr-Acc/Immob/Rchg(19)
Level 6: Power Push -- Entrpc-Heal%(A), Entrpc-Dmg/EndRdx(19), Entrpc-Acc/Dmg(21), Entrpc-Dmg/Rchg(21), Entrpc-Dmg/EndRdx/Rchg(23)
Level 8: Jolting Chain -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(27), Efficacy-Acc/Rchg(27)
Level 10: Boxing -- Empty(A)
Level 12: Conductive Aura -- RgnTis-Regen+(A), RgnTis-EndRdx/Rchg(29), RgnTis-Heal/EndRdx(29), RgnTis-Heal/Rchg(31), RgnTis-Heal/EndRdx/Rchg(31)
Level 14: Hover -- LkGmblr-Rchg+(A)
Level 16: Tough -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(31), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/Rchg(33), TtmC'tng-EndRdx/Rchg(33), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 18: Power Blast -- T'pst-EndDrn%(A)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-EndRdx/Rchg(34), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/Rchg(50)
Level 22: Fly -- Frbd-Stlth(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36)
Level 26: Synaptic Overload -- Mlais-Dam%(A), Mlais-Conf/Rng(36), Mlais-Acc/EndRdx(37), Mlais-EndRdx/Conf(37), Mlais-Acc/Conf/Rchg(37)
Level 28: Total Focus -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Gremlins -- S'bndAl-Build%(A), S'bndAl-Dmg/EndRdx(40), S'bndAl-Dmg/Rchg(40), S'bndAl-Acc/Dmg/Rchg(42), S'bndAl-Dmg(42), S'bndAl-Acc/Rchg(42)
Level 35: Sniper Blast -- ExtrmM-Dmg/EndRdx/Rchg(A)
Level 38: Power Burst -- ExStrk-Dam%(A)
Level 41: Rain of Fire -- Posi-Dam%(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(46), Posi-Acc/Dmg(46), Posi-Acc/Dmg/EndRdx(46)
Level 44: Fire Ball -- Posi-Dam%(A), Posi-Dmg/Rng(45), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(48)
Level 47: Fire Shield -- S'fstPrt-ResDam/Def+(A)
Level 49: Melt Armor -- ShldBrk-%Dam(A), ShldBrk-DefDeb(50), ShldBrk-Acc/DefDeb(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Dct'dW-Rchg(A), Dct'dW-Heal(43)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod(43)
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