Fell in love with my scrapper again!!


Funda

 

Posted

So I finally got around to doing my i19 respec for my 1st 50, a spine/sr/blaze scrap. Before I did the respec I had almost softcapped the build but was coming up short because I was being hardheaded about taking aid self and refusing to take weave. Now I can take both and still have all the powers I need/want.
Since unlocking my Alpha slot I plan on going the Cardiac route. This build I'm going to post seems a bit end heavy with some powers. Take a look and let me know if that's a wise choice.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

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Funda Sr.: Level 50 Science Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Lunge -- HO:Nucle(A)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(3), LkGmblr-Def(37)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(5), LkGmblr-Def(39)
Level 4: Spine Burst -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(9), GSFC-ToHit(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(13)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(27)
Level 12: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(13), HO:Centri(31), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Hold%(42), HO:Centri(42)
Level 14: Aid Other -- Heal-I(A)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Acc/EndRdx(19), M'Strk-Dmg/EndRdx(19), M'Strk-Acc/Dmg/EndRdx(23), M'Strk-Dmg/EndRdx/Rchg(23), M'Strk-Dmg/Rchg(25)
Level 20: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/Rchg(21)
Level 22: Quickness -- Run-I(A)
Level 24: Aid Self -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal(37)
Level 26: Boxing -- Empty(A)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(29)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(40), Aegis-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx(50)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/EndRdx(33), Posi-Dam%(34), HO:Centri(34)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36), LkGmblr-Def(40)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39), LkGmblr-Def(40)
Level 41: Ring of Fire -- HO:Nucle(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Combat Jumping -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(7), Mrcl-Rcvry+(31)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc(15), Efficacy-EndMod/EndRdx(37)



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Posted

Few notes that I would like to mention.

- I personally feel that body mastery meshed extremely well with Spines. Energy Torrent is a cone, similar to Throw Spines. Also you could pop a FF proc in it for some insta recharge. Of course, I have a Spine/Regen, and the added soft control helped take some of the alpha. ymmv

- Extra recharge in Practiced Brawler will just make you click it more often. It does not really add extra survivability like /Nin or /SD's mez clickie does. I would suggest 1 recharge, or an end red in it (with an end red, it recharges in 111 seconds, giving you 8 seconds to click it... a little too close if you ask me Taking the seconds slot out of that will give you an extra slow, maybe pop it in Aid Self or Hasten.

- I always put an Interrupt IO in Aid Self. I tried at one time to not do that, and it got interrupted too often for me, and several times I died, when I knew it wouldn't have interrupted if I had an Interrupt Reduction IO.

- I like adding the Slow Res IO to bring me to 60% slow res for my SR toons.

- You could slot the Gift of the Ancients Def and def/run speed IOs in your passives. It will give you a little more recov, and only cost 1% def over all (still over the soft cap) and 1% DDR, but give you 3 extra slots. You can also pop the 5th LotG in Combat Jumping so you don't lose that extra recharge.

- Slot tough for a bonus of some kind, or use Hami-O's. Might I suggest 3 Titanium Coatings for some additional HP.

- That extra slot in swift is adding a whopping 2 mph extra. In my book, its not worth it, even if you don't have a travel power.

- Do you really think a Chance for Hold proc in Impale is going to help a lot? I had that proc in my Spine's Impale, and I would see it occasionally, but most of the time, the mob was dead fast enough, it didn't matter. Also its Mag 2, so it doesn't effect bosses really. I'm not sure how emphatic about having that extra range in Impale (I have never slotted range in it) but my slotting suggestion would be either 3 Devastations, 3 Apoc's for the +HP; or 5 Apoc's and a range IO if you wants the range, and it will give you some recharge too.

- I prefer Stimulate over Aid Other. Personal preference, but I have actually used Stimulate in several situations. People use a wakie but they don't have a Break Free? It's ok, I can kill that stun for you =). Also I pop it on the emp if they get stunned on occasion. It's more helpful than the heal IMO.

So with that lengthy reply, here is the modified build with most of my suggestions (baring the body mastery)

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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Thank you Pine for that excellent post. It was a very well thought out and constructive post that I enjoyed reading.

I'm not a big fan of knock-back on this toon that's why I chose blaze mastery over body. I had weapon mastery with the last build and devastation was slotted into shuriken. That's where the hold proc comes in, being that shuriken recharges much faster and animates faster than Impale, I didn't want to waste the set while saving up for the Apoc's.

I never thought of the slow resist proc, I made adjustments to put that in combat jumping.

Gift of the Ancients slotting was a great idea that I hadn't thought of that will defiantly make it into my build. I don't have ninja run and the extra slot in swift was in effort to speed my non travel power butt up. Back in the day before IO's were around I toyed around with a build that didn't have a travel power but had 3 slotted sprint, swift, quickness and hurdle. That was pretty quick it seemed and I had over drive in the form of Elude when I needed it. Having no travel power whatsoever can feel slow.

With being softcapped I don't have to worry so much about aid self being interrupted. If I were not softcapped I would definatly have an interrupt enhancer in there. My observation so far with it is that I have a 95% chance that aid self WILL go off. The other 5% I'll just have to munch down some skittles.

What alpha slot enhancement would you choose? I'm all set on defense and recharge isn't that important on this build, that leaves damage and endurance. Thoughts and opinions?


 

Posted

Quote:
Originally Posted by Funda View Post
Thank you Pine for that excellent post. It was a very well thought out and constructive post that I enjoyed reading.

I'm not a big fan of knock-back on this toon that's why I chose blaze mastery over body.
Energy Torrent does knockdown, not knockback, unless the foes are vulnerable to knockback or lower level.


Quote:
What alpha slot enhancement would you choose? I'm all set on defense and recharge isn't that important on this build, that leaves damage and endurance. Thoughts and opinions?
Damage is the default choice: It's never going to hurt you. Although, I'd build several and try them out, it's not like shards are hard to come by.