Dm/Fiery-Yay Or Nay? Scrapper Or Brute?


AWRocketman

 

Posted

Title says it all. I'm curious to see the pros/cons of Dm/Fiery, etc. Help is greatly appreciated!


 

Posted

Quote:
Originally Posted by Thunderboyz1 View Post
Title says it all. I'm curious to see the pros/cons of Dm/Fiery, etc. Help is greatly appreciated!
I'd go Brute myself. Fiery Aura works better on a brute IMO. More HP works well with resistance sets and Healing Flames, Blazing Aura has a taunt for Brutes and Burn is great for both. Fiery Embrace is excellent on a Brute now since it benefits from Fury damage.

On the other side of the fence (just to complicate things) Soul Drain is somewhat stronger on a Scrapper.

I'd still go Brute though, DM is still excellent on a Brute.


 

Posted

Fire really helps make up for DM's lack of AoE.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Thunderboyz1 View Post
Title says it all. I'm curious to see the pros/cons of Dm/Fiery, etc. Help is greatly appreciated!
Carnifax made some great points.

Another nod for brute here. Brute's Soul Mastery PPP offers tools that bolster survivability and AoE capabilities. Unfortunately no Scrapper Epic pools offer the same benefits. If you go Scrapper, Soul Mastery's Shadow Meld is a choice I would consider for survivability. For additional AoE you have several other choices to consider (e.g. Blaze, Mu, to a lesser extent Dark).

There was recently a thread on the scrapper forums looking for advice on this combo: http://boards.cityofheroes.com/showthread.php?t=247817
You may have more luck on the Brute forums though.


 

Posted

First off, thanks for posting this. I'd been holding off playing my DM/FA Brute until I19 hit and you reminded me to do it!

I've had a lot of fun playing mine. Up until I19 I had gone Stamina-less with both the end recovery powers of the two sets. I'm not sure whether I'll keep both going forward or not.

Notes:

- The recent changes to Burn (no fear component) make this guy a ton of fun to play.

- Survivability is an issue at higher difficulties (as with many FA brutes). I'd really like to be able to solo at +x/8, but not doable in my current configuration. Still looking at options there.

- Endurance wasn't an issue without Stamina. With it...

- The -tohit from DM doesn't seem to help a bunch until you get down to a single boss.

- It's fun to line up a few mobs and fire Shadow Maul and Sands of Mu

Overall, I've enjoyed my huy to 40 (where he currently sits).

EDIT: I just went back into Mids and worked out a build that gets to the softcap on S/L using Soul Mastery (for Darkest Night) and slotting Dark Obliteration with -tohit. It also gives 40%+ melee and psionic defense and high 30s AoE. This is without the 3% Def Gladiator IO. With it you'd be close to cap on psionic/melee and well over it on S/L. The idea would be to start every fight by firing off Darkest Night and Dark Obliteration on the way in to drop acc as much as possible then take care of business while most mobs are debuffed.


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide