elec/shield scrapper
It is a nice build but you'd probably get more mileage by just soft capping and going for higher recharge but to each their own. You'd lose 11.8% recharge but you gain a whole lot more survivability.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Havoc Punch -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Rchg(3), Hectmb-Dmg(39), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(40)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def(17), LkGmblr-Rchg+(43)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(34)
Level 4: True Grit -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(19), Numna-Heal(19), Numna-Heal/EndRdx(25)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(9), Oblit-Dmg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(45)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Kick -- Empty(A)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(21), Aegis-ResDam/EndRdx(21), Aegis-ResDam/EndRdx/Rchg(23)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Lightning Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(29), Stpfy-KB%(31)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 30: Maneuvers -- HO:Enzym(A), HO:Enzym(40), LkGmblr-Rchg+(43)
Level 32: Lightning Rod -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Dmg/Rchg(50), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 41: Dark Blast -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Soul Storm -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
Level 49: One with the Shield -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(5)
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Virtue: @Santorican

Dark/Shield Build Thread
Couple of points:
1) As a Defense based Scrapper, you should always be at the positional softcap if you're going to invest into a build like this. Shadow Meld is a great tool for builds that can't normally softcap easily, but with SD it's quite easy to softcap and is well worth it.
2) While that recharge is nice on some builds (especially builds going for specific high end ST attack chains), you'r hitting diminishing returns on your investment when it comes to SC & LR. 24s recharge on LR & SC is certainly nice, however without spending a fortune on purples, you can get LR & SC to 26-28s, a fairly minor loss in the Grand Scheme of things.
Here's an example to illustrate.
This build is relatively cheap, packs a heap of AoE, and has enough recharge to have both LR & SC up in 27s each. Only 3s off of a build using several purple sets.
I'm a big fan of purples when they make sense, and do huge things for the build - but Elm/SD is a special case, it really doesn't need a truckload of recharge to do what it does best - AoE carnage.
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Hmm, very good points. May not have spent enough time really checking out how soft capping passively would have affected the recharge. I agree. The difference between 24 and 27/28 seconds isn't much. I'll take a look. Thanks for the tips.
I really should get my head out of making fantasy builds. Every build I have is based on the notion "What if all my toons were sitting on influence cap?" Probably why I have a few really good ones and a lot of unfinished ones.
I agree. I really should try making a few that aren't depending on purples/most expensive sets.
I really should get my head out of making fantasy builds. Every build I have is based on the notion "What if all my toons were sitting on influence cap?" Probably why I have a few really good ones and a lot of unfinished ones.
I agree. I really should try making a few that aren't depending on purples/most expensive sets. |
Unless it's a build which really needs purples (like Dominators for super recharge, for example), try to make a non-purple build. Using LotGs is fine because you can easily get them with A-merits nowadays. If you really feel you want to make a purpled-out build, do so, but mark the build with [PURPLE] or something (in mids). I started reworking all my builds for i19 without purples (for the most part), and because of that, I'm actually able to start IOing out my alts now rather than just two of them.
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
I made an elec/shield build I think might be pretty interesting. Like any elec/shield, it's built with 2 heavy hitting AoE's. I built it around recharge. This build is expensive, and it's looking pretty high maintenance, but with alot of potential.
I think it should work. Pop shadow meld, and you're way over soft cap. Run in, throw a hold on the boss, and keep it targetted, since the rest should be aoe. Pop build up, and here's the trick. Wait a moment, till they're all gathered. If it takes a second, this is the perfect time to throw a single target attack and maybe another soul storm at the boss. Your 65% defense should even protect against most debuff. Pop buildup. Throw lightning rod, shield charge, and watch as that 1,230 damage from only two attacks hits. With 10 enemies in range using against-all-odds, and buildup, that's what you should be hitting. If there is a boss or two, then you've got a few 3 single target attacks and a single target hold.
Now, here's another thing, there are recharge procs in both shield charge and lightning rod. Considering they are long recharge powers themselves, the procs won't be hitting reliably, but that's okay with the nature of the recharge procs. Those things tend to eat insps, not sure why. They'll get you killed more often then not. But with the above strategy, shadow meld should be popped whenever you're surrounded. So you won't need lucks to pull it off. And the long time between proc hits means most of the time you won't be finding yourself with your insps drained at a bad time.
While shadow meld is down, the majority of the mobs should already be dead. For the ones that aren't, you have a short duration aoe stun with decent damage, and a long duration aoe stun with low damage. You've got a single target hold, and several single target attacks. On top of that, there's [one with the shield] if you really find yourself in trouble. Oh yeah, and knocking out a herd of minions almost instantly with your alpha should leave you just fine with insps, for when you really need them when shadow is down.
This build is expensive, and you can't get away with just using autofollow on enemies while you spam attacks with one hand while eating pizza with the other. But to me, at least on paper, it's looking like a lot of fun.
Imagination time: You're MS raid team is not cooperating. Nobody has planted a bomb. Nobody is listening to you as you ask them to move towards the grate. You sigh, thinking to yourself "If you want it done right." You give it a moments thought, and then figure, why not, the hospital is right there, hopefully someone can TP you if this doesn't go well. You pop shadow meld, and one with the shield, just for good measure. As you run up onto the grate, you realize you're not going to be able to get back out again with all the rikti that will inevitably pile in after you. Oh well, sometimes a suicide missions are necessary too. So you take out the grate, run in, and the rikti pile in after you. You need to get them off your back for just a moment, so you knock them around with a few stunning blows then smash them in the faces with your built-up shield. They're all knocked down, so you go ahead and plant the bomb. As you're battling the timer, attempting to shoulder your way through them to the exit, you realize you've got one last ditch effort. You activate your lightning rod and blast straight through the wall to wall rikti and out to safety with the rest of your team (thank god for LR's TP). Just as your mog crashes, you reach the safety of the bubbler and the healing auras. You pump your fists in the air shouting, "Guys, did you see that, that was epic!!!" The stone tank looks over at you with his glazed-over onyx pebble-eyes, looking like a retarded cow, and says, "Huh?"
Sigh. At least you know how awesome you are.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Havoc Punch
- (A) Hecatomb - Damage/Endurance
- (3) Hecatomb - Accuracy/Recharge
- (39) Hecatomb - Damage
- (39) Hecatomb - Damage/Recharge
- (40) Hecatomb - Accuracy/Damage/Recharge
Level 1: Deflection- (A) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
Level 2: Battle Agility- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (34) Luck of the Gambler - Defense
Level 4: True Grit- (A) Aegis - Resistance
- (17) Aegis - Resistance/Endurance
- (19) Aegis - Resistance/Endurance/Recharge
- (19) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal/Endurance/Recharge
Level 6: Hasten- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
Level 8: Thunder Strike- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (9) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage
- (11) Obliteration - Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
Level 10: Active Defense- (A) Endurance Reduction IO
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense
Level 14: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Against All Odds- (A) Taunt Duration IO
- (17) Taunt Duration
Level 18: Kick- (A) Empty
Level 20: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (21) Aegis - Resistance
- (21) Aegis - Resistance/Endurance
- (23) Aegis - Resistance/Endurance/Recharge
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
Level 24: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed
Level 26: Lightning Clap- (A) Absolute Amazement - Endurance/Stun
- (27) Absolute Amazement - Stun
- (27) Absolute Amazement - Stun/Recharge
- (29) Absolute Amazement - Accuracy/Stun/Recharge
- (29) Absolute Amazement - Accuracy/Recharge
- (31) Force Feedback - Chance for +Recharge
Level 28: Build Up- (A) Recharge Reduction IO
Level 30: Confront- (A) Mocking Beratement - Taunt
- (40) Mocking Beratement - Taunt/Recharge
- (43) Mocking Beratement - Taunt/Recharge/Range
- (43) Mocking Beratement - Accuracy/Recharge
- (45) Mocking Beratement - Taunt/Range
- (46) Mocking Beratement - Recharge
Level 32: Lightning Rod- (A) Armageddon - Damage/Endurance
- (33) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (34) Force Feedback - Chance for +Recharge
Level 35: Shield Charge- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Force Feedback - Chance for +Recharge
Level 38: Chain Induction- (A) Crushing Impact - Accuracy/Damage
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (50) Crushing Impact - Damage/Recharge
- (50) Crushing Impact - Damage/Endurance/Recharge
Level 41: Dark Blast- (A) Apocalypse - Damage/Endurance
- (42) Apocalypse - Damage
- (42) Apocalypse - Damage/Recharge
- (42) Apocalypse - Accuracy/Damage/Recharge
- (43) Apocalypse - Accuracy/Recharge
Level 44: Shadow Meld- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Recharge Reduction IO
Level 47: Soul Storm- (A) Unbreakable Constraint - Hold
- (48) Unbreakable Constraint - Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Recharge
- (50) Unbreakable Constraint - Endurance/Hold
Level 49: One with the Shield- (A) Resist Damage IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
Level 2: Stamina