To-Hit Buff: Really How Much is Enough


Adeon Hawkwood

 

Posted

I know all that Whisper. My point was that when facing extreme defense/debuff situations, it's somewhat easier to get more ACC at times. If things are flooring to-hit, they likely are doing enough that you either need debuff resistance, or a lot of to-hit. Of which options may be limited to Insights or Aim/Buildup. But both of those aren't exactly reliable. One can run out fast, especially in missions with nothing but to-hit debuffers. The other is a really short duration per activation. But again, ideally you want both to-hit and accuracy.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Thanks for all the replys, I think that he was just being a bit >.> cause he was fighting romans and I totally forgot the Phalanx Fighting. Also, after looking at the build in mids I almost forgot that I had set it to 39% a long time ago so he should be more then good on accuracy/to-hit for the most part cause his main attacks have anywhere from 120% - 140% on the accuracy. The lesser used attacks are sitting around 104% - 110%. Anyhow thanks for all the advice peeps


Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata