SS/WP build..... looking good???


4c3Player

 

Posted

Ive been working on this build now for quite sometime and ive think ive finished it. Of course i would like to put purples in there somewhere but i doubt 300mil inf can do that so until that time comes i think this should suffice. Anyway all advice and critique is welcome.
p.s i mainly use it to try and gain purples but it does pretty well on sf's as well.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (42) Crushing Impact - Damage/Endurance/Recharge
Level 1: High Pain Tolerance
  • (A) Numina's Convalescence - Heal
  • (3) Numina's Convalescence - Heal/Endurance
  • (13) Numina's Convalescence - Heal/Recharge
  • (43) Steadfast Protection - Resistance/+Def 3%
  • (43) Resist Damage
  • (43) Resist Damage
Level 2: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (5) Numina's Convalescence - Heal/Endurance
  • (15) Numina's Convalescence - Heal/Recharge
  • (46) Numina's Convalescence - +Regeneration/+Recovery
  • (48) Miracle - +Recovery
  • (50) Regenerative Tissue - +Regeneration
Level 6: Haymaker
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 8: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Endurance
  • (39) Crushing Impact - Damage/Endurance/Recharge
Level 10: Indomitable Will
  • (A) Kismet - Accuracy +6%
  • (11) Endurance Reduction
Level 12: Combat Jumping
  • (A) Gift of the Ancients - Defense/Endurance
  • (13) Gift of the Ancients - Run Speed +7.5%
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 20: Quick Recovery
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Accuracy
  • (21) Efficacy Adaptor - EndMod/Endurance
  • (37) Efficacy Adaptor - EndMod/Recharge
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Boxing
  • (A) Damage Increase
Level 26: Tough
  • (A) Reactive Armor - Resistance
  • (27) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance/Recharge
Level 28: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (29) Luck of the Gambler - Recharge Speed
Level 30: Heightened Senses
  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Recharge Speed
Level 32: Foot Stomp
  • (A) Eradication - Damage
  • (33) Eradication - Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Force Feedback - Chance for +Recharge
Level 35: Aid Other
  • (A) Empty
Level 38: Strength of Will
  • (A) Empty
Level 41: Aid Self
  • (A) Miracle - Heal
  • (42) Miracle - Heal/Endurance
  • (42) Miracle - Heal/Recharge
Level 44: Gloom
  • (A) Devastation - Accuracy/Damage
  • (45) Devastation - Damage/Endurance
  • (45) Devastation - Damage/Recharge
  • (45) Devastation - Accuracy/Damage/Recharge
  • (46) Devastation - Accuracy/Damage/Endurance/Recharge
Level 47: Dark Obliteration
  • (A) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Endurance
Level 49: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (50) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (50) Dark Watcher's Despair - Recharge/Endurance
------------
Level 1: Brawl
  • (A) Damage Increase
Level 1: Sprint
  • (A) Run Speed
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (36) Numina's Convalescence - Heal/Endurance
  • (36) Numina's Convalescence - Heal/Recharge
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (25) Efficacy Adaptor - EndMod/Recharge
  • (25) Efficacy Adaptor - EndMod/Endurance
  • (36) Efficacy Adaptor - EndMod/Accuracy
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8.625% Defense(Energy)
  • 8.625% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Melee)
  • 5.813% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 30% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 30% Enhancement(Accuracy)
  • 5% FlySpeed
  • 314.84 HP (21%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 8.8%
  • 15% (0.251 End/sec) Recovery
  • 100% (6.258 HP/sec) Regeneration
  • 1.575% Resistance(Fire)
  • 1.575% Resistance(Cold)
  • 5% Resistance(Psionic)
  • 12.5% RunSpeed


 

Posted

I think the build is ok. The extra slot you put into combat jumping can be better used elsewhere. Also, you have too many hit point bonuses that you're not grabbing some of them. For example, you can use other IO sets in aid self. I moved a couple slots around in your build as follows.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(13), S'fstPrt-ResDam/Def+(31), ResDam-I(37), ResDam-I(43)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(46)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Mrcl-Rcvry+(11), RgnTis-Regen+(13), Numna-Heal/Rchg(15), Numna-Regen/Rcvry+(46)
Level 6: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Boxing -- Dmg(A)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(34)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), HO:Cyto(29)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), HO:Cyto(31)
Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Aid Other -- Heal-I(A)
Level 38: Strength of Will -- ResDam-I(A)
Level 41: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(42), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 44: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Dark Obliteration -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dam%(50)
Level 49: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(50), DarkWD-Rchg/EndRdx(50)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/Rchg(36)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/EndRdx(25), Efficacy-EndMod/Acc(36)


 

Posted

thanks for the feedback twilight im gonna look into...... how much are them hami's gonna cost???


 

Posted

Quote:
Originally Posted by Rick James View Post
thanks for the feedback twilight im gonna look into...... how much are them hami's gonna cost???
The HOs are not essential. The problem there is that you already have 5 16.87 hit point bonuses from 3 sets of crushing impact, and 2 sets of efficacy adaptor. So, you're not going to get the hit point bonus from the third slot of LotG. You have a couple choices there. If you're ok going beyond the rule of 5, which is actually not too big a deal, you can continue with the third LotG in both weave and heightened senses. Another way is to franken-slot the two powers, for example by using another IO set or HO.


 

Posted

.... seems to be an OK build but without capped S&L res or even close def you may be fairly squishy


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Regards, Four-Cee-Three