Illusion/Storm build critique
Overall a good build for your purpose, but some tweaking might help.
Blind: If possible, add a common Damage in a 6th slot. You should be using Blind a lot to set up Containment and that damage adds up. I would pull the Flight Speed out of Hover.
Personally, I would prefer Deceive much, much earlier in the build if you ever exemp down. I always take it at 4 on all my Illusion controllers (I have 3 at 50, 3 more in the 40's). I tend to use Superior Invis and take it earlier, too. However, leveling up my Ill/Storm, I just used Steamy Mist + Super Speed for my invis.
I would move Flash back farther in the build.
It appears that you took the Fighting Pool just to be set mules for Absolute Amazement and a LotG Recharge. You don't plan on running Tough or Weave with Tough unslotted, so Tough was a wasted power pick. You could put that Absolute Amazement set in Thunderclap, and put that LotG Recharge in Ice Armor from the Ice APP set. Or Combat Jumping to get immob protection. Or Group Invis.
I didn't see any knockback protection in the build -- may as well throw a Steadfast -Knockback in Tough if you keep it. You could put either a Karma or Steadfast in Steamy Mist, if you want. You seem to have several powers slotted up for Defense, even though you said you aren't seeking Defense -- I guess for the Regen bonus? If you are looking for more Recovery, you could put some Impervium Armor in Steamy.
Phantom Army: I would keep the 4 Expediant Reinforcement, but put the Dam/Rech and Chance for Build Up from Soulbound here. With 3 PA guys, you have more of a chance for that Build Up to happen. In Phantasm, I would put 4 Expediant and a Hami-O Acc/Dam. That saves a slot.
Freezing Rain: I always take it at level 16. Consider replacing the Lady Grey proc with an Achilles Heal Chance for Resistance Debuff. I think it results in more overall damage in most cases.
Superior Invis: With no EndRdx, you won't be able to run this when you are doing anything else. That's OK if it is only for Stealthing, but I like to slot it with capped EndRdx -- I use the LotG Recharge and 5 Red Fortunes (for an extra 5% Recharge). You would have to find those slots from somewhere. (I don't have the Medicine pool in my Ill/Storm. I use Hibernate if I need to heal.)
To replace Tough, I strongly suggest that you add Ice Blast from the Ice APP set to the build and slot it up. This will substantially increase your single target damage with an attack chain of Blind-SW-Ice Blast-SW. Where to find the slots? Give up Aid Self, put a Decimation set in Ice Blast and replace the Glympse set in Spectral Terror with Unspeakable Terror to avoid the "Rule of 5."
I also like having Frost Breath, which can take a nice purple set if you have the big Infl to afford it.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Thanks for the tips. I rearranged my power choices based on your advice and moved some slots around to squeeze out some more recharge. I'm not planning on keeping my toggles on a whole lot, with the exception of Superior Invisibility. I played an Ill controller waaayyy back in the days before IO's, and I didn't remember the massive endurance consumption. I'll probably just be running Steamy Mist in teams and then Superior Invis whenever else.
The tip about dropping fighting for Thunderclap was great. I took boxing/tough/weave on my scrapper for that same reason but forgot all about TC. I also picked up/slotted Ice Blast for my attack chain and slotted Ice Breath with the Ragnarok set for some nice recharge bonuses.
Anyways, here's the modified build.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Mr. Merriweather: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5), Apoc-Dam%(36)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(37), HO:Nucle(37), Dmg-I(37)
Level 4: Snow Storm -- EndRdx-I(A), EndRdx-I(39)
Level 6: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(7), CoPers-Conf/EndRdx(9), CoPers-Conf%(9)
Level 8: Superior Invisibility -- EndRdx-I(A), EndRdx-I(11), LkGmblr-Rchg+(11)
Level 10: Steamy Mist -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(15), RedFtn-Def/EndRdx/Rchg(15), Krma-ResKB(17)
Level 12: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(13)
Level 14: Fly -- EndRdx-I(A)
Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(17), Achilles-ResDeb%(34)
Level 18: Phantom Army -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(34)
Level 20: Flash -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(39), UbrkCons-Acc/Hold/Rchg(40), UbrkCons-Acc/Rchg(40), UbrkCons-EndRdx/Hold(40)
Level 22: Hurricane -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(27), U'spkT-Acc/Fear/Rchg(31), U'spkT-Fear/Rng(33)
Level 28: Thunder Clap -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-ToHitDeb%(31)
Level 30: Group Invisibility -- LkGmblr-Rchg+(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43), HO:Nucle(43)
Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(45), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(46)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48), Ruin-Dmg/Rchg(48)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(45)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Frost Breath -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg(50), Ragnrk-Knock%(50)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
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A couple of other quick points:
I believe that the proc in Absolute Amazement is bugged and currently does nothing. You will want to replace that.
How much do you use Hurricane? I think of Hurricane as one of my better Defensive powers -- not only a great positioning tool, but also a "Get out of my face and nyah, nyah, you can't hit me" power. But it needs to be slotted up with ToHit Debuffs. Ideally, if you can slot it with 4 Dark Watcher, you get 5% Recharge. I only run it when needed, but I have a bind to be able to turn it on with a quick press of one of the extra buttons on my Mouse.
One way is to move slots from Spectral Terror--Lose 5% Recharge, get it back in Hurricane. And it takes one less slot so you can leave 2 in Spooky. Or you could move the Def/End out of Hover and the Red Fortune Def/End/Rech out of Steamy, and maybe one out of Stamina (Make it 1 common EndMod, Perf Shift EndMod and Proc). Might want to replace the other Def/End/Rech in Steamy with a Common EndRdx. You give up some Regen, but gain a lot of ToHitDebuff in Hurricane.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I'll definitely look into that. Thanks a bunch for your help, man!
Hey, what's up guys. I know there are already a million and one of these threads floating around, but I'd appreciate it if you guys could give my build a look-over and point out anything you see that I could do to would help out my build. I figure it's better to hear from some people who know what they're doing instead of just diving straight in, as I have no experience with IO'ing a controller.
I kinda had AV soloing in mind when I was considering the build. I know Ill/Rad would be more suitable for that kind of thing, but I didn't want to make one of those, so Ill/Storm struck my fancy. My plan with this build is to pack as much recharge as humanly possible into it; I figured that if I had PA up at all times, I wouldn't be taking much heat myself, so I didn't need to focus much on regen/defenses. I have no qualms over spending large sums of influence, though I refuse to slot any of the PvP recipes, as those prices are absolutely nuts.
Here's the build. Thanks again!
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Mr. Merriweather: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(3), Apoc-Dmg(5), Apoc-Dam%(33)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(7), HO:Nucle(9)
Level 4: Snow Storm -- EndRdx-I(A), EndRdx-I(9)
Level 6: Flash -- UbrkCons-Hold(A), UbrkCons-Acc/Hold/Rchg(11), UbrkCons-EndRdx/Hold(11), UbrkCons-Acc/Rchg(13), UbrkCons-Dam%(13)
Level 8: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(15), Srng-Fly(15), Srng-EndRdx/Fly(17)
Level 10: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(19), Amaze-Acc/Rchg(27), Amaze-EndRdx/Stun(31), Amaze-ToHitDeb%(33)
Level 12: Steamy Mist -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(17), LkGmblr-Def/EndRdx/Rchg(19), GftotA-Def/EndRdx(21), GftotA-EndRdx/Rchg(21)
Level 14: Fly -- EndRdx-I(A)
Level 16: Tough -- Empty(A)
Level 18: Phantom Army -- C'Arms-Acc/Dmg/Rchg(A), ExRmnt-Acc/Rchg(27), ExRmnt-Acc/Dmg(29), ExRmnt-EndRdx/Dmg/Rchg(29), ExRmnt-Acc/Dmg/Rchg(31), RechRdx-I(31)
Level 20: Weave -- LkGmblr-Rchg+(A)
Level 22: Freezing Rain -- LdyGrey-%Dam(A), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 24: Hurricane -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(36), DarkWD-ToHitDeb(36)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(37), Abys-Fear/Rng(37), Abys-Acc/Fear/Rchg(37), RechRdx-I(50)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 30: Aid Other -- Heal-I(A)
Level 32: Phantasm -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(39), S'bndAl-Acc/Rchg(40), S'bndAl-Build%(40), C'Arms-Acc/Dmg/Rchg(40), C'Arms-Acc/Dmg(42)
Level 35: Tornado -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-Acc/Rchg(42), ExRmnt-Dmg/EndRdx(43)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45), Ruin-Acc/Dmg/Rchg(45)
Level 41: Aid Self -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(46), Dct'dW-Rchg(50)
Level 44: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf/EndRdx(48), CoPers-Conf%(50)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Superior Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)