Concealment or SS?


Berzerker_NA

 

Posted

I'm building up a stone/axe tank, and I want a stealth power to go with my teleport power (teleport is pretty much mandatory, lol. ) I think I'll go with 3 powers from the set whichever I choose, just to have a safety button.

So, if I go SS, I'll take Hasten, then SS, then Whirlwind.

Pros: Hasten is really nice. I've tested whirlwind on rooted, but I don't know if it will work with Granite.

Cons: SS won't work with Granite, so I can only stealth while not using it.

If I go concealment, I'll take Stealth, then Invisibility, then Ethereal Shift

Pros: Stealth adds 2.5% def and works with Granite. Invisibility adds 10% (together with Granite Armor, that should be enhanceable to soft cap), but makes you -100 threat level, so it might not be good to activate in a fight.

Cons: The slow from Stealth, together with Rooted/Granite means I barely walk at maybe 3 mph, if I use it.


 

Posted

I normally don't play Taxi in my tank- but understand your point of view. However, I would not take whirlwind whatever you do.

If I had to take a stealth mode. It would be SS and 1 Stealth IO. That gets you near inviz to all except rikti drones and the like. Also, it will save you slots and wasted powers. You just have to remember to engage granite back in a smart location on the map while you Taxi the team to your location.


 

Posted

Quote:
Originally Posted by ORACLE View Post
However, I would not take whirlwind whatever you do.
Now I'm curious. Why is that? I haven't actually tried it yet in battle. Is it because it end drains you to death, or because the knock back doesn't work very well? I wouldn't use it in any ordinary battle, because I don't want to spread all the mobs out to where the blasters can't get them in AOE's, but if it looks like we're about to get team wiped, it looks like a really good way to shut the mobs down long enough to heal/regroup or something.

Ethereal Shift is even better for that, though. I guess.


 

Posted

Quote:
Originally Posted by Berzerker_NA View Post
Now I'm curious. Why is that? I haven't actually tried it yet in battle. Is it because it end drains you to death, or because the knock back doesn't work very well? I wouldn't use it in any ordinary battle, because I don't want to spread all the mobs out to where the blasters can't get them in AOE's, but if it looks like we're about to get team wiped, it looks like a really good way to shut the mobs down long enough to heal/regroup or something.

Ethereal Shift is even better for that, though. I guess.
It's a massive end hog, it sends enemies all over the place, and in general in almost all situations it's more useless than it is useful, especially for a melee toon.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
It's a massive end hog, it sends enemies all over the place, and in general in almost all situations it's more useless than it is useful, especially for a melee toon.
And your teammates will hate you. Seriously.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
It's a massive end hog, it sends enemies all over the place, and in general in almost all situations it's more useless than it is useful, especially for a melee toon.
Ah. That makes sense. And since I'll be wanting to us granite/rooted, I'll hate myself too.

So, thanks for the input everyone. That settles the question. Concealment it is.