Serious Elevator Bug
Hmmm..it said that was fixed in the most recent patch
Patch notes
�Many things worth doing in the world had been declared impossible before they were done.�
Considdering that this issue was from two days ago, and I have not played since, nor have I been aware of said patch...
My bad :P
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
I normally wouldn't make a big deal about bugs, but twice this has resulted in a mission being 100% uncompletable.
For some reason, NPCs are having trouble entering elevators, and aren't making the full trasition from one end to the other. What results is an invisible NPC standing at the entrance point, framed by whatever buff auras they had at the time. These invisible NPCs can react to you with whatever "Player Nearby" speech they have, but otherwise cannot act, move, or be targeted. AoE may effect them, but I'm not sure.
Where this becomes a problem is in Rescue/Kidnaping missions and Safeguard/Mayhem missions. Obviously, Rescue/Kidnaps are incompletable if your NPC gets stuck and cannot reach the exit. In the case of Safeguards/Mayhems, twice I have had the end boss and/or their lackeys get stuck, leaving me little choice but to exit or kill time until the timer runs out.
As I said, this is a pretty serious issue if it results in missions being incompletable.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.