EM/Inv Build Critique
Not bad, but there are a few things I'd change:
Unyielding gives resistance S/L/E/NE/F/C as well as being your mez/KB protection. As a matter of fact, it gives as much E/NE/F/C resistance as the passives. Move the RA set from RPD and put it in UY; once UY is slotted, you'll only need to one or two slot RPD to hit the S/L cap. I'd also move the RA set in ResEl to ResEn, since you'll face a lot more energy damage than fire or cold. Move the Steadfast +def to the base slot of RPD; that'll give around 89% S/L resist once UY is slotted. You can add another slot to get it up to the cap of 90% if you like and have the slot.
Your toggles don't need to be over slotted for end reduction, just use the resistance and defense pieces, skip the End and End/Rchg. That will increase your defense total a bit. (Use Def, Def/End, Def/End/Rchg, +Recharge for Weave.) I'd also recommend that you take one slot from Tough Hide and use it to slot a LotG defense in CJ, which will give you a bit more defense.
Oblit is not a good choice for Invul; its S/L bonus is relatively small for 6 slots and it's underslotted for end reduction. With the changes I've recommended above, you'll be at 46% S/L def without the Oblit bonus, so I'd suggest dropping it for 3-4 slots of Eradication and a couple of Multi Strike or Scircco's slots so you have enough end reduction.
But if you want more S/L def, two Rectified Recticle in Build Up would be a good choice, plus you could slot the +percep IO. Another option is to slot the two RR and then drop one of the KC sets down to Smashing Haymaker. You'll still be at the soft-cap for S/L, but save a ton of influence.
Conserve Power needs recharge more than end reduction.
Try Thunderstrike in LBE instead of Devastation to get a 2.5% more E/NE def.
Here's what I would do with your build: it might look like there's more end use because I reslotted the toggles, but you'll come out ahead with the new WH slotting.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Tharion: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15)
Level 1: Barrage -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(3), S'ngH'mkr-Dmg/EndRdx/Rchg:35(29), C'ngImp-Acc/Dmg/EndRdx:43(42)
Level 2: Dull Pain -- Dct'dW-Heal:43(A), Dct'dW-Heal/Rchg:43(7), Dct'dW-Heal/EndRdx/Rchg:43(23), Dct'dW-Rchg:43(27), Dct'dW-EndRdx/Rchg:43(48)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(29), C'ngImp-Acc/Dmg/EndRdx:43(42)
Level 6: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(34)
Level 10: Taunt -- Mocking-Taunt:43(A), Mocking-Taunt/Rchg:43(13), Mocking-Acc/Rchg:43(34), Mocking-Taunt/Rchg/Rng:43(43), Mocking-Rchg:43(43), Mocking-Taunt/Rng:43(46)
Level 12: Boxing -- Acc-I:50(A)
Level 14: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(40)
Level 16: Whirling Hands -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(17), Erad-Acc/Dmg/EndRdx/Rchg:30(17), Erad-%Dam:30(31), Sciroc-Dmg/EndRdx:43(43), Sciroc-Acc/Dmg/EndRdx:50(45)
Level 18: Invincibility -- LkGmblr-Def:43(A), LkGmblr-Def/EndRdx:43(19), LkGmblr-EndRdx/Rchg:43(19), LkGmblr-Rchg+:43(48)
Level 20: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam/Rchg:40(23)
Level 22: Stun -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(33), Amaze-Acc/Stun/Rchg:50(34), Amaze-Acc/Rchg:50(37), Amaze-EndRdx/Stun:50(42)
Level 24: Weave -- LkGmblr-Def/EndRdx:43(A), LkGmblr-Def:43(25), LkGmblr-Def/EndRdx/Rchg:43(25), LkGmblr-Rchg+:43(31)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:43(A), LkGmblr-Def:43(27), LkGmblr-Def/Rchg:50(31), Ksmt-ToHit+:30(48)
Level 28: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(40), RechRdx-I:50(46), RechRdx-I:50(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+:43(A), LkGmblr-Def:50(45)
Level 32: Resist Elements -- ResDam-I:50(A)
Level 35: Energy Transfer -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Acc/Rchg:50(36), Hectmb-Dmg/Rchg:50(36), Hectmb-Dmg/EndRdx:50(36), Hectmb-Dam%:50(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:43(A), C'ngImp-Acc/Dmg/EndRdx:43(39), C'ngImp-Dmg/EndRdx/Rchg:43(39), C'ngImp-Dmg/EndRdx:43(39), C'ngImp-Dmg/Rchg:43(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(45)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50)
Level 49: Recall Friend -- TSM'n-EndRdx:43(A), TSM'n-Rng:43(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:43(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:45(A)
Level 2: Hurdle -- Jump-I:45(A)
Level 2: Health -- Numna-Regen/Rcvry+:43(A), Numna-Heal:43(9), Numna-Heal/EndRdx:43(11)
Level 2: Stamina -- P'Shift-End%:43(A), P'Shift-EndMod:43(9), P'Shift-EndMod/Rchg:43(11)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1597;786;1572;HEX;| |78DAA5945B53525114C7F7011481C345012FA828A6721565AA992E33F59036A301A| |2924F951D7527241D18C0CA9EFA003DD5432F99D36BDFA0E95B74EF3394D5176868| |5DB6E80C8F9D81F5DB7B9D75FE6BAD7DF63EB9C7F3BA104FAF0A4DBF56311A8D8DA| |261EECABA3D6F34F7EA46C55E2C19F572D5B40B21C27C6B635EDE936643A617CD87| |7B1553D68DCD72A5DCDC1F52B773B222657A016EECECF3A477D12CC9BA349BE9E38| |1BB50AD56D2D7CB3BA566D9DCD1699695460D267D3429C273B56ABD693421B9935C| |6B3529B7FD0BB5F2565BDC6834657D7F106A3B0FFF8F0E301AFC45CB2AC230888AE| |E09823E46F044083D4EA1AE964D640113C29263E40923CB84F83620213E81ACC6B2| |366D594357778ED09F27840A84D92CC109EA56A56E2D90906D85B1CAEA6BA7D53F8| |07A17AB8BAE01188C8A2FE0B2AB3EECDC87871B18E70622DC950B3239385397A364| |4135BD4C88EC1212F7190F0833158206AFD2C54F09570890115F41C5AD12BA39E13| |8279CE48451B58C90D0AB127A7F58B056DF4FC61121FC8B907844ADA59E90FA3750| |EFA5056C597B03B4467D3E461F2F5C906085C2FCAA0A3F5711E0BC01AEA29F6B724| |31541B5C0C1250BA618BF418864099339423C4FB081EC80921DE0BC835CC5A09F10| |E6F4DFA1CC211537C471218E0BF76A2834FB5760731E483FCCE9ADC3AF20855F440| |F083349EA57A11FF28EB29E36CA29520112FA0C99C6D42B1F4B51B0D7895B827B9A| |8851DD67E28C2823C1AD25093E089F52E1537769B1A7793B4D4B8641886E120E613| |FC6D42B8F71756FDD42245575C92BB4ED524BB4BC6F2038CDC196F40105675E330E| |0953D0D81C0768736EDA53190F61C4D63E58F0834B646DED2309A782820A36E5019| |74641F193A0FFBADEE9C73A8E553CE245340530DA3A8E6EA1B98DD33B383270B489| |660BA7ADF7FA71F1DE0B58D0453497D05C4613F481798691763C3D2E343A1A371A0| |F1A2F1A1F1A3F9A109A03342D87AFFD4D681D39DB9F13A1CD0052E2D769578C5CBF| |4F5C166D9D764FCF4DFEBEAC10FE9C0E78492BDBF39CE07C4198EB7819890E4FA6C| |373AEC373B6C373B2E2FF0030B420DE| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Oops, couldn't figure out why my recharge was so much lower than yours, since the only recharge bonus lost was from the Oblit set. But I messed up the LotG slotting and left out a +Recharge; both Weave and Invinc should be Def, Def/End, Def/End/Recharge and +Recharge, Tough Hide should be Def/End, Def, and +Recharge.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
One other comment on the AoE. If you're looking for E/N defense, consider three Oblits and three Cleaving Blows. It's one of the most efficient ways to get E/N set bonuses in six slots.
One other comment on the AoE. If you're looking for E/N defense, consider three Oblits and three Cleaving Blows. It's one of the most efficient ways to get E/N set bonuses in six slots.
|
Yes, that works as well. I wouldn't recommend it for a damage toggle because it'll be light on end reduction, but for an ordinary attack it's a solid choice. In this case, you'd be giving up +2.25% HP and 10% regen for 1.25% E/NE def and 1% recovery.
I don't often recommend it for Invul tanks because with several Reactive Armor sets and several AoE powers, it's easy to hit the "rule of 5" max for 1.25% E/NE def bonuses. (Pounding Slugfest and Pulverizing Fisticuffs gives the same bonus, too.)
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thaks to both Finduilas and AnElfCalledMack - I will look at these options when I get home.
Appreciate your advice
Cheers
OK lets try this on for size
Def
S/L = 49%
F/C = 31.5%
E/NE = 40.9%
Res
S/L = 90%
F/C = 33.7%
E/NE = 30.7%
Regen = 319%
MaxHP = 3562 (capped at 3534)
EndRec = 3.5/s
EndUse = 1.27/s
MaxEnd = 111.8%
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Tharion: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx(15)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(42)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Rchg(27), Dct'dW-EndRdx/Rchg(48)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(42)
Level 6: Resist Physical Damage -- ResDam-I(A), S'fstPrt-ResDam/Def+(31)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx(34)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(13), Zinger-Taunt/Rchg/Rng(34), Zinger-Acc/Rchg(43), Zinger-Taunt/Rng(43), Zinger-Dam%(46)
Level 12: Boxing -- Empty(A)
Level 14: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(40)
Level 16: Whirling Hands -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Rchg(17), Erad-Dmg/Rchg(31), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dmg/EndRdx(45)
Level 18: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Rchg+(48)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam/Rchg(23)
Level 22: Stun -- Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(42)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(31)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(48)
Level 28: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(40), Rec'dRet-Pcptn(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 32: Resist Elements -- ResDam-I(A)
Level 35: Energy Transfer -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(36), Hectmb-Dmg/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- EndRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A), Mrcl-Rcvry+(45)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Acc/Dmg/Rchg(50)
Level 49: Recall Friend -- TSM'n-EndRdx(A), TSM'n-Rng(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(11)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Rchg(11)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1596;784;1568;HEX;| |78DAA594D94E53411880E7B4074BDBD38D52760A65EB425B69D4C425D10BC1046CB| |12C72A5E20146686C4EEB6951F1CA07F04A2FBC50628C8926BE81F12DDC7D0515F5| |054CFD97A190D43B4FDAFF9BF9E73FFF3633A77077DA10E2FE39A119E7CB66ADB6B| |A6C5A37A5ED9A37EBDBB659762D6F9976A962B98410515E5A9D9637A45593D959EB| |F676D992B6B9562A97EA3BBD6AB920CB5266676061738727A1596B4BDAD2AA67F70| |7BE62A552CE5E286D6ED54BD6A641B3BC34AB30E9A0C932BC57ADD875B30EC13DA4| |5AAA4AB9119EA996D69BCECD5A5DDA3B3D90DB09F8BF7783D0E02F1A4E1185415C1| |C1921184304FF28A1DD23D4D3D0451130221C0B8C45C2C01221B90148890FE05663| |B7BA764943D59102A16B9ED057241CCD133CE0DDA9BC3BD9BBCEDEF57F797F07DED| |BD8BBD69606E444B41BE683E213ACB854392E2EC7CFE50C7339312EC70B01DD1CB0| |CD6D39D0A95121C4AA84D42D864DC8D4081AECA897DF12DE063CE23338F1A9783E8| |E37CCF1C6385E3CC6CD847801152FB0E7C054833F18DF08D1EF84D43DAA267D87F0| |05BC87A88D0D67A8933AD5116484B97D118213F20AAB2CC29C452767D1C9E1BB381| |91F6411516D8ECC3930C4F045422C4F182B1092F3041DDC762BB7DD1CB787B3E8E1| |F0510EFF15D2EC5576BD6CD7C776E9D0E134FD10BE9FC33BFA9F4088B0883F25647| |6095D107050EDEB20BF93F923B02F1F21C410AF8821DCF1B80878F044703123094A| |7834C98833525CD3242108E6E3CA7CFC3A1DA3093E4D13EB0C9310978467701C136| |AAB1331405ABCF60931A9B29B3C4BC72D3D477D7D0EC6595558F605BD9F7BC57849| |1887C2A6D8409BF2D159CAF909037AF35EC10F8F545E6FDE48B8146454D49506541| |A19250F8CFEEB7963ECFB712FE20D5F465104A1ADE0E80A8AAB38BD862313476B28| |D671DA786BEC271F3889099D42711AC519149120880768E9C25BE34561A0F0A1F0A| |308A008A208A3E843B18BA2E10E363F098D3D4FF36B22B40C6DC6CFC3AA04A97E1D| |A81CDA0A9D9EF6CBFC795920FC3E6CF0983ADBFE90E07944986AD98C548B26D7A23| |9DEA239D6A239E8F85F8E4424FC| |-------------------------------------------------------------------|
Much improved, but I'd still change a couple of things:
TI and UY are still overslotted for end reduction, so swap out the RA End for a RA Res/End/Rchg. (TI and UY have lower end costs than Tough and Weave, so it doesn't make sense to slot them heavier for end reduction.)
If you don't need the additional S/L def--and you don't--I think the bonuses for Mocking Beratement are better than Perfect Zinger's. The recharge bonus is bigger, plus you get a substantial F/C def bonus.
I think having Build Up more often is more important than a 6% regen bonus, so I'd drop the third Rectified Reticle for a common recharge IO. I also think the 2.5% E/NE bonus you'd get for slotting Thunderstrike in LBE is more valuable than Devastation's regen and +HP, but your call.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Yeah I changed the RA End to RA Res/End/Rec but didnt export the new build details from Mids.
Changed Zinger to MockingB.
I like being at the HP cap and having over 300% Regen (303%) which Devastation allows me to do.
The Thunderstikes would raise my E/NE from 41% - 43.5%.
From what I remember reading on the forums there is little pure E/NE damage in the game or am I getting that mixed up with F/C?
IF im correct getting the E/NE increase from the Thunderstrikes will only help for a very small portion compared to the +Regen/+MaxHP from Devastation which will help me in 100% of the game.
Im only level 12 so I still have quite a ways to go until I needs to make a final decision.
Thanks to all again for your advice and explanations - its easy to take someone elses build and just do it but if you dont understand WHY option B is better than option A you will never learn
New numbers:
Def
S/L = 48.5%
F/C = 34.7%
E/NE = 41%
Res
S/L = 92%
F/C = 34.4%
E/NE = 31.3%
Regen = 303%
MaxHP = 3562 (capped at 3534)
EndRec = 3.56/s
EndUse = 1.32/s
MaxEnd = 113.6%
From what I remember reading on the forums there is little pure E/NE damage in the game or am I getting that mixed up with F/C?
IF im correct getting the E/NE increase from the Thunderstrikes will only help for a very small portion compared to the +Regen/+MaxHP from Devastation which will help me in 100% of the game. |
Keep in mind too that the closer you get to the soft cap, the more even small amounts of additional defense will help. I'm not saying that regen is a bad choice at all, but I prefer to go for defense first.
Thanks to all again for your advice and explanations - its easy to take someone elses build and just do it but if you dont understand WHY option B is better than option A you will never learn |
And you're welcome, glad to help.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Hi all,
this is my first attempt with Inv and wanted to make sure im not missing anything important or over slotting something.
I know EM is ST focused thats why I took TAUNT at level 10
It does contain 2 Purple sets (Hecatomb and Absolote Amazement ) which I already have 2 of each in storage.
Dull Pain is 13 secs off Perma.
Im running the following specs (with 1 foe in range of Invul):
Def
S/L = 47.3%
F/C = 33.5%
E/NE = 35.4%
Res
S/L = 90%
F/C = 32%
E/NE = 22.4%
Regen = 293%
MaxHP = 3597 (capped at 3534)
EndRec = 3.53/s
EndUse = 1.26/s
MaxEnd = 111.8
So here is my build:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Tharion: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx(15), S'fstPrt-ResDam/Def+(31)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(42)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Rchg(27), Dct'dW-EndRdx/Rchg(48)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(42)
Level 6: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(34)
Level 8: Unyielding -- EndRdx-I(A)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Acc/Rchg(34), Mocking-Taunt/Rchg/Rng(43), Mocking-Rchg(43), Mocking-Taunt/Rng(46)
Level 12: Boxing -- Empty(A)
Level 14: Resist Energies -- ResDam-I(A)
Level 16: Whirling Hands -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(31), Oblit-%Dam(43), Oblit-Dmg(45)
Level 18: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-EndRdx/Rchg(19), LkGmblr-Rchg+(48)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-EndRdx(21), RctvArm-ResDam/Rchg(23)
Level 22: Stun -- Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(42)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-EndRdx/Rchg(25), LkGmblr-Rchg+(31)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(48)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(40)
Level 35: Energy Transfer -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(36), Hectmb-Dmg/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- EndRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A), Mrcl-Rcvry+(45)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Acc/Dmg/Rchg(50)
Level 49: Recall Friend -- TSM'n-EndRdx(A), TSM'n-Rng(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(11)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Rchg(11)
Cheers