EM/Inv Build Critique


AnElfCalledMack

 

Posted

Hi all,
this is my first attempt with Inv and wanted to make sure im not missing anything important or over slotting something.

I know EM is ST focused thats why I took TAUNT at level 10

It does contain 2 Purple sets (Hecatomb and Absolote Amazement ) which I already have 2 of each in storage.
Dull Pain is 13 secs off Perma.

Im running the following specs (with 1 foe in range of Invul):
Def
S/L = 47.3%
F/C = 33.5%
E/NE = 35.4%

Res
S/L = 90%
F/C = 32%
E/NE = 22.4%

Regen = 293%
MaxHP = 3597 (capped at 3534)

EndRec = 3.53/s
EndUse = 1.26/s
MaxEnd = 111.8

So here is my build:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Tharion: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx(15), S'fstPrt-ResDam/Def+(31)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(42)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Rchg(27), Dct'dW-EndRdx/Rchg(48)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(42)
Level 6: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(34)
Level 8: Unyielding -- EndRdx-I(A)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Acc/Rchg(34), Mocking-Taunt/Rchg/Rng(43), Mocking-Rchg(43), Mocking-Taunt/Rng(46)
Level 12: Boxing -- Empty(A)
Level 14: Resist Energies -- ResDam-I(A)
Level 16: Whirling Hands -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(31), Oblit-%Dam(43), Oblit-Dmg(45)
Level 18: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-EndRdx/Rchg(19), LkGmblr-Rchg+(48)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-EndRdx(21), RctvArm-ResDam/Rchg(23)
Level 22: Stun -- Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(42)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-EndRdx/Rchg(25), LkGmblr-Rchg+(31)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(48)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(40)
Level 35: Energy Transfer -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(36), Hectmb-Dmg/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- EndRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A), Mrcl-Rcvry+(45)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Acc/Dmg/Rchg(50)
Level 49: Recall Friend -- TSM'n-EndRdx(A), TSM'n-Rng(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(11)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Rchg(11)



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Cheers


 

Posted

Not bad, but there are a few things I'd change:

Unyielding gives resistance S/L/E/NE/F/C as well as being your mez/KB protection. As a matter of fact, it gives as much E/NE/F/C resistance as the passives. Move the RA set from RPD and put it in UY; once UY is slotted, you'll only need to one or two slot RPD to hit the S/L cap. I'd also move the RA set in ResEl to ResEn, since you'll face a lot more energy damage than fire or cold. Move the Steadfast +def to the base slot of RPD; that'll give around 89% S/L resist once UY is slotted. You can add another slot to get it up to the cap of 90% if you like and have the slot.

Your toggles don't need to be over slotted for end reduction, just use the resistance and defense pieces, skip the End and End/Rchg. That will increase your defense total a bit. (Use Def, Def/End, Def/End/Rchg, +Recharge for Weave.) I'd also recommend that you take one slot from Tough Hide and use it to slot a LotG defense in CJ, which will give you a bit more defense.

Oblit is not a good choice for Invul; its S/L bonus is relatively small for 6 slots and it's underslotted for end reduction. With the changes I've recommended above, you'll be at 46% S/L def without the Oblit bonus, so I'd suggest dropping it for 3-4 slots of Eradication and a couple of Multi Strike or Scircco's slots so you have enough end reduction.

But if you want more S/L def, two Rectified Recticle in Build Up would be a good choice, plus you could slot the +percep IO. Another option is to slot the two RR and then drop one of the KC sets down to Smashing Haymaker. You'll still be at the soft-cap for S/L, but save a ton of influence.

Conserve Power needs recharge more than end reduction.

Try Thunderstrike in LBE instead of Devastation to get a 2.5% more E/NE def.

Here's what I would do with your build: it might look like there's more end use because I reslotted the toggles, but you'll come out ahead with the new WH slotting.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Tharion: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15)
Level 1: Barrage -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(3), S'ngH'mkr-Dmg/EndRdx/Rchg:35(29), C'ngImp-Acc/Dmg/EndRdx:43(42)
Level 2: Dull Pain -- Dct'dW-Heal:43(A), Dct'dW-Heal/Rchg:43(7), Dct'dW-Heal/EndRdx/Rchg:43(23), Dct'dW-Rchg:43(27), Dct'dW-EndRdx/Rchg:43(48)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(29), C'ngImp-Acc/Dmg/EndRdx:43(42)
Level 6: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(34)
Level 10: Taunt -- Mocking-Taunt:43(A), Mocking-Taunt/Rchg:43(13), Mocking-Acc/Rchg:43(34), Mocking-Taunt/Rchg/Rng:43(43), Mocking-Rchg:43(43), Mocking-Taunt/Rng:43(46)
Level 12: Boxing -- Acc-I:50(A)
Level 14: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(40)
Level 16: Whirling Hands -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(17), Erad-Acc/Dmg/EndRdx/Rchg:30(17), Erad-%Dam:30(31), Sciroc-Dmg/EndRdx:43(43), Sciroc-Acc/Dmg/EndRdx:50(45)
Level 18: Invincibility -- LkGmblr-Def:43(A), LkGmblr-Def/EndRdx:43(19), LkGmblr-EndRdx/Rchg:43(19), LkGmblr-Rchg+:43(48)
Level 20: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam/Rchg:40(23)
Level 22: Stun -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(33), Amaze-Acc/Stun/Rchg:50(34), Amaze-Acc/Rchg:50(37), Amaze-EndRdx/Stun:50(42)
Level 24: Weave -- LkGmblr-Def/EndRdx:43(A), LkGmblr-Def:43(25), LkGmblr-Def/EndRdx/Rchg:43(25), LkGmblr-Rchg+:43(31)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:43(A), LkGmblr-Def:43(27), LkGmblr-Def/Rchg:50(31), Ksmt-ToHit+:30(48)
Level 28: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(40), RechRdx-I:50(46), RechRdx-I:50(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+:43(A), LkGmblr-Def:50(45)
Level 32: Resist Elements -- ResDam-I:50(A)
Level 35: Energy Transfer -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Acc/Rchg:50(36), Hectmb-Dmg/Rchg:50(36), Hectmb-Dmg/EndRdx:50(36), Hectmb-Dam%:50(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:43(A), C'ngImp-Acc/Dmg/EndRdx:43(39), C'ngImp-Dmg/EndRdx/Rchg:43(39), C'ngImp-Dmg/EndRdx:43(39), C'ngImp-Dmg/Rchg:43(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(45)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50)
Level 49: Recall Friend -- TSM'n-EndRdx:43(A), TSM'n-Rng:43(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:43(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:45(A)
Level 2: Hurdle -- Jump-I:45(A)
Level 2: Health -- Numna-Regen/Rcvry+:43(A), Numna-Heal:43(9), Numna-Heal/EndRdx:43(11)
Level 2: Stamina -- P'Shift-End%:43(A), P'Shift-EndMod:43(9), P'Shift-EndMod/Rchg:43(11)

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Oops, couldn't figure out why my recharge was so much lower than yours, since the only recharge bonus lost was from the Oblit set. But I messed up the LotG slotting and left out a +Recharge; both Weave and Invinc should be Def, Def/End, Def/End/Recharge and +Recharge, Tough Hide should be Def/End, Def, and +Recharge.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

One other comment on the AoE. If you're looking for E/N defense, consider three Oblits and three Cleaving Blows. It's one of the most efficient ways to get E/N set bonuses in six slots.


 

Posted

Quote:
Originally Posted by AnElfCalledMack View Post
One other comment on the AoE. If you're looking for E/N defense, consider three Oblits and three Cleaving Blows. It's one of the most efficient ways to get E/N set bonuses in six slots.
I think you mean Erads, not Oblits here.

Yes, that works as well. I wouldn't recommend it for a damage toggle because it'll be light on end reduction, but for an ordinary attack it's a solid choice. In this case, you'd be giving up +2.25% HP and 10% regen for 1.25% E/NE def and 1% recovery.

I don't often recommend it for Invul tanks because with several Reactive Armor sets and several AoE powers, it's easy to hit the "rule of 5" max for 1.25% E/NE def bonuses. (Pounding Slugfest and Pulverizing Fisticuffs gives the same bonus, too.)


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thaks to both Finduilas and AnElfCalledMack - I will look at these options when I get home.

Appreciate your advice

Cheers


 

Posted

OK lets try this on for size

Def
S/L = 49%
F/C = 31.5%
E/NE = 40.9%

Res
S/L = 90%
F/C = 33.7%
E/NE = 30.7%

Regen = 319%
MaxHP = 3562 (capped at 3534)

EndRec = 3.5/s
EndUse = 1.27/s
MaxEnd = 111.8%


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Tharion: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx(15)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(42)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Rchg(27), Dct'dW-EndRdx/Rchg(48)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(42)
Level 6: Resist Physical Damage -- ResDam-I(A), S'fstPrt-ResDam/Def+(31)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx(34)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(13), Zinger-Taunt/Rchg/Rng(34), Zinger-Acc/Rchg(43), Zinger-Taunt/Rng(43), Zinger-Dam%(46)
Level 12: Boxing -- Empty(A)
Level 14: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(40)
Level 16: Whirling Hands -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Rchg(17), Erad-Dmg/Rchg(31), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dmg/EndRdx(45)
Level 18: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Rchg+(48)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam/Rchg(23)
Level 22: Stun -- Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(42)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(31)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(48)
Level 28: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(40), Rec'dRet-Pcptn(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 32: Resist Elements -- ResDam-I(A)
Level 35: Energy Transfer -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(36), Hectmb-Dmg/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- EndRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A), Mrcl-Rcvry+(45)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Acc/Dmg/Rchg(50)
Level 49: Recall Friend -- TSM'n-EndRdx(A), TSM'n-Rng(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(11)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Rchg(11)



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Posted

Much improved, but I'd still change a couple of things:

TI and UY are still overslotted for end reduction, so swap out the RA End for a RA Res/End/Rchg. (TI and UY have lower end costs than Tough and Weave, so it doesn't make sense to slot them heavier for end reduction.)

If you don't need the additional S/L def--and you don't--I think the bonuses for Mocking Beratement are better than Perfect Zinger's. The recharge bonus is bigger, plus you get a substantial F/C def bonus.

I think having Build Up more often is more important than a 6% regen bonus, so I'd drop the third Rectified Reticle for a common recharge IO. I also think the 2.5% E/NE bonus you'd get for slotting Thunderstrike in LBE is more valuable than Devastation's regen and +HP, but your call.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Yeah I changed the RA End to RA Res/End/Rec but didnt export the new build details from Mids.

Changed Zinger to MockingB.

I like being at the HP cap and having over 300% Regen (303%) which Devastation allows me to do.
The Thunderstikes would raise my E/NE from 41% - 43.5%.

From what I remember reading on the forums there is little pure E/NE damage in the game or am I getting that mixed up with F/C?
IF im correct getting the E/NE increase from the Thunderstrikes will only help for a very small portion compared to the +Regen/+MaxHP from Devastation which will help me in 100% of the game.

Im only level 12 so I still have quite a ways to go until I needs to make a final decision.

Thanks to all again for your advice and explanations - its easy to take someone elses build and just do it but if you dont understand WHY option B is better than option A you will never learn


New numbers:
Def
S/L = 48.5%
F/C = 34.7%
E/NE = 41%

Res
S/L = 92%
F/C = 34.4%
E/NE = 31.3%

Regen = 303%
MaxHP = 3562 (capped at 3534)

EndRec = 3.56/s
EndUse = 1.32/s
MaxEnd = 113.6%


 

Posted

Quote:
Originally Posted by cybermitheral View Post
From what I remember reading on the forums there is little pure E/NE damage in the game or am I getting that mixed up with F/C?
IF im correct getting the E/NE increase from the Thunderstrikes will only help for a very small portion compared to the +Regen/+MaxHP from Devastation which will help me in 100% of the game.
I don't think that's right about little pure energy damage. IIRC, all the electrical attacks done by Clockwork, Mu, Freakshow, etc are pure energy.

Keep in mind too that the closer you get to the soft cap, the more even small amounts of additional defense will help. I'm not saying that regen is a bad choice at all, but I prefer to go for defense first.

Quote:
Thanks to all again for your advice and explanations - its easy to take someone elses build and just do it but if you dont understand WHY option B is better than option A you will never learn
Agreed, that's exactly why I do try to explain the changes I recommend rather than just hand someone a build.

And you're welcome, glad to help.


My Characters

Knight Court--A CoH Story Complete 2/3/2012